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This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
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package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
msg := "TTF SpriteFont"
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
fontChars := int32(0)
// TTF SpriteFont loading with custom generation parameters
font := raylib.LoadSpriteFontTTF("fonts/KAISG.ttf", 96, 0, &fontChars)
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
raylib.GenTextureMipmaps(&font.Texture)
fontSize := font.Size
fontPosition := raylib.NewVector2(40, float32(screenHeight)/2+50)
textSize := raylib.Vector2{}
raylib.SetTextureFilter(font.Texture, raylib.FilterPoint)
currentFontFilter := 0 // FilterPoint
count := int32(0)
droppedFiles := make([]string, 0)
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
//----------------------------------------------------------------------------------
fontSize += raylib.GetMouseWheelMove() * 4.0
// Choose font texture filter method
if raylib.IsKeyPressed(raylib.KeyOne) {
raylib.SetTextureFilter(font.Texture, raylib.FilterPoint)
currentFontFilter = 0
} else if raylib.IsKeyPressed(raylib.KeyTwo) {
raylib.SetTextureFilter(font.Texture, raylib.FilterBilinear)
currentFontFilter = 1
} else if raylib.IsKeyPressed(raylib.KeyThree) {
// NOTE: Trilinear filter won't be noticed on 2D drawing
raylib.SetTextureFilter(font.Texture, raylib.FilterTrilinear)
currentFontFilter = 2
}
textSize = raylib.MeasureTextEx(font, msg, float32(fontSize), 0)
if raylib.IsKeyDown(raylib.KeyLeft) {
fontPosition.X -= 10
} else if raylib.IsKeyDown(raylib.KeyRight) {
fontPosition.X += 10
}
// Load a dropped TTF file dynamically (at current fontSize)
if raylib.IsFileDropped() {
droppedFiles = raylib.GetDroppedFiles(&count)
if count == 1 { // Only support one ttf file dropped
raylib.UnloadSpriteFont(font)
font = raylib.LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, &fontChars)
raylib.ClearDroppedFiles()
}
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.DrawText("Use mouse wheel to change font size", 20, 20, 10, raylib.Gray)
raylib.DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, raylib.Gray)
raylib.DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, raylib.Gray)
raylib.DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, raylib.DarkGray)
raylib.DrawTextEx(font, msg, fontPosition, float32(fontSize), 0, raylib.Black)
// TODO: It seems texSize measurement is not accurate due to chars offsets...
//raylib.DrawRectangleLines(int32(fontPosition.X), int32(fontPosition.Y), int32(textSize.X), int32(textSize.Y), raylib.Red)
raylib.DrawRectangle(0, screenHeight-80, screenWidth, 80, raylib.LightGray)
raylib.DrawText(fmt.Sprintf("Font size: %02.02f", float32(fontSize)), 20, screenHeight-50, 10, raylib.DarkGray)
raylib.DrawText(fmt.Sprintf("Text size: [%02.02f, %02.02f]", textSize.X, textSize.Y), 20, screenHeight-30, 10, raylib.DarkGray)
raylib.DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, raylib.Gray)
if currentFontFilter == 0 {
raylib.DrawText("POINT", 570, 400, 20, raylib.Black)
} else if currentFontFilter == 1 {
raylib.DrawText("BILINEAR", 570, 400, 20, raylib.Black)
} else if currentFontFilter == 2 {
raylib.DrawText("TRILINEAR", 570, 400, 20, raylib.Black)
}
raylib.EndDrawing()
}
raylib.UnloadSpriteFont(font) // SpriteFont unloading
raylib.ClearDroppedFiles() // Clear internal buffers
raylib.CloseWindow()
}