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examples/text/ttf_loading/fonts/KAISG.ttf
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examples/text/ttf_loading/fonts/KAISG.ttf
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examples/text/ttf_loading/main.go
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examples/text/ttf_loading/main.go
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package main
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import (
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"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
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msg := "TTF SpriteFont"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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fontChars := int32(0)
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// TTF SpriteFont loading with custom generation parameters
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font := raylib.LoadSpriteFontTTF("fonts/KAISG.ttf", 96, 0, &fontChars)
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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raylib.GenTextureMipmaps(&font.Texture)
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fontSize := font.Size
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fontPosition := raylib.NewVector2(40, float32(screenHeight)/2+50)
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textSize := raylib.Vector2{}
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raylib.SetTextureFilter(font.Texture, raylib.FilterPoint)
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currentFontFilter := 0 // FilterPoint
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count := int32(0)
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droppedFiles := make([]string, 0)
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raylib.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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// Update
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//----------------------------------------------------------------------------------
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fontSize += raylib.GetMouseWheelMove() * 4.0
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// Choose font texture filter method
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if raylib.IsKeyPressed(raylib.KeyOne) {
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raylib.SetTextureFilter(font.Texture, raylib.FilterPoint)
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currentFontFilter = 0
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} else if raylib.IsKeyPressed(raylib.KeyTwo) {
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raylib.SetTextureFilter(font.Texture, raylib.FilterBilinear)
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currentFontFilter = 1
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} else if raylib.IsKeyPressed(raylib.KeyThree) {
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// NOTE: Trilinear filter won't be noticed on 2D drawing
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raylib.SetTextureFilter(font.Texture, raylib.FilterTrilinear)
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currentFontFilter = 2
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}
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textSize = raylib.MeasureTextEx(font, msg, float32(fontSize), 0)
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if raylib.IsKeyDown(raylib.KeyLeft) {
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fontPosition.X -= 10
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} else if raylib.IsKeyDown(raylib.KeyRight) {
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fontPosition.X += 10
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}
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// Load a dropped TTF file dynamically (at current fontSize)
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if raylib.IsFileDropped() {
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droppedFiles = raylib.GetDroppedFiles(&count)
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if count == 1 { // Only support one ttf file dropped
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raylib.UnloadSpriteFont(font)
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font = raylib.LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, &fontChars)
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raylib.ClearDroppedFiles()
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}
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}
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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raylib.DrawText("Use mouse wheel to change font size", 20, 20, 10, raylib.Gray)
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raylib.DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, raylib.Gray)
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raylib.DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, raylib.Gray)
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raylib.DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, raylib.DarkGray)
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raylib.DrawTextEx(font, msg, fontPosition, float32(fontSize), 0, raylib.Black)
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// TODO: It seems texSize measurement is not accurate due to chars offsets...
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//raylib.DrawRectangleLines(int32(fontPosition.X), int32(fontPosition.Y), int32(textSize.X), int32(textSize.Y), raylib.Red)
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raylib.DrawRectangle(0, screenHeight-80, screenWidth, 80, raylib.LightGray)
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raylib.DrawText(fmt.Sprintf("Font size: %02.02f", float32(fontSize)), 20, screenHeight-50, 10, raylib.DarkGray)
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raylib.DrawText(fmt.Sprintf("Text size: [%02.02f, %02.02f]", textSize.X, textSize.Y), 20, screenHeight-30, 10, raylib.DarkGray)
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raylib.DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, raylib.Gray)
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if currentFontFilter == 0 {
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raylib.DrawText("POINT", 570, 400, 20, raylib.Black)
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} else if currentFontFilter == 1 {
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raylib.DrawText("BILINEAR", 570, 400, 20, raylib.Black)
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} else if currentFontFilter == 2 {
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raylib.DrawText("TRILINEAR", 570, 400, 20, raylib.Black)
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}
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raylib.EndDrawing()
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}
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raylib.UnloadSpriteFont(font) // SpriteFont unloading
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raylib.ClearDroppedFiles() // Clear internal buffers
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raylib.CloseWindow()
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}
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