Initial commit

This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
196 changed files with 286314 additions and 0 deletions

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation")
logoPositionX := screenWidth/2 - 128
logoPositionY := screenHeight/2 - 128
framesCounter := 0
lettersCount := int32(0)
topSideRecWidth := int32(16)
leftSideRecHeight := int32(16)
bottomSideRecWidth := int32(16)
rightSideRecHeight := int32(16)
state := 0 // Tracking animation states (State Machine)
alpha := float32(1.0) // Useful for fading
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
if state == 0 { // State 0: Small box blinking
framesCounter++
if framesCounter == 120 {
state = 1
framesCounter = 0 // Reset counter... will be used later...
}
} else if state == 1 { // State 1: Top and left bars growing
topSideRecWidth += 4
leftSideRecHeight += 4
if topSideRecWidth == 256 {
state = 2
}
} else if state == 2 { // State 2: Bottom and right bars growing
bottomSideRecWidth += 4
rightSideRecHeight += 4
if bottomSideRecWidth == 256 {
state = 3
}
} else if state == 3 { // State 3: Letters appearing (one by one)
framesCounter++
if framesCounter%12 == 0 { // Every 12 frames, one more letter!
lettersCount++
framesCounter = 0
}
if lettersCount >= 6 { // When all letters have appeared, just fade out everything
alpha -= 0.02
if alpha <= 0.0 {
alpha = 0.0
state = 4
}
}
} else if state == 4 { // State 4: Reset and Replay
if raylib.IsKeyPressed(raylib.KeyR) {
framesCounter = 0
lettersCount = 0
topSideRecWidth = 16
leftSideRecHeight = 16
bottomSideRecWidth = 16
rightSideRecHeight = 16
alpha = 1.0
state = 0 // Return to State 0
}
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
if state == 0 {
if (framesCounter/15)%2 == 0 {
raylib.DrawRectangle(logoPositionX, logoPositionY, 16, 16, raylib.Black)
}
} else if state == 1 {
raylib.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, raylib.Black)
raylib.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, raylib.Black)
} else if state == 2 {
raylib.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, raylib.Black)
raylib.DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, raylib.Black)
raylib.DrawRectangle(logoPositionX+240, logoPositionY, 16, rightSideRecHeight, raylib.Black)
raylib.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, raylib.Black)
} else if state == 3 {
raylib.DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, raylib.Fade(raylib.Black, alpha))
raylib.DrawRectangle(logoPositionX, logoPositionY+16, 16, leftSideRecHeight-32, raylib.Fade(raylib.Black, alpha))
raylib.DrawRectangle(logoPositionX+240, logoPositionY+16, 16, rightSideRecHeight-32, raylib.Fade(raylib.Black, alpha))
raylib.DrawRectangle(logoPositionX, logoPositionY+240, bottomSideRecWidth, 16, raylib.Fade(raylib.Black, alpha))
raylib.DrawRectangle(screenWidth/2-112, screenHeight/2-112, 224, 224, raylib.Fade(raylib.RayWhite, alpha))
text := "raylib"
length := int32(len(text))
if lettersCount > length {
lettersCount = length
}
raylib.DrawText(text[0:lettersCount], screenWidth/2-44, screenHeight/2+48, 50, raylib.Fade(raylib.Black, alpha))
} else if state == 4 {
raylib.DrawText("[R] REPLAY", 340, 200, 20, raylib.Gray)
}
raylib.EndDrawing()
}
raylib.CloseWindow()
}