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examples/shaders/standard_lighting/dwarf.obj
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examples/shaders/standard_lighting/dwarf.obj
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examples/shaders/standard_lighting/dwarf_diffuse.png
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examples/shaders/standard_lighting/dwarf_diffuse.png
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examples/shaders/standard_lighting/dwarf_normal.png
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examples/shaders/standard_lighting/dwarf_normal.png
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examples/shaders/standard_lighting/dwarf_specular.png
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examples/shaders/standard_lighting/dwarf_specular.png
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examples/shaders/standard_lighting/main.go
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examples/shaders/standard_lighting/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.SetConfigFlags(raylib.FlagMsaa4xHint | raylib.FlagVsyncHint) // Enable Multi Sampling Anti Aliasing 4x (if available)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - model shader")
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(4.0, 4.0, 4.0)
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camera.Target = raylib.NewVector3(0.0, 1.5, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
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dwarf := raylib.LoadModel("dwarf.obj") // Load OBJ model
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material := raylib.LoadStandardMaterial()
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material.TexDiffuse = raylib.LoadTexture("dwarf_diffuse.png") // Load model diffuse texture
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material.TexNormal = raylib.LoadTexture("dwarf_normal.png") // Load model normal texture
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material.TexSpecular = raylib.LoadTexture("dwarf_specular.png") // Load model specular texture
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material.ColDiffuse = raylib.White
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material.ColAmbient = raylib.NewColor(0, 0, 10, 255)
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material.ColSpecular = raylib.White
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material.Glossiness = 50.0
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dwarf.Material = material // Apply material to model
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spotLight := raylib.CreateLight(raylib.LightSpot, raylib.NewVector3(3.0, 5.0, 2.0), raylib.NewColor(255, 255, 255, 255))
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spotLight.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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spotLight.Intensity = 2.0
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spotLight.Diffuse = raylib.NewColor(255, 100, 100, 255)
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spotLight.ConeAngle = 60.0
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dirLight := raylib.CreateLight(raylib.LightDirectional, raylib.NewVector3(0.0, -3.0, -3.0), raylib.NewColor(255, 255, 255, 255))
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dirLight.Target = raylib.NewVector3(1.0, -2.0, -2.0)
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dirLight.Intensity = 2.0
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dirLight.Diffuse = raylib.NewColor(100, 255, 100, 255)
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pointLight := raylib.CreateLight(raylib.LightPoint, raylib.NewVector3(0.0, 4.0, 5.0), raylib.NewColor(255, 255, 255, 255))
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pointLight.Intensity = 2.0
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pointLight.Diffuse = raylib.NewColor(100, 100, 255, 255)
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pointLight.Radius = 3.0
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// Setup orbital camera
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raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
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//raylib.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.UpdateCamera(&camera) // Update camera
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
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raylib.DrawLight(spotLight) // Draw spot light
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raylib.DrawLight(dirLight) // Draw directional light
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raylib.DrawLight(pointLight) // Draw point light
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raylib.DrawGrid(10, 1.0) // Draw a grid
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raylib.End3dMode()
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raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
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raylib.DrawFPS(10, 10)
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raylib.EndDrawing()
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}
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raylib.UnloadMaterial(material) // Unload material and assigned textures
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raylib.UnloadModel(dwarf) // Unload model
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// Destroy all created lights
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raylib.DestroyLight(pointLight)
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raylib.DestroyLight(dirLight)
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raylib.DestroyLight(spotLight)
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raylib.CloseWindow()
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}
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