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Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(18.0, 16.0, 18.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
image := raylib.LoadImage("heightmap.png") // Load heightmap image (RAM)
texture := raylib.LoadTextureFromImage(image) // Convert image to texture (VRAM)
hmap := raylib.LoadHeightmap(image, raylib.NewVector3(16, 8, 16)) // Load heightmap model with defined size
hmap.Material.TexDiffuse = texture // Set map diffuse texture
mapPosition := raylib.NewVector3(-8.0, 0.0, -8.0) // Set model position
raylib.UnloadImage(image) // Unload cubesmap image from RAM, already uploaded to VRAM
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
raylib.UpdateCamera(&camera) // Update camera
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
raylib.DrawModel(hmap, mapPosition, 1.0, raylib.Red)
raylib.DrawGrid(20, 1.0)
raylib.End3dMode()
raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White)
raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green)
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.UnloadTexture(texture) // Unload map texture
raylib.UnloadModel(hmap) // Unload map model
raylib.CloseWindow()
}