Initial commit

This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
196 changed files with 286314 additions and 0 deletions

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(16.0, 14.0, 16.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
cubic := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
cubicmap := raylib.LoadCubicmap(image) // Load cubicmap model (generate model from image)
// NOTE: By default each cube is mapped to one part of texture atlas
texture := raylib.LoadTexture("cubicmap_atlas.png") // Load map texture
cubicmap.Material.TexDiffuse = texture // Set map diffuse texture
mapPosition := raylib.NewVector3(-16.0, 0.0, -8.0) // Set model position
raylib.UnloadImage(image) // Unload cubesmap image from RAM, already uploaded to VRAM
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
raylib.UpdateCamera(&camera) // Update camera
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
raylib.DrawModel(cubicmap, mapPosition, 1.0, raylib.White)
raylib.End3dMode()
raylib.DrawTextureEx(cubic, raylib.NewVector2(float32(screenWidth-cubic.Width*4-20), 20), 0.0, 4.0, raylib.White)
raylib.DrawRectangleLines(screenWidth-cubic.Width*4-20, 20, cubic.Width*4, cubic.Height*4, raylib.Green)
raylib.DrawText("cubicmap image used to", 658, 90, 10, raylib.Gray)
raylib.DrawText("generate map 3d model", 658, 104, 10, raylib.Gray)
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.UnloadTexture(cubic) // Unload cubicmap texture
raylib.UnloadTexture(texture) // Unload map texture
raylib.UnloadModel(cubicmap) // Unload map model
raylib.CloseWindow()
}