Initial commit
This commit is contained in:
commit
d7ff68b487
196 changed files with 286314 additions and 0 deletions
109
examples/models/box_collisions/main.go
Normal file
109
examples/models/box_collisions/main.go
Normal file
|
@ -0,0 +1,109 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
func main() {
|
||||
screenWidth := int32(800)
|
||||
screenHeight := int32(450)
|
||||
|
||||
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
|
||||
|
||||
camera := raylib.Camera{}
|
||||
camera.Position = raylib.NewVector3(10.0, 10.0, 10.0)
|
||||
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
|
||||
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
|
||||
camera.Fovy = 45.0
|
||||
|
||||
playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
|
||||
playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
|
||||
playerColor := raylib.Green
|
||||
|
||||
enemyBoxPos := raylib.NewVector3(-4.0, 1.0, 0.0)
|
||||
enemyBoxSize := raylib.NewVector3(2.0, 2.0, 2.0)
|
||||
|
||||
enemySpherePos := raylib.NewVector3(4.0, 0.0, 0.0)
|
||||
enemySphereSize := float32(1.5)
|
||||
|
||||
collision := false
|
||||
|
||||
raylib.SetTargetFPS(60)
|
||||
|
||||
for !raylib.WindowShouldClose() {
|
||||
// Update
|
||||
|
||||
// Move player
|
||||
if raylib.IsKeyDown(raylib.KeyRight) {
|
||||
playerPosition.X += 0.2
|
||||
} else if raylib.IsKeyDown(raylib.KeyLeft) {
|
||||
playerPosition.X -= 0.2
|
||||
} else if raylib.IsKeyDown(raylib.KeyDown) {
|
||||
playerPosition.Z += 0.2
|
||||
} else if raylib.IsKeyDown(raylib.KeyUp) {
|
||||
playerPosition.Z -= 0.2
|
||||
}
|
||||
|
||||
collision = false
|
||||
|
||||
// Check collisions player vs enemy-box
|
||||
if raylib.CheckCollisionBoxes(
|
||||
raylib.NewBoundingBox(
|
||||
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
|
||||
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
|
||||
raylib.NewBoundingBox(
|
||||
raylib.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
|
||||
raylib.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
|
||||
) {
|
||||
collision = true
|
||||
}
|
||||
|
||||
// Check collisions player vs enemy-sphere
|
||||
if raylib.CheckCollisionBoxSphere(
|
||||
raylib.NewBoundingBox(
|
||||
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
|
||||
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
|
||||
enemySpherePos,
|
||||
enemySphereSize,
|
||||
) {
|
||||
collision = true
|
||||
}
|
||||
|
||||
if collision {
|
||||
playerColor = raylib.Red
|
||||
} else {
|
||||
playerColor = raylib.Green
|
||||
}
|
||||
|
||||
// Draw
|
||||
|
||||
raylib.BeginDrawing()
|
||||
|
||||
raylib.ClearBackground(raylib.RayWhite)
|
||||
|
||||
raylib.Begin3dMode(camera)
|
||||
|
||||
// Draw enemy-box
|
||||
raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
|
||||
raylib.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.DarkGray)
|
||||
|
||||
// Draw enemy-sphere
|
||||
raylib.DrawSphere(enemySpherePos, enemySphereSize, raylib.Gray)
|
||||
raylib.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, raylib.DarkGray)
|
||||
|
||||
// Draw player
|
||||
raylib.DrawCubeV(playerPosition, playerSize, playerColor)
|
||||
|
||||
raylib.DrawGrid(10, 1.0) // Draw a grid
|
||||
|
||||
raylib.End3dMode()
|
||||
|
||||
raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
|
||||
|
||||
raylib.DrawFPS(10, 10)
|
||||
|
||||
raylib.EndDrawing()
|
||||
}
|
||||
|
||||
raylib.CloseWindow()
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue