Initial commit

This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
196 changed files with 286314 additions and 0 deletions

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(5.0, 4.0, 5.0)
camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
bill := raylib.LoadTexture("billboard.png") // Our texture billboard
billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.UpdateCamera(&camera) // Update camera
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
raylib.DrawGrid(10, 1.0) // Draw a grid
raylib.End3dMode()
raylib.EndDrawing()
}
raylib.UnloadTexture(bill) // Unload texture
raylib.CloseWindow()
}

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(10.0, 10.0, 10.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
playerColor := raylib.Green
enemyBoxPos := raylib.NewVector3(-4.0, 1.0, 0.0)
enemyBoxSize := raylib.NewVector3(2.0, 2.0, 2.0)
enemySpherePos := raylib.NewVector3(4.0, 0.0, 0.0)
enemySphereSize := float32(1.5)
collision := false
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
// Move player
if raylib.IsKeyDown(raylib.KeyRight) {
playerPosition.X += 0.2
} else if raylib.IsKeyDown(raylib.KeyLeft) {
playerPosition.X -= 0.2
} else if raylib.IsKeyDown(raylib.KeyDown) {
playerPosition.Z += 0.2
} else if raylib.IsKeyDown(raylib.KeyUp) {
playerPosition.Z -= 0.2
}
collision = false
// Check collisions player vs enemy-box
if raylib.CheckCollisionBoxes(
raylib.NewBoundingBox(
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
raylib.NewBoundingBox(
raylib.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2),
raylib.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)),
) {
collision = true
}
// Check collisions player vs enemy-sphere
if raylib.CheckCollisionBoxSphere(
raylib.NewBoundingBox(
raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2),
raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)),
enemySpherePos,
enemySphereSize,
) {
collision = true
}
if collision {
playerColor = raylib.Red
} else {
playerColor = raylib.Green
}
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
// Draw enemy-box
raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
raylib.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.DarkGray)
// Draw enemy-sphere
raylib.DrawSphere(enemySpherePos, enemySphereSize, raylib.Gray)
raylib.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, raylib.DarkGray)
// Draw player
raylib.DrawCubeV(playerPosition, playerSize, playerColor)
raylib.DrawGrid(10, 1.0) // Draw a grid
raylib.End3dMode()
raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.CloseWindow()
}

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(16.0, 14.0, 16.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
cubic := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
cubicmap := raylib.LoadCubicmap(image) // Load cubicmap model (generate model from image)
// NOTE: By default each cube is mapped to one part of texture atlas
texture := raylib.LoadTexture("cubicmap_atlas.png") // Load map texture
cubicmap.Material.TexDiffuse = texture // Set map diffuse texture
mapPosition := raylib.NewVector3(-16.0, 0.0, -8.0) // Set model position
raylib.UnloadImage(image) // Unload cubesmap image from RAM, already uploaded to VRAM
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
raylib.UpdateCamera(&camera) // Update camera
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
raylib.DrawModel(cubicmap, mapPosition, 1.0, raylib.White)
raylib.End3dMode()
raylib.DrawTextureEx(cubic, raylib.NewVector2(float32(screenWidth-cubic.Width*4-20), 20), 0.0, 4.0, raylib.White)
raylib.DrawRectangleLines(screenWidth-cubic.Width*4-20, 20, cubic.Width*4, cubic.Height*4, raylib.Green)
raylib.DrawText("cubicmap image used to", 658, 90, 10, raylib.Gray)
raylib.DrawText("generate map 3d model", 658, 104, 10, raylib.Gray)
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.UnloadTexture(cubic) // Unload cubicmap texture
raylib.UnloadTexture(texture) // Unload map texture
raylib.UnloadModel(cubicmap) // Unload map model
raylib.CloseWindow()
}

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(0.1, 10.0, 10.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
raylib.DrawCube(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Red)
raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Gold)
raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, raylib.Maroon)
raylib.DrawSphere(raylib.NewVector3(-1.0, 0.0, -2.0), 1.0, raylib.Green)
raylib.DrawSphereWires(raylib.NewVector3(1.0, 0.0, 2.0), 2.0, 16, 16, raylib.Lime)
raylib.DrawCylinder(raylib.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, raylib.SkyBlue)
raylib.DrawCylinderWires(raylib.NewVector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, raylib.DarkBlue)
raylib.DrawCylinderWires(raylib.NewVector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, raylib.Brown)
raylib.DrawCylinder(raylib.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, raylib.Gold)
raylib.DrawCylinderWires(raylib.NewVector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, raylib.Pink)
raylib.DrawGrid(10, 1.0) // Draw a grid
raylib.End3dMode()
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.CloseWindow()
}

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(18.0, 16.0, 18.0)
camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
image := raylib.LoadImage("heightmap.png") // Load heightmap image (RAM)
texture := raylib.LoadTextureFromImage(image) // Convert image to texture (VRAM)
hmap := raylib.LoadHeightmap(image, raylib.NewVector3(16, 8, 16)) // Load heightmap model with defined size
hmap.Material.TexDiffuse = texture // Set map diffuse texture
mapPosition := raylib.NewVector3(-8.0, 0.0, -8.0) // Set model position
raylib.UnloadImage(image) // Unload cubesmap image from RAM, already uploaded to VRAM
raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
// Update
raylib.UpdateCamera(&camera) // Update camera
// Draw
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
raylib.DrawModel(hmap, mapPosition, 1.0, raylib.Red)
raylib.DrawGrid(20, 1.0)
raylib.End3dMode()
raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White)
raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green)
raylib.DrawFPS(10, 10)
raylib.EndDrawing()
}
raylib.UnloadTexture(texture) // Unload map texture
raylib.UnloadModel(hmap) // Unload map model
raylib.CloseWindow()
}

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
camera := raylib.Camera{}
camera.Position = raylib.NewVector3(3.0, 3.0, 3.0)
camera.Target = raylib.NewVector3(0.0, 1.5, 0.0)
camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 45.0
dwarf := raylib.LoadModel("dwarf.obj") // Load OBJ model
texture := raylib.LoadTexture("dwarf_diffuse.png") // Load model texture
dwarf.Material.TexDiffuse = texture // Set dwarf model diffuse texture
position := raylib.NewVector3(0.0, 0.0, 0.0) // Set model position
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin3dMode(camera)
raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
raylib.DrawGrid(10, 1.0) // Draw a grid
raylib.DrawGizmo(position) // Draw gizmo
raylib.End3dMode()
raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
raylib.EndDrawing()
}
raylib.UnloadTexture(texture) // Unload texture
raylib.UnloadModel(dwarf) // Unload model
raylib.CloseWindow()
}