Initial commit

This commit is contained in:
Milan Nikolic 2017-01-27 09:35:30 +01:00
commit d7ff68b487
196 changed files with 286314 additions and 0 deletions

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package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
const MaxCircles = 64
type CircleWave struct {
Position raylib.Vector2
Radius float32
Alpha float32
Speed float32
Color raylib.Color
}
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.SetConfigFlags(raylib.FlagMsaa4xHint) // NOTE: Try to enable MSAA 4X
raylib.InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)")
raylib.InitAudioDevice()
colors := []raylib.Color{
raylib.Orange, raylib.Red, raylib.Gold, raylib.Lime, raylib.Blue,
raylib.Violet, raylib.Brown, raylib.LightGray, raylib.Pink,
raylib.Yellow, raylib.Green, raylib.SkyBlue, raylib.Purple, raylib.Beige,
}
circles := make([]CircleWave, MaxCircles)
for i := MaxCircles - 1; i >= 0; i-- {
c := CircleWave{}
c.Alpha = 0
c.Radius = float32(raylib.GetRandomValue(10, 40))
x := raylib.GetRandomValue(int32(c.Radius), screenWidth-int32(c.Radius))
y := raylib.GetRandomValue(int32(c.Radius), screenHeight-int32(c.Radius))
c.Position = raylib.NewVector2(float32(x), float32(y))
c.Speed = float32(raylib.GetRandomValue(1, 100)) / 20000.0
c.Color = colors[raylib.GetRandomValue(0, int32(len(colors)-1))]
circles[i] = c
}
xm := raylib.LoadMusicStream("mini1111.xm")
raylib.PlayMusicStream(xm)
pause := false
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
raylib.UpdateMusicStream(xm) // Update music buffer with new stream data
// Restart music playing (stop and play)
if raylib.IsKeyPressed(raylib.KeySpace) {
raylib.StopMusicStream(xm)
raylib.PlayMusicStream(xm)
}
// Pause/Resume music playing
if raylib.IsKeyPressed(raylib.KeyP) {
pause = !pause
if pause {
raylib.PauseMusicStream(xm)
} else {
raylib.ResumeMusicStream(xm)
}
}
// Get timePlayed scaled to bar dimensions
timePlayed := int32(raylib.GetMusicTimePlayed(xm)/raylib.GetMusicTimeLength(xm)*float32(screenWidth-40)) * 2
// Color circles animation
for i := MaxCircles - 1; (i >= 0) && !pause; i-- {
circles[i].Alpha += circles[i].Speed
circles[i].Radius += circles[i].Speed * 10.0
if circles[i].Alpha > 1.0 {
circles[i].Speed *= -1
}
if circles[i].Alpha <= 0.0 {
circles[i].Alpha = 0.0
circles[i].Radius = float32(raylib.GetRandomValue(10, 40))
circles[i].Position.X = float32(raylib.GetRandomValue(int32(circles[i].Radius), screenWidth-int32(circles[i].Radius)))
circles[i].Position.Y = float32(raylib.GetRandomValue(int32(circles[i].Radius), screenHeight-int32(circles[i].Radius)))
circles[i].Color = colors[raylib.GetRandomValue(0, 13)]
circles[i].Speed = float32(raylib.GetRandomValue(1, 100)) / 20000.0
}
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
for i := MaxCircles - 1; i >= 0; i-- {
raylib.DrawCircleV(circles[i].Position, float32(circles[i].Radius), raylib.Fade(circles[i].Color, circles[i].Alpha))
}
// Draw time bar
raylib.DrawRectangle(20, screenHeight-20-12, screenWidth-40, 12, raylib.LightGray)
raylib.DrawRectangle(20, screenHeight-20-12, timePlayed, 12, raylib.Maroon)
raylib.DrawRectangleLines(20, screenHeight-20-12, screenWidth-40, 12, raylib.Gray)
raylib.EndDrawing()
}
raylib.UnloadMusicStream(xm)
raylib.CloseAudioDevice()
raylib.CloseWindow()
}