Merge pull request #479 from sugarvoid/master

Add return value to `LoadTextureDepth`
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Milan Nikolic 2024-12-28 13:07:19 +01:00 committed by GitHub
commit d58ffe1a3a
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2 changed files with 5 additions and 4 deletions

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@ -621,11 +621,12 @@ func SetVertexAttributeDivisor(index uint32, divisor int32) {
} }
// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo) // LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo)
func LoadTextureDepth(width, height int32, useRenderBuffer bool) { func LoadTextureDepth(width, height int32, useRenderBuffer bool) uint32 {
cwidth := C.int(width) cwidth := C.int(width)
cheight := C.int(height) cheight := C.int(height)
cuseRenderBuffer := C.bool(useRenderBuffer) cuseRenderBuffer := C.bool(useRenderBuffer)
C.rlLoadTextureDepth(cwidth, cheight, cuseRenderBuffer) cid := C.rlLoadTextureDepth(cwidth, cheight, cuseRenderBuffer)
return uint32(cid)
} }
// LoadFramebuffer - Load an empty framebuffer // LoadFramebuffer - Load an empty framebuffer

View file

@ -764,8 +764,8 @@ func SetVertexAttributeDivisor(index uint32, divisor int32) {
} }
// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo) // LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo)
func LoadTextureDepth(width, height int32, useRenderBuffer bool) { func LoadTextureDepth(width, height int32, useRenderBuffer bool) uint32{
rlLoadTextureDepth(width, height, useRenderBuffer) return rlLoadTextureDepth(width, height, useRenderBuffer)
} }
// LoadFramebuffer - Load an empty framebuffer // LoadFramebuffer - Load an empty framebuffer