Update raygui, silence warnings
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1 changed files with 102 additions and 435 deletions
499
raygui/raygui.go
499
raygui/raygui.go
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@ -1,7 +1,7 @@
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package raygui
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package raygui
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/*
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/*
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#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION -I../raylib/
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#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION -I../raylib/ -Wno-unused-result
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#include "raygui.h"
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#include "raygui.h"
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#include <stdlib.h>
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#include <stdlib.h>
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*/
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*/
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@ -19,230 +19,14 @@ const (
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SCROLLBAR_RIGHT_SIDE = 1
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SCROLLBAR_RIGHT_SIDE = 1
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)
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)
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// GuiStyleProp - transpiled function from C4GO/tests/raylib/raygui.h:332
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// GuiStyleProp - Style property
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//
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//*
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//* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
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//*
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//* DESCRIPTION:
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//*
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//* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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//* available as a standalone library, as long as input and drawing functions are provided.
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//*
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//* Controls provided:
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//*
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//* # Container/separators Controls
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//* - WindowBox --> StatusBar, Panel
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//* - GroupBox --> Line
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//* - Line
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//* - Panel --> StatusBar
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//* - ScrollPanel --> StatusBar
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//*
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//* # Basic Controls
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//* - Label
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//* - Button
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//* - LabelButton --> Label
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//* - Toggle
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//* - ToggleGroup --> Toggle
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//* - CheckBox
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//* - ComboBox
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//* - DropdownBox
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//* - TextBox
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//* - TextBoxMulti
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//* - ValueBox --> TextBox
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//* - Spinner --> Button, ValueBox
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//* - Slider
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//* - SliderBar --> Slider
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//* - ProgressBar
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//* - StatusBar
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//* - DummyRec
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//* - Grid
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//*
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//* # Advance Controls
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//* - ListView
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//* - rl.ColorPicker --> rl.ColorPanel, rl.ColorBarHue
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//* - MessageBox --> Window, Label, Button
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//* - TextInputBox --> Window, Label, TextBox, Button
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//*
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//* It also provides a set of functions for styling the controls based on its properties (size, color).
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//*
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//*
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//* RAYGUI STYLE (guiStyle):
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//*
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//* raygui uses a global data array for all gui style properties (allocated on data segment by default),
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//* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
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//* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
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//*
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//* The global style array size is fixed and depends on the number of controls and properties:
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//*
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//* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
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//*
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//* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
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//*
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//* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
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//* used for all controls, when any of those base values is set, it is automatically populated to all
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//* controls, so, specific control values overwriting generic style should be set after base values.
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//*
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//* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
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//* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
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//* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
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//*
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//* Custom control properties can be defined using the EXTENDED properties for each independent control.
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//*
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//* TOOL: rGuiStyler is a visual tool to customize raygui style.
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//*
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//*
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//* RAYGUI ICONS (guiIcons):
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//*
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//* raygui could use a global array containing icons data (allocated on data segment by default),
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//* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
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//* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
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//*
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//* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
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//* requires 8 integers (16*16/32) to be stored in memory.
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//*
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//* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
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//*
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//* The global icons array size is fixed and depends on the number of icons and size:
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//*
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//* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
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//*
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//* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
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//*
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//* TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
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//*
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//*
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//* CONFIGURATION:
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//*
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//* #define RAYGUI_IMPLEMENTATION
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//* Generates the implementation of the library into the included file.
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//* If not defined, the library is in header only mode and can be included in other headers
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//* or source files without problems. But only ONE file should hold the implementation.
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//*
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//* #define RAYGUI_STANDALONE
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//* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
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//* internally in the library and input management and drawing functions must be provided by
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//* the user (check library implementation for further details).
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//*
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//* #define RAYGUI_NO_ICONS
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//* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
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//*
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//* #define RAYGUI_CUSTOM_ICONS
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//* Includes custom ricons.h header defining a set of custom icons,
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//* this file can be generated using rGuiIcons tool
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//*
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//*
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//* VERSIONS HISTORY:
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//* 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
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//* ADDED: GuiTabBar(), based on GuiToggle()
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//* REMOVED: Unneeded icon editing functions
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//* REDESIGNED: GuiDrawText() to divide drawing by lines
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//* REMOVED: MeasureTextEx() dependency, logic directly implemented
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//* REMOVED: DrawTextEx() dependency, logic directly implemented
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//* ADDED: Helper functions to split text in separate lines
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//* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
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//* REMOVED: GuiScrollBar(), only internal
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//* REDESIGNED: GuiPanel() to support text parameter
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//* REDESIGNED: GuiScrollPanel() to support text parameter
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//* REDESIGNED: GuiColorPicker() to support text parameter
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//* REDESIGNED: GuiColorPanel() to support text parameter
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//* REDESIGNED: GuiColorBarAlpha() to support text parameter
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//* REDESIGNED: GuiColorBarHue() to support text parameter
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//* REDESIGNED: GuiTextInputBox() to support password
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//* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
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//* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
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//* REVIEWED: External icons usage logic
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//* REVIEWED: GuiLine() for centered alignment when including text
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//* RENAMED: Multiple controls properties definitions to prepend RAYGUI_
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//* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
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//* Projects updated and multiple tweaks
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//* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
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//* REDESIGNED: GuiTextBoxMulti()
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//* REMOVED: GuiImageButton*()
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//* Multiple minor tweaks and bugs corrected
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//* 2.9 (17-Mar-2021) REMOVED: Tooltip API
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//* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
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//* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
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//* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
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//* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
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//* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
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//* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
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//* ADDED: 8 new custom styles ready to use
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//* Multiple minor tweaks and bugs corrected
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//* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
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//* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
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//* Refactor all controls drawing mechanism to use control state
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//* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
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//* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
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//* REDESIGNED: Style system (breaking change)
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//* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
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//* REVIEWED: GuiComboBox(), GuiListView()...
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//* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
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//* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
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//* 1.5 (21-Jun-2017) Working in an improved styles system
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//* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
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//* 1.3 (12-Jun-2017) Complete redesign of style system
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//* 1.1 (01-Jun-2017) Complete review of the library
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//* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
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//* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
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//* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
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//*
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//*
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//* CONTRIBUTORS:
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//*
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//* Ramon Santamaria: Supervision, review, redesign, update and maintenance
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//* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
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//* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
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//* Adria Arranz: Testing and Implementation of additional controls (2018)
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//* Jordi Jorba: Testing and Implementation of additional controls (2018)
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//* Albert Martos: Review and testing of the library (2015)
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//* Ian Eito: Review and testing of the library (2015)
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//* Kevin Gato: Initial implementation of basic components (2014)
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//* Daniel Nicolas: Initial implementation of basic components (2014)
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//*
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//*
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//* LICENSE: zlib/libpng
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//*
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//* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
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//*
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//* This software is provided "as-is", without any express or implied warranty. In no event
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//* will the authors be held liable for any damages arising from the use of this software.
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//*
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//* Permission is granted to anyone to use this software for any purpose, including commercial
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//* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//*
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//* 1. The origin of this software must not be misrepresented; you must not claim that you
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//* wrote the original software. If you use this software in a product, an acknowledgment
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//* in the product documentation would be appreciated but is not required.
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//*
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//* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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//* as being the original software.
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//*
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//* 3. This notice may not be removed or altered from any source distribution.
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//*
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//
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// Function specifiers in case library is build/used as a shared library (Windows)
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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// Function specifiers definition
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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// Allow custom memory allocators
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// Simple log system to avoid printf() calls if required
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// NOTE: Avoiding those calls, also avoids const strings memory usage
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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//----------------------------------------------------------------------------------
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// Style property
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type GuiStyleProp struct {
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type GuiStyleProp struct {
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controlId uint16
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controlId uint16
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propertyId uint16
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propertyId uint16
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propertyValue uint32
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propertyValue uint32
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}
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}
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// STATE_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:339
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// STATE_NORMAL - Gui control state
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// Gui control state
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const (
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const (
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STATE_NORMAL int32 = 0
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STATE_NORMAL int32 = 0
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STATE_FOCUSED = 1
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STATE_FOCUSED = 1
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STATE_DISABLED = 3
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STATE_DISABLED = 3
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)
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)
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// GuiState - transpiled function from C4GO/tests/raylib/raygui.h:339
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// GuiState .
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type GuiState = int32
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type GuiState = int32
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// TEXT_ALIGN_LEFT - transpiled function from C4GO/tests/raylib/raygui.h:347
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// TEXT_ALIGN_LEFT - Gui control text alignment
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// Gui control text alignment
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const (
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const (
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TEXT_ALIGN_LEFT int32 = 0
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TEXT_ALIGN_LEFT int32 = 0
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TEXT_ALIGN_CENTER = 1
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TEXT_ALIGN_CENTER = 1
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TEXT_ALIGN_RIGHT = 2
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TEXT_ALIGN_RIGHT = 2
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)
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)
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// GuiTextAlignment - transpiled function from C4GO/tests/raylib/raygui.h:347
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// GuiTextAlignment .
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type GuiTextAlignment = int32
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type GuiTextAlignment = int32
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// DEFAULT - transpiled function from C4GO/tests/raylib/raygui.h:354
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// DEFAULT - Gui controls
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// Gui controls
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const (
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const (
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DEFAULT int32 = 0
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DEFAULT int32 = 0
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LABEL = 1
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LABEL = 1
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STATUSBAR = 15
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STATUSBAR = 15
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)
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)
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// GuiControl - transpiled function from C4GO/tests/raylib/raygui.h:354
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// GuiControl .
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type GuiControl = int32
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type GuiControl = int32
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// BORDER_COLOR_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:377
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// Default -> populates to all controls when set
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// Basic controls
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// Used also for: LABELBUTTON
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// Used also for: TOGGLEGROUP
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// Used also for: SLIDERBAR
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// Used also for: TEXTBOXMULTI
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// Uses: BUTTON, VALUEBOX
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// Gui base properties for every control
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// Gui base properties for every control
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// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
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// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
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const (
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const (
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RESERVED = 15
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RESERVED = 15
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)
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)
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// GuiControlProperty - transpiled function from C4GO/tests/raylib/raygui.h:377
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// GuiControlProperty .
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type GuiControlProperty = int32
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type GuiControlProperty = int32
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// TEXT_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:402
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// Gui extended properties depend on control
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// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
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//----------------------------------------------------------------------------------
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// DEFAULT extended properties
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// DEFAULT extended properties
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// NOTE: Those properties are common to all controls or global
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// NOTE: Those properties are common to all controls or global
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const (
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const (
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BACKGROUND_COLOR = 19
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BACKGROUND_COLOR = 19
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)
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)
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// GuiDefaultProperty - transpiled function from C4GO/tests/raylib/raygui.h:402
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// GuiDefaultProperty .
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type GuiDefaultProperty = int32
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type GuiDefaultProperty = int32
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// GROUP_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:416
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// GROUP_PADDING .
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// Text size (glyphs max height)
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// Text spacing between glyphs
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// Line control color
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// Background color
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// Label
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//typedef enum { } GuiLabelProperty;
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// Button/Spinner
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//typedef enum { } GuiButtonProperty;
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// Toggle/ToggleGroup
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const (
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const (
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GROUP_PADDING int32 = 16
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GROUP_PADDING int32 = 16
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)
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)
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|
||||||
// GuiToggleProperty - transpiled function from C4GO/tests/raylib/raygui.h:416
|
// GuiToggleProperty .
|
||||||
type GuiToggleProperty = int32
|
type GuiToggleProperty = int32
|
||||||
|
|
||||||
// SLIDER_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:421
|
|
||||||
// ToggleGroup separation between toggles
|
|
||||||
// Slider/SliderBar
|
|
||||||
const (
|
const (
|
||||||
|
// Slider size of internal bar
|
||||||
SLIDER_WIDTH int32 = 16
|
SLIDER_WIDTH int32 = 16
|
||||||
|
// Slider/SliderBar internal bar padding
|
||||||
SLIDER_PADDING = 17
|
SLIDER_PADDING = 17
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiSliderProperty - transpiled function from C4GO/tests/raylib/raygui.h:421
|
// GuiSliderProperty .
|
||||||
type GuiSliderProperty = int32
|
type GuiSliderProperty = int32
|
||||||
|
|
||||||
// PROGRESS_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:427
|
|
||||||
// Slider size of internal bar
|
|
||||||
// Slider/SliderBar internal bar padding
|
|
||||||
// ProgressBar
|
|
||||||
const (
|
const (
|
||||||
|
// ProgressBar internal padding
|
||||||
PROGRESS_PADDING int32 = 16
|
PROGRESS_PADDING int32 = 16
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiProgressBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:427
|
// GuiProgressBarProperty .
|
||||||
type GuiProgressBarProperty = int32
|
type GuiProgressBarProperty = int32
|
||||||
|
|
||||||
// ARROWS_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:432
|
|
||||||
// ProgressBar internal padding
|
|
||||||
// ScrollBar
|
|
||||||
const (
|
const (
|
||||||
ARROWS_SIZE int32 = 16
|
ARROWS_SIZE int32 = 16
|
||||||
ARROWS_VISIBLE = 17
|
ARROWS_VISIBLE = 17
|
||||||
|
@ -387,160 +141,128 @@ const (
|
||||||
SCROLL_SPEED = 21
|
SCROLL_SPEED = 21
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiScrollBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:432
|
// GuiScrollBarProperty .
|
||||||
type GuiScrollBarProperty = int32
|
type GuiScrollBarProperty = int32
|
||||||
|
|
||||||
// CHECK_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:442
|
|
||||||
// (SLIDERBAR, SLIDER_PADDING)
|
|
||||||
// CheckBox
|
|
||||||
const (
|
const (
|
||||||
CHECK_PADDING int32 = 16
|
CHECK_PADDING int32 = 16
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiCheckBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:442
|
// GuiCheckBoxProperty .
|
||||||
type GuiCheckBoxProperty = int32
|
type GuiCheckBoxProperty = int32
|
||||||
|
|
||||||
// COMBO_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:447
|
|
||||||
// CheckBox internal check padding
|
|
||||||
// ComboBox
|
|
||||||
const (
|
const (
|
||||||
|
// ComboBox right button width
|
||||||
COMBO_BUTTON_WIDTH int32 = 16
|
COMBO_BUTTON_WIDTH int32 = 16
|
||||||
|
// ComboBox button separation
|
||||||
COMBO_BUTTON_SPACING = 17
|
COMBO_BUTTON_SPACING = 17
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiComboBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:447
|
// GuiComboBoxProperty .
|
||||||
type GuiComboBoxProperty = int32
|
type GuiComboBoxProperty = int32
|
||||||
|
|
||||||
// ARROW_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:453
|
|
||||||
// ComboBox right button width
|
|
||||||
// ComboBox button separation
|
|
||||||
// DropdownBox
|
|
||||||
const (
|
const (
|
||||||
|
// DropdownBox arrow separation from border and items
|
||||||
ARROW_PADDING int32 = 16
|
ARROW_PADDING int32 = 16
|
||||||
|
// DropdownBox items separation
|
||||||
DROPDOWN_ITEMS_SPACING = 17
|
DROPDOWN_ITEMS_SPACING = 17
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiDropdownBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:453
|
// GuiDropdownBoxProperty .
|
||||||
type GuiDropdownBoxProperty = int32
|
type GuiDropdownBoxProperty = int32
|
||||||
|
|
||||||
// TEXT_INNER_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:459
|
|
||||||
// DropdownBox arrow separation from border and items
|
|
||||||
// DropdownBox items separation
|
|
||||||
// TextBox/TextBoxMulti/ValueBox/Spinner
|
|
||||||
const (
|
const (
|
||||||
|
// TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
|
||||||
TEXT_INNER_PADDING int32 = 16
|
TEXT_INNER_PADDING int32 = 16
|
||||||
|
// TextBoxMulti lines separation
|
||||||
TEXT_LINES_SPACING = 17
|
TEXT_LINES_SPACING = 17
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiTextBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:459
|
// GuiTextBoxProperty .
|
||||||
type GuiTextBoxProperty = int32
|
type GuiTextBoxProperty = int32
|
||||||
|
|
||||||
// SPIN_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:465
|
|
||||||
// TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
|
|
||||||
// TextBoxMulti lines separation
|
|
||||||
// Spinner
|
|
||||||
const (
|
const (
|
||||||
|
// Spinner left/right buttons width
|
||||||
SPIN_BUTTON_WIDTH int32 = 16
|
SPIN_BUTTON_WIDTH int32 = 16
|
||||||
|
// Spinner buttons separation
|
||||||
SPIN_BUTTON_SPACING = 17
|
SPIN_BUTTON_SPACING = 17
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiSpinnerProperty - transpiled function from C4GO/tests/raylib/raygui.h:465
|
// GuiSpinnerProperty .
|
||||||
type GuiSpinnerProperty = int32
|
type GuiSpinnerProperty = int32
|
||||||
|
|
||||||
// LIST_ITEMS_HEIGHT - transpiled function from C4GO/tests/raylib/raygui.h:471
|
|
||||||
// Spinner left/right buttons width
|
|
||||||
// Spinner buttons separation
|
|
||||||
// ListView
|
|
||||||
const (
|
const (
|
||||||
|
// ListView items height
|
||||||
LIST_ITEMS_HEIGHT int32 = 16
|
LIST_ITEMS_HEIGHT int32 = 16
|
||||||
|
// ListView items separation
|
||||||
LIST_ITEMS_SPACING = 17
|
LIST_ITEMS_SPACING = 17
|
||||||
|
// ListView scrollbar size (usually width)
|
||||||
SCROLLBAR_WIDTH = 18
|
SCROLLBAR_WIDTH = 18
|
||||||
|
// ListView scrollbar side (0-left, 1-right)
|
||||||
SCROLLBAR_SIDE = 19
|
SCROLLBAR_SIDE = 19
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiListViewProperty - transpiled function from C4GO/tests/raylib/raygui.h:471
|
// GuiListViewProperty .
|
||||||
type GuiListViewProperty = int32
|
type GuiListViewProperty = int32
|
||||||
|
|
||||||
// COLOR_SELECTOR_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:479
|
|
||||||
// ListView items height
|
|
||||||
// ListView items separation
|
|
||||||
// ListView scrollbar size (usually width)
|
|
||||||
// ListView scrollbar side (0-left, 1-right)
|
|
||||||
// rl.ColorPicker
|
|
||||||
const (
|
const (
|
||||||
COLOR_SELECTOR_SIZE int32 = 16
|
COLOR_SELECTOR_SIZE int32 = 16
|
||||||
|
// rl.ColorPicker right hue bar width
|
||||||
HUEBAR_WIDTH = 17
|
HUEBAR_WIDTH = 17
|
||||||
|
// rl.ColorPicker right hue bar separation from panel
|
||||||
HUEBAR_PADDING = 18
|
HUEBAR_PADDING = 18
|
||||||
|
// rl.ColorPicker right hue bar selector height
|
||||||
HUEBAR_SELECTOR_HEIGHT = 19
|
HUEBAR_SELECTOR_HEIGHT = 19
|
||||||
|
// rl.ColorPicker right hue bar selector overflow
|
||||||
HUEBAR_SELECTOR_OVERFLOW = 20
|
HUEBAR_SELECTOR_OVERFLOW = 20
|
||||||
)
|
)
|
||||||
|
|
||||||
// GuiColorPickerProperty - transpiled function from C4GO/tests/raylib/raygui.h:479
|
// GuiColorPickerProperty .
|
||||||
type GuiColorPickerProperty = int32
|
type GuiColorPickerProperty = int32
|
||||||
|
|
||||||
// GuiEnable - transpiled function from C4GO/tests/raylib/raygui.h:504
|
// GuiEnable - Enable gui controls (global state)
|
||||||
// rl.ColorPicker right hue bar width
|
|
||||||
// rl.ColorPicker right hue bar separation from panel
|
|
||||||
// rl.ColorPicker right hue bar selector height
|
|
||||||
// rl.ColorPicker right hue bar selector overflow
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Global Variables Definition
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// ...
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Module Functions Declaration
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Global gui state control functions
|
|
||||||
// Enable gui controls (global state)
|
|
||||||
func Enable() {
|
func Enable() {
|
||||||
C.GuiEnable()
|
C.GuiEnable()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiDisable - transpiled function from C4GO/tests/raylib/raygui.h:505
|
// GuiDisable - Disable gui controls (global state)
|
||||||
// Disable gui controls (global state)
|
|
||||||
func Disable() {
|
func Disable() {
|
||||||
C.GuiDisable()
|
C.GuiDisable()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiLock - transpiled function from C4GO/tests/raylib/raygui.h:506
|
// GuiLock - Lock gui controls (global state)
|
||||||
// Lock gui controls (global state)
|
|
||||||
func Lock() {
|
func Lock() {
|
||||||
C.GuiLock()
|
C.GuiLock()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiUnlock - transpiled function from C4GO/tests/raylib/raygui.h:507
|
// GuiUnlock - Unlock gui controls (global state)
|
||||||
// Unlock gui controls (global state)
|
|
||||||
func Unlock() {
|
func Unlock() {
|
||||||
C.GuiUnlock()
|
C.GuiUnlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiIsLocked - transpiled function from C4GO/tests/raylib/raygui.h:508
|
// GuiIsLocked - Check if gui is locked (global state)
|
||||||
// Check if gui is locked (global state)
|
|
||||||
func IsLocked() bool {
|
func IsLocked() bool {
|
||||||
return bool(C.GuiIsLocked())
|
return bool(C.GuiIsLocked())
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiFade - transpiled function from C4GO/tests/raylib/raygui.h:509
|
// GuiFade - Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
||||||
// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
|
|
||||||
func Fade(alpha float32) {
|
func Fade(alpha float32) {
|
||||||
calpha := C.float(alpha)
|
calpha := C.float(alpha)
|
||||||
C.GuiFade(calpha)
|
C.GuiFade(calpha)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiSetState - transpiled function from C4GO/tests/raylib/raygui.h:510
|
// GuiSetState - Set gui state (global state)
|
||||||
// Set gui state (global state)
|
|
||||||
func SetState(state int32) {
|
func SetState(state int32) {
|
||||||
cstate := C.int(state)
|
cstate := C.int(state)
|
||||||
C.GuiSetState(cstate)
|
C.GuiSetState(cstate)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiGetState - transpiled function from C4GO/tests/raylib/raygui.h:511
|
// GuiGetState - Get gui state (global state)
|
||||||
// Get gui state (global state)
|
|
||||||
func GetState() int32 {
|
func GetState() int32 {
|
||||||
return int32(C.GuiGetState())
|
return int32(C.GuiGetState())
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiSetStyle - transpiled function from C4GO/tests/raylib/raygui.h:518
|
// GuiSetStyle .
|
||||||
func SetStyle(control int32, property int32, value int32) {
|
func SetStyle(control int32, property int32, value int32) {
|
||||||
ccontrol := C.int(control)
|
ccontrol := C.int(control)
|
||||||
cproperty := C.int(property)
|
cproperty := C.int(property)
|
||||||
|
@ -548,17 +270,14 @@ func SetStyle(control int32, property int32, value int32) {
|
||||||
C.GuiSetStyle(ccontrol, cproperty, cvalue)
|
C.GuiSetStyle(ccontrol, cproperty, cvalue)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiGetStyle - transpiled function from C4GO/tests/raylib/raygui.h:519
|
// GuiGetStyle - Get one style property
|
||||||
// Get one style property
|
|
||||||
func GetStyle(control int32, property int32) int32 {
|
func GetStyle(control int32, property int32) int32 {
|
||||||
ccontrol := C.int(control)
|
ccontrol := C.int(control)
|
||||||
cproperty := C.int(property)
|
cproperty := C.int(property)
|
||||||
return int32(C.GuiGetStyle(ccontrol, cproperty))
|
return int32(C.GuiGetStyle(ccontrol, cproperty))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiWindowBox - transpiled function from C4GO/tests/raylib/raygui.h:522
|
// GuiWindowBox - Window Box control, shows a window that can be closed
|
||||||
// Container/separator controls, useful for controls organization
|
|
||||||
// Window Box control, shows a window that can be closed
|
|
||||||
func WindowBox(bounds rl.Rectangle, title string) bool {
|
func WindowBox(bounds rl.Rectangle, title string) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.height = C.float(bounds.Height)
|
cbounds.height = C.float(bounds.Height)
|
||||||
|
@ -570,8 +289,7 @@ func WindowBox(bounds rl.Rectangle, title string) bool {
|
||||||
return bool(C.GuiWindowBox(cbounds, ctitle))
|
return bool(C.GuiWindowBox(cbounds, ctitle))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiGroupBox - transpiled function from C4GO/tests/raylib/raygui.h:523
|
// GuiGroupBox - Group Box control with text name
|
||||||
// Group Box control with text name
|
|
||||||
func GroupBox(bounds rl.Rectangle, text string) {
|
func GroupBox(bounds rl.Rectangle, text string) {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.height = C.float(bounds.Height)
|
cbounds.height = C.float(bounds.Height)
|
||||||
|
@ -583,8 +301,7 @@ func GroupBox(bounds rl.Rectangle, text string) {
|
||||||
C.GuiGroupBox(cbounds, ctext)
|
C.GuiGroupBox(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiLine - transpiled function from C4GO/tests/raylib/raygui.h:524
|
// GuiLine - Line separator control, could contain text
|
||||||
// Line separator control, could contain text
|
|
||||||
func Line(bounds rl.Rectangle, text string) {
|
func Line(bounds rl.Rectangle, text string) {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -596,8 +313,7 @@ func Line(bounds rl.Rectangle, text string) {
|
||||||
C.GuiLine(cbounds, ctext)
|
C.GuiLine(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiPanel - transpiled function from C4GO/tests/raylib/raygui.h:525
|
// GuiPanel - Panel control, useful to group controls
|
||||||
// Panel control, useful to group controls
|
|
||||||
func Panel(bounds rl.Rectangle, text string) {
|
func Panel(bounds rl.Rectangle, text string) {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.width = C.float(bounds.Width)
|
cbounds.width = C.float(bounds.Width)
|
||||||
|
@ -609,7 +325,7 @@ func Panel(bounds rl.Rectangle, text string) {
|
||||||
C.GuiPanel(cbounds, ctext)
|
C.GuiPanel(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scroll Panel control
|
// ScrollPanel control
|
||||||
func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle {
|
func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -643,7 +359,7 @@ func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll
|
||||||
return goRes
|
return goRes
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scroll bar control (used by GuiScrollPanel())
|
// ScrollBar control (used by GuiScrollPanel())
|
||||||
func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32 {
|
func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -670,7 +386,6 @@ func Label(bounds rl.Rectangle, text string) {
|
||||||
C.GuiLabel(cbounds, ctext)
|
C.GuiLabel(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiButton - transpiled function from C4GO/tests/raylib/raygui.h:531
|
|
||||||
// Button control, returns true when clicked
|
// Button control, returns true when clicked
|
||||||
func Button(bounds rl.Rectangle, text string) bool {
|
func Button(bounds rl.Rectangle, text string) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
|
@ -683,8 +398,7 @@ func Button(bounds rl.Rectangle, text string) bool {
|
||||||
return bool(C.GuiButton(cbounds, ctext))
|
return bool(C.GuiButton(cbounds, ctext))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiLabelButton - transpiled function from C4GO/tests/raylib/raygui.h:532
|
// LabelButton control, show true when clicked
|
||||||
// Label button control, show true when clicked
|
|
||||||
func LabelButton(bounds rl.Rectangle, text string) bool {
|
func LabelButton(bounds rl.Rectangle, text string) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -696,7 +410,7 @@ func LabelButton(bounds rl.Rectangle, text string) bool {
|
||||||
return bool(C.GuiLabelButton(cbounds, ctext))
|
return bool(C.GuiLabelButton(cbounds, ctext))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Toggle Button control, returns true when active
|
// Toggle control, returns true when active
|
||||||
func Toggle(bounds rl.Rectangle, text string, active bool) bool {
|
func Toggle(bounds rl.Rectangle, text string, active bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -709,8 +423,7 @@ func Toggle(bounds rl.Rectangle, text string, active bool) bool {
|
||||||
return bool(C.GuiToggle(cbounds, ctext, cactive))
|
return bool(C.GuiToggle(cbounds, ctext, cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiToggleGroup - transpiled function from C4GO/tests/raylib/raygui.h:534
|
// ToggleGroup control, returns active toggle index
|
||||||
// Toggle Group control, returns active toggle index
|
|
||||||
func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
|
func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -723,7 +436,7 @@ func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
|
||||||
return int32(C.GuiToggleGroup(cbounds, ctext, cactive))
|
return int32(C.GuiToggleGroup(cbounds, ctext, cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check Box control, returns true when active
|
// CheckBox control, returns true when active
|
||||||
func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
|
func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -736,8 +449,7 @@ func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
|
||||||
return bool(C.GuiCheckBox(cbounds, ctext, cchecked))
|
return bool(C.GuiCheckBox(cbounds, ctext, cchecked))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiComboBox - transpiled function from C4GO/tests/raylib/raygui.h:536
|
// ComboBox control, returns selected item index
|
||||||
// Combo Box control, returns selected item index
|
|
||||||
func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
|
func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -750,7 +462,6 @@ func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
|
||||||
return int32(C.GuiComboBox(cbounds, ctext, cactive))
|
return int32(C.GuiComboBox(cbounds, ctext, cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiSlider - transpiled function from C4GO/tests/raylib/raygui.h:542
|
|
||||||
// Spinner control, returns selected value
|
// Spinner control, returns selected value
|
||||||
func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
|
@ -776,6 +487,7 @@ func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue
|
||||||
return bool(C.GuiSpinner(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
return bool(C.GuiSpinner(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Slider control
|
||||||
func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -792,8 +504,7 @@ func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float3
|
||||||
return float32(C.GuiSlider(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
return float32(C.GuiSlider(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiSliderBar - transpiled function from C4GO/tests/raylib/raygui.h:543
|
// SliderBar control, returns selected value
|
||||||
// Slider Bar control, returns selected value
|
|
||||||
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.width = C.float(bounds.Width)
|
cbounds.width = C.float(bounds.Width)
|
||||||
|
@ -810,8 +521,7 @@ func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value flo
|
||||||
return float32(C.GuiSliderBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
return float32(C.GuiSliderBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiProgressBar - transpiled function from C4GO/tests/raylib/raygui.h:544
|
// ProgressBar control, shows current progress value
|
||||||
// Progress Bar control, shows current progress value
|
|
||||||
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.width = C.float(bounds.Width)
|
cbounds.width = C.float(bounds.Width)
|
||||||
|
@ -828,8 +538,7 @@ func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value f
|
||||||
return float32(C.GuiProgressBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
return float32(C.GuiProgressBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiStatusBar - transpiled function from C4GO/tests/raylib/raygui.h:545
|
// StatusBar control, shows info text
|
||||||
// Status Bar control, shows info text
|
|
||||||
func StatusBar(bounds rl.Rectangle, text string) {
|
func StatusBar(bounds rl.Rectangle, text string) {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -841,8 +550,7 @@ func StatusBar(bounds rl.Rectangle, text string) {
|
||||||
C.GuiStatusBar(cbounds, ctext)
|
C.GuiStatusBar(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiDummyRec - transpiled function from C4GO/tests/raylib/raygui.h:546
|
// DummyRec control for placeholders
|
||||||
// Dummy control for placeholders
|
|
||||||
func DummyRec(bounds rl.Rectangle, text string) {
|
func DummyRec(bounds rl.Rectangle, text string) {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -854,7 +562,6 @@ func DummyRec(bounds rl.Rectangle, text string) {
|
||||||
C.GuiDummyRec(cbounds, ctext)
|
C.GuiDummyRec(cbounds, ctext)
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiGrid - transpiled function from C4GO/tests/raylib/raygui.h:547
|
|
||||||
// Grid control, returns mouse cell position
|
// Grid control, returns mouse cell position
|
||||||
func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2 {
|
func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
|
@ -873,11 +580,7 @@ func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.V
|
||||||
return goRes
|
return goRes
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiMessageBox - transpiled function from C4GO/tests/raylib/raygui.h:552
|
// ListView control, returns selected list item index
|
||||||
// Advance controls set
|
|
||||||
|
|
||||||
// List View control, returns selected list item index
|
|
||||||
// List View control
|
|
||||||
func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32 {
|
func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -900,7 +603,7 @@ func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32
|
||||||
return int32(C.GuiListView(cbounds, ctext, &cscrollIndex, cactive))
|
return int32(C.GuiListView(cbounds, ctext, &cscrollIndex, cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Message Box control, displays a message
|
// MessageBox control, displays a message
|
||||||
func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32 {
|
func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -916,8 +619,7 @@ func MessageBox(bounds rl.Rectangle, title string, message string, buttons strin
|
||||||
return int32(C.GuiMessageBox(cbounds, ctitle, cmessage, cbuttons))
|
return int32(C.GuiMessageBox(cbounds, ctitle, cmessage, cbuttons))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiColorPicker - transpiled function from C4GO/tests/raylib/raygui.h:554
|
// ColorPicker control (multiple color controls)
|
||||||
// rl.Color Picker control (multiple color controls)
|
|
||||||
func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.width = C.float(bounds.Width)
|
cbounds.width = C.float(bounds.Width)
|
||||||
|
@ -940,8 +642,7 @@ func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
||||||
return goRes
|
return goRes
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiColorPanel - transpiled function from C4GO/tests/raylib/raygui.h:555
|
// ColorPanel control
|
||||||
// Color Panel control
|
|
||||||
func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -964,8 +665,7 @@ func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
||||||
return goRes
|
return goRes
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiColorBarAlpha - transpiled function from C4GO/tests/raylib/raygui.h:556
|
// ColorBarAlpha control
|
||||||
// Color Bar Alpha control
|
|
||||||
func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
|
func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.width = C.float(bounds.Width)
|
cbounds.width = C.float(bounds.Width)
|
||||||
|
@ -978,8 +678,7 @@ func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
|
||||||
return float32(C.GuiColorBarAlpha(cbounds, ctext, calpha))
|
return float32(C.GuiColorBarAlpha(cbounds, ctext, calpha))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiColorBarHue - transpiled function from C4GO/tests/raylib/raygui.h:557
|
// ColorBarHue control
|
||||||
// Color Bar Hue control
|
|
||||||
func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
|
func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -992,8 +691,7 @@ func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
|
||||||
return float32(C.GuiColorBarHue(cbounds, ctext, cvalue))
|
return float32(C.GuiColorBarHue(cbounds, ctext, cvalue))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Dropdown Box control
|
// DropdownBox control
|
||||||
// NOTE: Returns mouse click
|
|
||||||
func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool {
|
func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -1016,8 +714,7 @@ func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool)
|
||||||
return bool(C.GuiDropdownBox(cbounds, ctext, &cactive, ceditMode))
|
return bool(C.GuiDropdownBox(cbounds, ctext, &cactive, ceditMode))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Value Box control, updates input text with numbers
|
// ValueBox control, updates input text with numbers
|
||||||
// NOTE: Requires static variables: frameCounter
|
|
||||||
func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -1042,8 +739,7 @@ func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue
|
||||||
return bool(C.GuiValueBox(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
return bool(C.GuiValueBox(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Text Box control, updates input text
|
// TextBox control, updates input text
|
||||||
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
|
|
||||||
func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool {
|
func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -1070,25 +766,19 @@ func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) boo
|
||||||
return bool(C.GuiTextBox(cbounds, ctext, ctextSize, ceditMode))
|
return bool(C.GuiTextBox(cbounds, ctext, ctextSize, ceditMode))
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiLoadStyle - transpiled function from C4GO/tests/raylib/raygui.h:560
|
// LoadStyle file over global style variable (.rgs)
|
||||||
// Styles loading functions
|
|
||||||
// Load style file over global style variable (.rgs)
|
|
||||||
func LoadStyle(fileName string) {
|
func LoadStyle(fileName string) {
|
||||||
cfileName := C.CString(fileName)
|
cfileName := C.CString(fileName)
|
||||||
defer C.free(unsafe.Pointer(cfileName))
|
defer C.free(unsafe.Pointer(cfileName))
|
||||||
C.GuiLoadStyle(cfileName)
|
C.GuiLoadStyle(cfileName)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO
|
// LoadStyleDefault over global style
|
||||||
// GuiLoadStyleDefault - transpiled function from C4GO/tests/raylib/raygui.h:561
|
|
||||||
// Load style default over global style
|
|
||||||
func LoadStyleDefault() {
|
func LoadStyleDefault() {
|
||||||
C.GuiLoadStyleDefault()
|
C.GuiLoadStyleDefault()
|
||||||
}
|
}
|
||||||
|
|
||||||
// GuiIconText - transpiled function from C4GO/tests/raylib/raygui.h:564
|
// IconText gets text with icon id prepended (if supported)
|
||||||
// Icons functionality
|
|
||||||
// Get text with icon id prepended (if supported)
|
|
||||||
func IconText(iconId int32, text string) string {
|
func IconText(iconId int32, text string) string {
|
||||||
ciconId := C.int(iconId)
|
ciconId := C.int(iconId)
|
||||||
ctext := C.CString(text)
|
ctext := C.CString(text)
|
||||||
|
@ -1096,17 +786,7 @@ func IconText(iconId int32, text string) string {
|
||||||
return C.GoString(C.GuiIconText(ciconId, ctext))
|
return C.GoString(C.GuiIconText(ciconId, ctext))
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO
|
|
||||||
// GuiGetIcons - transpiled function from C4GO/tests/raylib/raygui.h:567
|
|
||||||
// Get raygui icons data pointer
|
|
||||||
// func GetIcons() []uint32 {
|
|
||||||
// return C.GuiGetIcons()
|
|
||||||
// }
|
|
||||||
|
|
||||||
// ICON_NONE - transpiled function from C4GO/tests/raylib/raygui.h:575
|
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
// Icons enumeration
|
// Icons enumeration
|
||||||
//----------------------------------------------------------------------------------
|
|
||||||
const (
|
const (
|
||||||
ICON_NONE int32 = 0
|
ICON_NONE int32 = 0
|
||||||
ICON_FOLDER_FILE_OPEN = 1
|
ICON_FOLDER_FILE_OPEN = 1
|
||||||
|
@ -1366,7 +1046,7 @@ const (
|
||||||
ICON_255 = 255
|
ICON_255 = 255
|
||||||
)
|
)
|
||||||
|
|
||||||
// Text Input Box control, ask for text
|
// TextInputBox control, ask for text
|
||||||
func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *int32) int32 {
|
func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *int32) int32 {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -1409,7 +1089,7 @@ func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *str
|
||||||
return int32(C.GuiTextInputBox(cbounds, ctitle, cmessage, cbuttons, ctext, ctextMaxSize, &csecretViewActive))
|
return int32(C.GuiTextInputBox(cbounds, ctitle, cmessage, cbuttons, ctext, ctextMaxSize, &csecretViewActive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Text Box control with multiple lines
|
// TextBoxMulti control with multiple lines
|
||||||
func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bool) bool {
|
func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bool) bool {
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
|
@ -1436,7 +1116,7 @@ func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bo
|
||||||
return bool(C.GuiTextBoxMulti(cbounds, ctext, ctextSize, ceditMode))
|
return bool(C.GuiTextBoxMulti(cbounds, ctext, ctextSize, ceditMode))
|
||||||
}
|
}
|
||||||
|
|
||||||
// List View control with extended parameters
|
// ListViewEx control with extended parameters
|
||||||
func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, active int32) int32 {
|
func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, active int32) int32 {
|
||||||
// int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
|
// int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
|
||||||
|
|
||||||
|
@ -1472,11 +1152,8 @@ func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, a
|
||||||
return int32(C.GuiListViewEx(cbounds, (**C.char)(ctext.Pointer), count, &cfocus, &cscrollIndex, cactive))
|
return int32(C.GuiListViewEx(cbounds, (**C.char)(ctext.Pointer), count, &cfocus, &cscrollIndex, cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tab Bar control
|
// TabBar control
|
||||||
// NOTE: Using GuiToggle() for the TABS
|
|
||||||
func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
|
func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
|
||||||
// int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
|
|
||||||
|
|
||||||
var cbounds C.struct_Rectangle
|
var cbounds C.struct_Rectangle
|
||||||
cbounds.x = C.float(bounds.X)
|
cbounds.x = C.float(bounds.X)
|
||||||
cbounds.y = C.float(bounds.Y)
|
cbounds.y = C.float(bounds.Y)
|
||||||
|
@ -1497,13 +1174,3 @@ func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
|
||||||
}()
|
}()
|
||||||
return int32(C.GuiTabBar(cbounds, (**C.char)(ctext.Pointer), count, &cactive))
|
return int32(C.GuiTabBar(cbounds, (**C.char)(ctext.Pointer), count, &cactive))
|
||||||
}
|
}
|
||||||
|
|
||||||
// Warning (*ast.FunctionDecl): {prefix: n:SetAudioStreamCallback,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1567 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `SetAudioStreamCallback`. field type is pointer: `rAudioBuffer *`
|
|
||||||
|
|
||||||
// Warning (*ast.FunctionDecl): {prefix: n:AttachAudioStreamProcessor,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1569 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `AttachAudioStreamProcessor`. field type is pointer: `rAudioBuffer *`
|
|
||||||
|
|
||||||
// Warning (*ast.FunctionDecl): {prefix: n:DetachAudioStreamProcessor,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1570 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `DetachAudioStreamProcessor`. field type is pointer: `rAudioBuffer *`
|
|
||||||
|
|
||||||
// Warning (*ast.FunctionDecl): {prefix: n:GuiSetFont,t1:void (Font),t2:}. C4GO/tests/raylib/raygui.h:514 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `GuiSetFont`. field type is pointer: `Rectangle *`
|
|
||||||
|
|
||||||
// Warning (*ast.FunctionDecl): {prefix: n:GuiGetFont,t1:Font (void),t2:}. C4GO/tests/raylib/raygui.h:515 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `GuiGetFont`. field type is pointer: `Rectangle *`
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue