shader has to be passed as pointer

This commit is contained in:
JupiterRider 2024-08-21 22:49:35 +02:00
parent 8861ee437d
commit d374f90b45

View file

@ -1328,7 +1328,7 @@ func EndTextureMode() {
// BeginShaderMode - Begin custom shader drawing
func BeginShaderMode(shader Shader) {
beginShaderMode(*(*uintptr)(unsafe.Pointer(&shader)))
beginShaderMode(uintptr(unsafe.Pointer(&shader)))
}
// EndShaderMode - End custom shader drawing (use default shader)