From d269b291f22994bddbeb80c2ecbd631eff521a07 Mon Sep 17 00:00:00 2001 From: Milan Nikolic Date: Wed, 8 Nov 2023 21:00:58 +0100 Subject: [PATCH] Add LoadTextureDepth --- raylib/rlgl.go | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/raylib/rlgl.go b/raylib/rlgl.go index eddd788..51a2dbb 100644 --- a/raylib/rlgl.go +++ b/raylib/rlgl.go @@ -896,6 +896,14 @@ func SetVertexAttributeDivisor(index uint32, divisor int32) { C.rlSetVertexAttributeDivisor(cindex, cdivisor) } +// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo) +func LoadTextureDepth(width, height int32, useRenderBuffer bool) { + cwidth := C.int(width) + cheight := C.int(height) + cuseRenderBuffer := C.bool(useRenderBuffer) + C.rlLoadTextureDepth(cwidth, cheight, cuseRenderBuffer) +} + // LoadFramebuffer - Load an empty framebuffer func LoadFramebuffer(width int32, height int32) uint32 { cwidth := C.int(width)