Add new functions
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70200c3151
commit
cf628212a1
4 changed files with 121 additions and 21 deletions
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@ -197,6 +197,18 @@ func SetWindowSize(w, h int) {
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C.SetWindowSize(cw, ch)
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}
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// SetWindowOpacity - Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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func SetWindowOpacity(opacity float32) {
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copacity := (C.float)(opacity)
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C.SetWindowOpacity(copacity)
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}
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// GetWindowHandle - Get native window handle
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func GetWindowHandle() unsafe.Pointer {
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v := unsafe.Pointer((C.GetWindowHandle()))
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return v
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}
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// GetScreenWidth - Get current screen width
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func GetScreenWidth() int {
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ret := C.GetScreenWidth()
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@ -211,6 +223,20 @@ func GetScreenHeight() int {
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return v
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}
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// GetRenderWidth - Get current render width (it considers HiDPI)
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func GetRenderWidth() int {
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ret := C.GetRenderWidth()
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v := (int)(ret)
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return v
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}
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// GetRenderHeight - Get current render height (it considers HiDPI)
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func GetRenderHeight() int {
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ret := C.GetRenderHeight()
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v := (int)(ret)
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return v
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}
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// GetMonitorCount - Get number of connected monitors
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func GetMonitorCount() int {
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ret := C.GetMonitorCount()
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@ -309,6 +335,16 @@ func GetClipboardText() string {
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return v
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}
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// EnableEventWaiting - Enable waiting for events on EndDrawing(), no automatic event polling
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func EnableEventWaiting() {
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C.EnableEventWaiting()
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}
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// DisableEventWaiting - Disable waiting for events on EndDrawing(), automatic events polling
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func DisableEventWaiting() {
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C.DisableEventWaiting()
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}
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// ClearBackground - Sets Background Color
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func ClearBackground(col color.RGBA) {
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ccolor := colorCptr(col)
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@ -406,15 +442,6 @@ func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
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return v
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}
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// GetWorldToScreen2D - Returns the screen space position for a 2d camera world space position
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func GetWorldToScreen2D(position Vector2, camera Camera2D) Vector2 {
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cposition := position.cptr()
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ccamera := camera.cptr()
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ret := C.GetWorldToScreen2D(*cposition, *ccamera)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetScreenToWorld2D - Returns the world space position for a 2d camera screen space position
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func GetScreenToWorld2D(position Vector2, camera Camera2D) Vector2 {
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cposition := position.cptr()
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@ -424,6 +451,26 @@ func GetScreenToWorld2D(position Vector2, camera Camera2D) Vector2 {
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return v
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}
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// GetWorldToScreenEx - Get size position for a 3d world space position
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func GetWorldToScreenEx(position Vector3, camera Camera, width int32, height int32) Vector2 {
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cposition := position.cptr()
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ccamera := camera.cptr()
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.GetWorldToScreenEx(*cposition, *ccamera, cwidth, cheight)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetWorldToScreen2D - Returns the screen space position for a 2d camera world space position
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func GetWorldToScreen2D(position Vector2, camera Camera2D) Vector2 {
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cposition := position.cptr()
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ccamera := camera.cptr()
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ret := C.GetWorldToScreen2D(*cposition, *ccamera)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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return v
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}
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// SetTargetFPS - Set target FPS (maximum)
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func SetTargetFPS(fps int32) {
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cfps := (C.int)(fps)
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@ -582,6 +629,13 @@ func GetRandomValue(min, max int32) int32 {
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return v
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}
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// OpenURL - Open URL with default system browser (if available)
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func OpenURL(url string) {
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curl := C.CString(url)
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defer C.free(unsafe.Pointer(curl))
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C.OpenURL(curl)
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}
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// SetConfigFlags - Setup some window configuration flags
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func SetConfigFlags(flags uint32) {
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cflags := (C.uint)(flags)
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@ -724,7 +778,7 @@ func GetGamepadAxisMovement(gamepad, axis int32) float32 {
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}
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// SetGamepadMappings - Set internal gamepad mappings (SDL_GameControllerDB)
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func SetGamepadMapping(mappings string) int32 {
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func SetGamepadMappings(mappings string) int32 {
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cmappings := C.CString(mappings)
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defer C.free(unsafe.Pointer(cmappings))
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ret := C.SetGamepadMappings(cmappings)
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@ -813,13 +867,26 @@ func SetMouseScale(scaleX, scaleY float32) {
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C.SetMouseScale(cscaleX, cscaleY)
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}
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// GetMouseWheelMove - Returns mouse wheel movement Y
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func GetMouseWheelMove() int32 {
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// GetMouseWheelMove - Get mouse wheel movement for X or Y, whichever is larger
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func GetMouseWheelMove() float32 {
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ret := C.GetMouseWheelMove()
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v := (int32)(ret)
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v := (float32)(ret)
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return v
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}
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// GetMouseWheelMoveV - Get mouse wheel movement for both X and Y
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func GetMouseWheelMoveV() Vector2 {
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ret := C.GetMouseWheelMoveV()
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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return v
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}
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// SetMouseCursor - Set mouse cursor
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func SetMouseCursor(cursor int32) {
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ccursor := (C.int)(cursor)
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C.SetMouseCursor(ccursor)
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}
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// GetTouchX - Returns touch position X for touch point 0 (relative to screen size)
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func GetTouchX() int32 {
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ret := C.GetTouchX()
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