Use TraceLog instead of printf
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1 changed files with 1 additions and 2 deletions
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@ -7,7 +7,6 @@ package rl
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import "C"
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import "C"
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import (
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import (
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"fmt"
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"image/color"
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"image/color"
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"runtime"
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"runtime"
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"slices"
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"slices"
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@ -375,7 +374,7 @@ var goManagedMeshIDs []uint32 = make([]uint32, 0)
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func UploadMesh(mesh *Mesh, dynamic bool) {
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func UploadMesh(mesh *Mesh, dynamic bool) {
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//check if mesh has already been uploaded to prevent duplication
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//check if mesh has already been uploaded to prevent duplication
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if mesh.VaoID != 0 {
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if mesh.VaoID != 0 {
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fmt.Printf("WARNING: VAO: [ID %d] Trying to re-load an already loaded mesh\n", mesh.VaoID)
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TraceLog(LogWarning, "VAO: [ID %d] Trying to re-load an already loaded mesh", mesh.VaoID)
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return
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return
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}
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}
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