add example

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### Android get jni
How to compile is in [example](https://github.com/gen2brain/raylib-go/blob/master/examples/others/android/example/README.md), this example:
- show how get jni enviroment
- add build.sh which you need only rewrite paths and run
- show what you need to add to your project to see fmt output in logcat in init_android.go

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//go:build android
package main
/*
#cgo LDFLAGS: -landroid
#include <android/native_activity.h>
#include <stdlib.h>
extern struct ANativeActivity *GetANativeActivity(void); // if you need android_app (jni) put and call this
static char* getJNI(uintptr_t *vmp, uintptr_t* envp, uintptr_t* ctx, int* attachedp) {
JNIEnv* env;
struct ANativeActivity * activity = GetANativeActivity();
*attachedp = 0;
JavaVM* vm = activity->vm;
switch ((*vm)->GetEnv(vm, (void**)&env, JNI_VERSION_1_6)) {
case JNI_OK:
break;
case JNI_EDETACHED:
if ((*vm)->AttachCurrentThread(vm, &env, 0) != 0) {
return "cannot attach to JVM";
}
*attachedp = 1;
break;
case JNI_EVERSION:
return "bad JNI version";
default:
return "unknown JNI error from GetEnv";
}
*envp = (uintptr_t)env;
*vmp = (uintptr_t)vm;
*ctx = (uintptr_t)(activity->clazz);
return NULL;
}
static char* checkException(uintptr_t jnienv) {
jthrowable exc;
JNIEnv* env = (JNIEnv*)jnienv;
if (!(*env)->ExceptionCheck(env)) {
return NULL;
}
exc = (*env)->ExceptionOccurred(env);
(*env)->ExceptionClear(env);
jclass clazz = (*env)->FindClass(env, "java/lang/Throwable");
jmethodID toString = (*env)->GetMethodID(env, clazz, "toString", "()Ljava/lang/String;");
jobject msgStr = (*env)->CallObjectMethod(env, exc, toString);
return (char*)(*env)->GetStringUTFChars(env, msgStr, 0);
}
static void unlockJNI(uintptr_t vmp) {
JavaVM *vm = (JavaVM *)vmp;
(*vm)->DetachCurrentThread(vm);
}
const char * getInternalStoragePathMy(){
return GetANativeActivity()->internalDataPath;
}
*/
import "C"
import (
"errors"
"fmt"
"runtime"
"unsafe"
)
func doSpecific() {
fmt.Println("calling GetANativeActivity()->internalDataPath: ", C.GoString(C.getInternalStoragePathMy())) // this is only example to show how work GetANativeActivity()
// fmt.Println("calling rl.HomeDir(): ", rl.HomeDir()) // this work too
err := RunOnJVM(func(vm, env, ctx uintptr) error {
// do anything with jni
return nil
})
if err != nil {
fmt.Println(err)
}
}
func RunOnJVM(fn func(vm, env, ctx uintptr) error) error {
if fn == nil {
return errors.New("fn is nil")
}
errch := make(chan error)
go func() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
var envp, vmp, ctxp C.uintptr_t
attached := C.int(0)
if errStr := C.getJNI(&vmp, &envp, &ctxp, &attached); errStr != nil {
errch <- errors.New(C.GoString(errStr))
return
}
if attached != 0 {
defer C.unlockJNI(vmp)
}
if err := fn(uintptr(vmp), uintptr(envp), uintptr(ctxp)); err != nil {
errch <- err
return
}
if exc := C.checkException(envp); exc != nil {
errch <- errors.New(C.GoString(exc))
C.free(unsafe.Pointer(exc))
return
}
errch <- nil
}()
return <-errch
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="34" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!-- We do not have Java code. Therefore android:hasCode is set to false. -->
<application android:allowBackup="false" android:hasCode="false"
android:label="@string/app_name"
android:icon="@drawable/icon"
android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen" >
<!-- Our activity is the built-in NativeActivity framework class. -->
<activity android:name="android.app.NativeActivity"
android:exported="true"
android:configChanges="orientation|keyboardHidden|screenSize"
android:screenOrientation="landscape"
android:clearTaskOnLaunch="true">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name" android:value="example" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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apply plugin: 'com.android.application'
android {
namespace = "com.example.android"
compileSdkVersion 34
buildToolsVersion '34.0.0'
defaultConfig {
applicationId "com.example.android"
minSdkVersion 16
targetSdkVersion 34
versionCode 1
versionName '1.0'
}
buildTypes {
release {
minifyEnabled false
zipAlignEnabled true
}
}
sourceSets {
main {
jniLibs.srcDirs = ['libs']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
manifest.srcFile 'AndroidManifest.xml'
}
}
}
dependencies {
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">raylib-go</string>
</resources>

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buildscript {
repositories {
jcenter()
google()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.2.2'
}
}
allprojects {
repositories {
jcenter()
google()
}
}

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# export ANDROID_NDK_HOME=/opt/android-ndk
# export ANDROID_HOME=/opt/android-sdk
go clean
export PATH=${ANDROID_NDK_HOME}/toolchains/llvm/prebuilt/linux-x86_64/bin:${PATH}
export ANDROID_SYSROOT=${ANDROID_NDK_HOME}/toolchains/llvm/prebuilt/linux-x86_64/sysroot
export ANDROID_API=21
export ANDROID_TOOLCHAIN=${ANDROID_NDK_HOME}/toolchains/llvm/prebuilt/linux-x86_64
CC="aarch64-linux-android${ANDROID_API}-clang" CGO_CFLAGS="-I${ANDROID_SYSROOT}/usr/include -I${ANDROID_SYSROOT}/usr/include/aarch64-linux-android --sysroot=${ANDROID_SYSROOT}" CGO_LDFLAGS="-L${ANDROID_SYSROOT}/usr/lib/aarch64-linux-android/${ANDROID_API} \
-L${ANDROID_TOOLCHAIN}/aarch64-linux-android/lib --sysroot=${ANDROID_SYSROOT}" \
CGO_ENABLED=1 GOOS=android GOARCH=arm64 \
go build -buildmode=c-shared -ldflags="-s -w -extldflags=-Wl,-soname,libexample.so" -o=android/libs/arm64-v8a/libexample.so
./gradlew assembleDebug

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#Mon Nov 13 02:02:23 CET 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-all.zip

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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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//go:build android
package main
/*
#cgo LDFLAGS: -landroid -llog
#include <android/log.h>
#include <stdlib.h>
*/
import "C"
import (
"bufio"
"log"
"os"
"syscall"
"unsafe"
)
var (
ctag = C.CString("raylib")
// Store the writer end of the redirected stderr and stdout
// so that they are not garbage collected and closed.
stderr, stdout *os.File
)
func init() {
log.SetOutput(infoWriter{})
log.SetFlags(log.Flags() &^ log.LstdFlags)
r, w, err := os.Pipe()
if err != nil {
panic(err)
}
stderr = w
if err := syscall.Dup3(int(w.Fd()), int(os.Stderr.Fd()), 0); err != nil {
panic(err)
}
go lineLog(r, C.ANDROID_LOG_ERROR)
r, w, err = os.Pipe()
if err != nil {
panic(err)
}
stdout = w
if err := syscall.Dup3(int(w.Fd()), int(os.Stdout.Fd()), 0); err != nil {
panic(err)
}
go lineLog(r, C.ANDROID_LOG_INFO)
}
type infoWriter struct{}
func (infoWriter) Write(p []byte) (n int, err error) {
cstr := C.CString(string(p))
C.__android_log_write(C.ANDROID_LOG_INFO, ctag, cstr)
C.free(unsafe.Pointer(cstr))
return len(p), nil
}
func lineLog(f *os.File, priority C.int) {
const logSize = 1024 // matches android/log.h.
r := bufio.NewReaderSize(f, logSize)
for {
line, _, err := r.ReadLine()
str := string(line)
if err != nil {
str += " " + err.Error()
}
cstr := C.CString(str)
C.__android_log_write(priority, ctag, cstr)
C.free(unsafe.Pointer(cstr))
if err != nil {
break
}
}
}

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package main
import (
"os"
"runtime"
"github.com/gen2brain/raylib-go/raylib"
)
// Game states
const (
Logo = iota
Title
GamePlay
Ending
)
func init() {
rl.SetCallbackFunc(main)
}
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.SetConfigFlags(rl.FlagVsyncHint)
rl.InitWindow(screenWidth, screenHeight, "Android example")
rl.InitAudioDevice()
currentScreen := Logo
texture := rl.LoadTexture("raylib_logo.png") // Load texture (placed on assets folder)
fx := rl.LoadSound("coin.wav") // Load WAV audio file (placed on assets folder)
ambient := rl.LoadMusicStream("ambient.ogg") // Load music
rl.PlayMusicStream(ambient)
doSpecific()
framesCounter := 0 // Used to count frames
//rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateMusicStream(ambient)
if runtime.GOOS == "android" && rl.IsKeyDown(rl.KeyBack) {
break
}
switch currentScreen {
case Logo:
framesCounter++ // Count frames
// Wait for 4 seconds (240 frames) before jumping to Title screen
if framesCounter > 240 {
currentScreen = Title
}
case Title:
// Press enter to change to GamePlay screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = GamePlay
}
case GamePlay:
// Press enter to change to Ending screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = Ending
}
case Ending:
// Press enter to return to Title screen
if rl.IsGestureDetected(rl.GestureTap) {
rl.PlaySound(fx)
currentScreen = Title
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
switch currentScreen {
case Logo:
rl.DrawText("LOGO SCREEN", 20, 20, 40, rl.LightGray)
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
rl.DrawText("WAIT for 4 SECONDS...", 290, 400, 20, rl.Gray)
case Title:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Green)
rl.DrawText("TITLE SCREEN", 20, 20, 40, rl.DarkGreen)
rl.DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, rl.DarkGreen)
case GamePlay:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Purple)
rl.DrawText("GAMEPLAY SCREEN", 20, 20, 40, rl.Maroon)
rl.DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, rl.Maroon)
case Ending:
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Blue)
rl.DrawText("ENDING SCREEN", 20, 20, 40, rl.DarkBlue)
rl.DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, rl.DarkBlue)
default:
break
}
rl.EndDrawing()
}
rl.UnloadSound(fx) // Unload sound data
rl.UnloadMusicStream(ambient) // Unload music stream data
rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
rl.UnloadTexture(texture) // Unload texture data
rl.CloseWindow() // Close window
os.Exit(0)
}

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//go:build !android
package main
func temp() {
}

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include ':android'