Structs fixes
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c930274575
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c42d027833
1 changed files with 28 additions and 22 deletions
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@ -79,8 +79,9 @@ func newWaveFromPointer(ptr unsafe.Pointer) Wave {
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// Sound source type
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type Sound struct {
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SampleCount uint32
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Stream AudioStream
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SampleCount uint32
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_ [4]byte
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}
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// newSoundFromPointer - Returns new Sound from pointer
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@ -91,11 +92,11 @@ func newSoundFromPointer(ptr unsafe.Pointer) Sound {
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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type Music struct {
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Stream AudioStream
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SampleCount uint32
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Looping bool
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CtxType int32
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CtxData unsafe.Pointer
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SampleCount uint32
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LoopCount uint32
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Stream AudioStream
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}
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// newMusicFromPointer - Returns new Music from pointer
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@ -106,14 +107,15 @@ func newMusicFromPointer(ptr unsafe.Pointer) Music {
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// AudioStream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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type AudioStream struct {
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// Buffer
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Buffer *C.rAudioBuffer
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// Frequency (samples per second)
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SampleRate uint32
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// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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SampleSize uint32
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// Number of channels (1-mono, 2-stereo)
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Channels uint32
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// Buffer
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Buffer *C.rAudioBuffer
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_ [4]byte
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}
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// newAudioStreamFromPointer - Returns new AudioStream from pointer
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@ -133,12 +135,12 @@ const (
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CameraThirdPerson
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)
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// CameraType type
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type CameraType int32
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// CameraProjection type
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type CameraProjection int32
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// Camera projection modes
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const (
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CameraPerspective CameraType = iota
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CameraPerspective CameraProjection = iota
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CameraOrthographic
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)
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@ -616,14 +618,14 @@ type Camera3D struct {
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// Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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Fovy float32
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// Camera type, controlling projection type, either CameraPerspective or CameraOrthographic.
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Type CameraType
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Type CameraProjection
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}
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// Camera type fallback, defaults to Camera3D
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type Camera = Camera3D
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// NewCamera3D - Returns new Camera3D
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func NewCamera3D(pos, target, up Vector3, fovy float32, ct CameraType) Camera3D {
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func NewCamera3D(pos, target, up Vector3, fovy float32, ct CameraProjection) Camera3D {
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return Camera3D{pos, target, up, fovy, ct}
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}
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@ -729,7 +731,6 @@ const (
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// Material map type
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const (
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// MapDiffuse
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MapAlbedo = iota
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MapMetalness
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MapNormal
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@ -803,7 +804,7 @@ type Material struct {
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// Shader
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Shader Shader
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// Maps
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Maps [MaxMaterialMaps]MaterialMap
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Maps *MaterialMap
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// Generic parameters (if required)
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Params [4]float32
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}
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@ -890,11 +891,11 @@ type Shader struct {
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// Shader program id
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ID uint32
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// Shader locations array
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Locs [MaxShaderLocations]int32
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Locs *int32
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}
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// NewShader - Returns new Shader
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func NewShader(id uint32, locs [MaxShaderLocations]int32) Shader {
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func NewShader(id uint32, locs *int32) Shader {
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return Shader{id, locs}
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}
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@ -907,19 +908,19 @@ func newShaderFromPointer(ptr unsafe.Pointer) Shader {
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type CharInfo struct {
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// Character value (Unicode)
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Value int32
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// Character rectangle in sprite font
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Rec Rectangle
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// Character offset X when drawing
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OffsetX int32
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// Character offset Y when drawing
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OffsetY int32
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// Character advance position X
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AdvanceX int32
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// Character image data
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Image Image
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}
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// NewCharInfo - Returns new CharInfo
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func NewCharInfo(value int32, rec Rectangle, offsetX, offsetY, advanceX int32) CharInfo {
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return CharInfo{value, rec, offsetX, offsetY, advanceX}
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func NewCharInfo(value int32, offsetX, offsetY, advanceX int32, image Image) CharInfo {
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return CharInfo{value, offsetX, offsetY, advanceX, image}
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}
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// newCharInfoFromPointer - Returns new CharInfo from pointer
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@ -933,6 +934,8 @@ type Font struct {
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BaseSize int32
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// Number of characters
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CharsCount int32
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// Padding around the chars
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CharsPadding int32
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// Characters texture atlas
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Texture Texture2D
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// Characters rectangles in texture
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@ -1024,7 +1027,8 @@ type TextureWrapMode int32
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const (
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WrapRepeat TextureWrapMode = iota
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WrapClamp
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WrapMirror
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WrapMirrorRepeat
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WrapMirrorClamp
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)
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// Image type, bpp always RGBA (32bit)
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@ -1109,11 +1113,13 @@ type RenderTexture2D struct {
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ID uint32
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// Color buffer attachment texture
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Texture Texture2D
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// Depth buffer attachment texture
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Depth Texture2D
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}
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// NewRenderTexture2D - Returns new RenderTexture2D
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func NewRenderTexture2D(id uint32, texture Texture2D) RenderTexture2D {
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return RenderTexture2D{id, texture}
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func NewRenderTexture2D(id uint32, texture, depth Texture2D) RenderTexture2D {
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return RenderTexture2D{id, texture, depth}
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}
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// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
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