gltf_loading example shows the name of the current animation now

This commit is contained in:
JupiterRider 2024-12-14 22:04:59 +01:00
parent 041142d30c
commit c301540ef5

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@ -62,7 +62,7 @@ func main() {
rl.EndMode3D() rl.EndMode3D()
rl.DrawText("current animation number: "+fmt.Sprint(animIndex), 10, 10, 10, rl.Black) rl.DrawText(fmt.Sprintf("current animation: %s [%d]", animPlaying.GetName(), animIndex), 10, 10, 10, rl.Black)
rl.DrawText("UP/DOWN ARROW KEYS CHANGE ANIMATION", 10, 30, 10, rl.Black) rl.DrawText("UP/DOWN ARROW KEYS CHANGE ANIMATION", 10, 30, 10, rl.Black)
rl.EndDrawing() rl.EndDrawing()