More functions
This commit is contained in:
parent
0421884b62
commit
c290701005
1 changed files with 298 additions and 215 deletions
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@ -372,30 +372,30 @@ var drawTextureEx func(texture uintptr, position uintptr, rotation float32, scal
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var drawTextureRec func(texture uintptr, source uintptr, position uintptr, tint uintptr)
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var drawTexturePro func(texture uintptr, source uintptr, dest uintptr, origin uintptr, rotation float32, tint uintptr)
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var drawTextureNPatch func(texture uintptr, nPatchInfo uintptr, dest uintptr, origin uintptr, rotation float32, tint uintptr)
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var fade func(col uintptr, alpha float32) color.RGBA
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var fade func(col uintptr, alpha float32) uintptr
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var colorToInt func(col uintptr) int32
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var colorNormalize func(col uintptr) Vector4
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var colorFromNormalized func(normalized uintptr) color.RGBA
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var colorToHSV func(col uintptr) Vector3
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var colorFromHSV func(hue float32, saturation float32, value float32) color.RGBA
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var colorTint func(col uintptr, tint uintptr) color.RGBA
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var colorBrightness func(col uintptr, factor float32) color.RGBA
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var colorContrast func(col uintptr, contrast float32) color.RGBA
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var colorAlpha func(col uintptr, alpha float32) color.RGBA
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var colorAlphaBlend func(dst uintptr, src uintptr, tint uintptr) color.RGBA
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var getColor func(hexValue uint32) color.RGBA
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var getPixelColor func(srcPtr uintptr, format int32) color.RGBA
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var setPixelColor func(dstPtr uintptr, col uintptr, format int32)
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var colorNormalize func(vector4 uintptr, col uintptr)
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var colorFromNormalized func(normalized uintptr) uintptr
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var colorToHSV func(vector3 uintptr, col uintptr)
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var colorFromHSV func(hue float32, saturation float32, value float32) uintptr
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var colorTint func(col uintptr, tint uintptr) uintptr
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var colorBrightness func(col uintptr, factor float32) uintptr
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var colorContrast func(col uintptr, contrast float32) uintptr
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var colorAlpha func(col uintptr, alpha float32) uintptr
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var colorAlphaBlend func(dst uintptr, src uintptr, tint uintptr) uintptr
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var getColor func(hexValue uint32) uintptr
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var getPixelColor func(srcPtr unsafe.Pointer, format int32) uintptr
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var setPixelColor func(dstPtr unsafe.Pointer, col uintptr, format int32)
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var getPixelDataSize func(width int32, height int32, format int32) int32
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var getFontDefault func() Font
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var loadFont func(fileName string) Font
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var loadFontEx func(fileName string, fontSize int32, codepoints []int32, codepointCount int32) Font
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var loadFontFromImage func(image uintptr, key uintptr, firstChar int32) Font
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var loadFontFromMemory func(fileType string, fileData []byte, dataSize int32, fontSize int32, codepoints []int32, codepointCount int32) Font
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var getFontDefault func(font uintptr)
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var loadFont func(font uintptr, fileName string)
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var loadFontEx func(font uintptr, fileName string, fontSize int32, codepoints []int32, codepointCount int32)
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var loadFontFromImage func(font uintptr, image uintptr, key uintptr, firstChar int32)
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var loadFontFromMemory func(font uintptr, fileType string, fileData []byte, dataSize int32, fontSize int32, codepoints []int32, codepointCount int32)
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var isFontReady func(font uintptr) bool
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var loadFontData func(fileData []byte, dataSize int32, fontSize int32, codepoints []int32, codepointCount int32, _type int32) *GlyphInfo
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var genImageFontAtlas func(glyphs uintptr, glyphRecs []*Rectangle, glyphCount int32, fontSize int32, padding int32, packMethod int32) Image
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var unloadFontData func(glyphs uintptr, glyphCount int32)
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var genImageFontAtlas func(image uintptr, glyphs *GlyphInfo, glyphRecs []*Rectangle, glyphCount int32, fontSize int32, padding int32, packMethod int32)
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var unloadFontData func(glyphs *GlyphInfo, glyphCount int32)
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var unloadFont func(font uintptr)
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var exportFontAsCode func(font uintptr, fileName string) bool
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var drawFPS func(posX int32, posY int32)
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@ -406,39 +406,40 @@ var drawTextCodepoint func(font uintptr, codepoint int32, position uintptr, font
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var drawTextCodepoints func(font uintptr, codepoints []int32, codepointCount int32, position uintptr, fontSize float32, spacing float32, tint uintptr)
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var setTextLineSpacing func(spacing int32)
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var measureText func(text string, fontSize int32) int32
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var measureTextEx func(font uintptr, text string, fontSize float32, spacing float32) Vector2
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var measureTextEx func(font uintptr, text string, fontSize float32, spacing float32) uintptr
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var getGlyphIndex func(font uintptr, codepoint int32) int32
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var getGlyphInfo func(font uintptr, codepoint int32) GlyphInfo
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var getGlyphAtlasRec func(font uintptr, codepoint int32) Rectangle
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var loadUTF8 func(codepoints []int32, length int32) string
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var unloadUTF8 func(text string)
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var loadCodepoints func(text string, count []int32) []int32
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var unloadCodepoints func(codepoints []int32)
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var getCodepointCount func(text string) int32
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var getCodepoint func(text string, codepointSize []int32) int32
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var getCodepointNext func(text string, codepointSize []int32) int32
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var getCodepointPrevious func(text string, codepointSize []int32) int32
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var codepointToUTF8 func(codepoint int32, utf8Size []int32) string
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var textCopy func(dst string, src string) int32
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var textIsEqual func(text1 string, text2 string) bool
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var textLength func(text string) uint32
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var textFormat func(text string, args uintptr) string
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var textSubtext func(text string, position int32, length int32) string
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var textReplace func(text string, replace string, by string) string
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var textInsert func(text string, insert string, position int32) string
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var textJoin func(textList []string, count int32, delimiter string) string
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var textSplit func(text string, delimiter int8, count []int32) []string
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var textAppend func(text string, _append string, position []int32)
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var textFindIndex func(text string, find string) int32
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var textToUpper func(text string) string
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var textToLower func(text string) string
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var textToPascal func(text string) string
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var textToInteger func(text string) int32
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var getGlyphInfo func(glyphInfo uintptr, font uintptr, codepoint int32)
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var getGlyphAtlasRec func(rec uintptr, font uintptr, codepoint int32)
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// var loadUTF8 func(codepoints []int32, length int32) string
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// var unloadUTF8 func(text string)
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// var loadCodepoints func(text string, count []int32) []int32
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// var unloadCodepoints func(codepoints []int32)
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// var getCodepointCount func(text string) int32
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// var getCodepoint func(text string, codepointSize []int32) int32
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// var getCodepointNext func(text string, codepointSize []int32) int32
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// var getCodepointPrevious func(text string, codepointSize []int32) int32
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// var codepointToUTF8 func(codepoint int32, utf8Size []int32) string
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// var textCopy func(dst string, src string) int32
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// var textIsEqual func(text1 string, text2 string) bool
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// var textLength func(text string) uint32
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// var textFormat func(text string, args uintptr) string
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// var textSubtext func(text string, position int32, length int32) string
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// var textReplace func(text string, replace string, by string) string
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// var textInsert func(text string, insert string, position int32) string
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// var textJoin func(textList []string, count int32, delimiter string) string
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// var textSplit func(text string, delimiter int8, count []int32) []string
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// var textAppend func(text string, _append string, position []int32)
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// var textFindIndex func(text string, find string) int32
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// var textToUpper func(text string) string
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// var textToLower func(text string) string
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// var textToPascal func(text string) string
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// var textToInteger func(text string) int32
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var drawLine3D func(startPos uintptr, endPos uintptr, col uintptr)
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var drawPoint3D func(position uintptr, col uintptr)
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var drawCircle3D func(center uintptr, radius float32, rotationAxis uintptr, rotationAngle float32, col uintptr)
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var drawTriangle3D func(v1 uintptr, v2 uintptr, v3 uintptr, col uintptr)
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var drawTriangleStrip3D func(points uintptr, pointCount int32, col uintptr)
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var drawTriangleStrip3D func(points *Vector3, pointCount int32, col uintptr)
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var drawCube func(position uintptr, width float32, height float32, length float32, col uintptr)
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var drawCubeV func(position uintptr, size uintptr, col uintptr)
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var drawCubeWires func(position uintptr, width float32, height float32, length float32, col uintptr)
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@ -966,30 +967,30 @@ func init() {
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purego.RegisterLibFunc(&getGlyphIndex, raylibDll, "GetGlyphIndex")
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purego.RegisterLibFunc(&getGlyphInfo, raylibDll, "GetGlyphInfo")
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purego.RegisterLibFunc(&getGlyphAtlasRec, raylibDll, "GetGlyphAtlasRec")
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purego.RegisterLibFunc(&loadUTF8, raylibDll, "LoadUTF8")
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purego.RegisterLibFunc(&unloadUTF8, raylibDll, "UnloadUTF8")
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purego.RegisterLibFunc(&loadCodepoints, raylibDll, "LoadCodepoints")
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purego.RegisterLibFunc(&unloadCodepoints, raylibDll, "UnloadCodepoints")
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purego.RegisterLibFunc(&getCodepointCount, raylibDll, "GetCodepointCount")
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purego.RegisterLibFunc(&getCodepoint, raylibDll, "GetCodepoint")
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purego.RegisterLibFunc(&getCodepointNext, raylibDll, "GetCodepointNext")
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purego.RegisterLibFunc(&getCodepointPrevious, raylibDll, "GetCodepointPrevious")
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purego.RegisterLibFunc(&codepointToUTF8, raylibDll, "CodepointToUTF8")
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purego.RegisterLibFunc(&textCopy, raylibDll, "TextCopy")
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purego.RegisterLibFunc(&textIsEqual, raylibDll, "TextIsEqual")
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purego.RegisterLibFunc(&textLength, raylibDll, "TextLength")
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purego.RegisterLibFunc(&textFormat, raylibDll, "TextFormat")
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purego.RegisterLibFunc(&textSubtext, raylibDll, "TextSubtext")
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purego.RegisterLibFunc(&textReplace, raylibDll, "TextReplace")
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purego.RegisterLibFunc(&textInsert, raylibDll, "TextInsert")
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purego.RegisterLibFunc(&textJoin, raylibDll, "TextJoin")
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purego.RegisterLibFunc(&textSplit, raylibDll, "TextSplit")
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purego.RegisterLibFunc(&textAppend, raylibDll, "TextAppend")
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purego.RegisterLibFunc(&textFindIndex, raylibDll, "TextFindIndex")
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purego.RegisterLibFunc(&textToUpper, raylibDll, "TextToUpper")
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purego.RegisterLibFunc(&textToLower, raylibDll, "TextToLower")
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purego.RegisterLibFunc(&textToPascal, raylibDll, "TextToPascal")
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purego.RegisterLibFunc(&textToInteger, raylibDll, "TextToInteger")
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// purego.RegisterLibFunc(&loadUTF8, raylibDll, "LoadUTF8")
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// purego.RegisterLibFunc(&unloadUTF8, raylibDll, "UnloadUTF8")
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// purego.RegisterLibFunc(&loadCodepoints, raylibDll, "LoadCodepoints")
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// purego.RegisterLibFunc(&unloadCodepoints, raylibDll, "UnloadCodepoints")
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// purego.RegisterLibFunc(&getCodepointCount, raylibDll, "GetCodepointCount")
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// purego.RegisterLibFunc(&getCodepoint, raylibDll, "GetCodepoint")
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// purego.RegisterLibFunc(&getCodepointNext, raylibDll, "GetCodepointNext")
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// purego.RegisterLibFunc(&getCodepointPrevious, raylibDll, "GetCodepointPrevious")
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// purego.RegisterLibFunc(&codepointToUTF8, raylibDll, "CodepointToUTF8")
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// purego.RegisterLibFunc(&textCopy, raylibDll, "TextCopy")
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// purego.RegisterLibFunc(&textIsEqual, raylibDll, "TextIsEqual")
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// purego.RegisterLibFunc(&textLength, raylibDll, "TextLength")
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// purego.RegisterLibFunc(&textFormat, raylibDll, "TextFormat")
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// purego.RegisterLibFunc(&textSubtext, raylibDll, "TextSubtext")
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// purego.RegisterLibFunc(&textReplace, raylibDll, "TextReplace")
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// purego.RegisterLibFunc(&textInsert, raylibDll, "TextInsert")
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// purego.RegisterLibFunc(&textJoin, raylibDll, "TextJoin")
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// purego.RegisterLibFunc(&textSplit, raylibDll, "TextSplit")
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// purego.RegisterLibFunc(&textAppend, raylibDll, "TextAppend")
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// purego.RegisterLibFunc(&textFindIndex, raylibDll, "TextFindIndex")
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// purego.RegisterLibFunc(&textToUpper, raylibDll, "TextToUpper")
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// purego.RegisterLibFunc(&textToLower, raylibDll, "TextToLower")
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// purego.RegisterLibFunc(&textToPascal, raylibDll, "TextToPascal")
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// purego.RegisterLibFunc(&textToInteger, raylibDll, "TextToInteger")
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purego.RegisterLibFunc(&drawLine3D, raylibDll, "DrawLine3D")
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purego.RegisterLibFunc(&drawPoint3D, raylibDll, "DrawPoint3D")
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purego.RegisterLibFunc(&drawCircle3D, raylibDll, "DrawCircle3D")
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@ -1698,6 +1699,8 @@ func MemFree(ptr unsafe.Pointer) {
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}
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// SetTraceLogCallback - Set custom trace log
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//
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// REVIEW NEEDED! 2023-11-15 JupiterRider: The argument list paramter isn't impelmented yet.
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func SetTraceLogCallback(fn TraceLogCallbackFun) {
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setTraceLogCallback(traceLogCallbackWrapper(fn))
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}
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@ -2956,338 +2959,418 @@ func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) {
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// DrawTextureEx - Draw a Texture2D with extended parameters
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func DrawTextureEx(texture Texture2D, position Vector2, rotation float32, scale float32, tint color.RGBA) {
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drawTextureEx(uintptr(unsafe.Pointer(&texture)), *(*uintptr)(unsafe.Pointer(&position)), rotation, scale, *(*uintptr)(unsafe.Pointer(&tint)))
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}
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// DrawTextureRec - Draw a part of a texture defined by a rectangle
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func DrawTextureRec(texture Texture2D, source Rectangle, position Vector2, tint color.RGBA) {}
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func DrawTextureRec(texture Texture2D, source Rectangle, position Vector2, tint color.RGBA) {
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drawTextureRec(uintptr(unsafe.Pointer(&texture)), uintptr(unsafe.Pointer(&source)), *(*uintptr)(unsafe.Pointer(&position)), *(*uintptr)(unsafe.Pointer(&tint)))
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}
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// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
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func DrawTexturePro(texture Texture2D, source Rectangle, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
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drawTexturePro(uintptr(unsafe.Pointer(&texture)), uintptr(unsafe.Pointer(&source)), uintptr(unsafe.Pointer(&dest)), *(*uintptr)(unsafe.Pointer(&origin)), rotation, *(*uintptr)(unsafe.Pointer(&tint)))
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}
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// DrawTextureNPatch - Draws a texture (or part of it) that stretches or shrinks nicely
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func DrawTextureNPatch(texture Texture2D, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
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drawTextureNPatch(uintptr(unsafe.Pointer(&texture)), uintptr(unsafe.Pointer(&nPatchInfo)), uintptr(unsafe.Pointer(&dest)), *(*uintptr)(unsafe.Pointer(&origin)), rotation, *(*uintptr)(unsafe.Pointer(&tint)))
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}
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// Fade - Get color with alpha applied, alpha goes from 0.0f to 1.0f
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func Fade(col color.RGBA, alpha float32) color.RGBA {
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return color.RGBA{}
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ret := fade(*(*uintptr)(unsafe.Pointer(&col)), alpha)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorToInt - Get hexadecimal value for a Color
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func ColorToInt(col color.RGBA) int32 {
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return 0
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return colorToInt(*(*uintptr)(unsafe.Pointer(&col)))
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}
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// ColorNormalize - Get Color normalized as float [0..1]
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func ColorNormalize(col color.RGBA) Vector4 {
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return Vector4{}
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var vector4 Vector4
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colorNormalize(uintptr(unsafe.Pointer(&vector4)), *(*uintptr)(unsafe.Pointer(&col)))
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return vector4
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}
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// ColorFromNormalized - Get Color from normalized values [0..1]
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func ColorFromNormalized(normalized Vector4) color.RGBA {
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return color.RGBA{}
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ret := colorFromNormalized(*(*uintptr)(unsafe.Pointer(&normalized)))
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorToHSV - Get HSV values for a Color, hue [0..360], saturation/value [0..1]
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func ColorToHSV(col color.RGBA) Vector3 {
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return Vector3{}
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var vector3 Vector3
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colorToHSV(uintptr(unsafe.Pointer(&vector3)), *(*uintptr)(unsafe.Pointer(&col)))
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return vector3
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}
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// ColorFromHSV - Get a Color from HSV values, hue [0..360], saturation/value [0..1]
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func ColorFromHSV(hue float32, saturation float32, value float32) color.RGBA {
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return color.RGBA{}
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ret := colorFromHSV(hue, saturation, value)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorTint - Get color multiplied with another color
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func ColorTint(col color.RGBA, tint color.RGBA) color.RGBA {
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return color.RGBA{}
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ret := colorTint(*(*uintptr)(unsafe.Pointer(&col)), *(*uintptr)(unsafe.Pointer(&tint)))
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorBrightness - Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
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func ColorBrightness(col color.RGBA, factor float32) color.RGBA {
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return color.RGBA{}
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ret := colorBrightness(*(*uintptr)(unsafe.Pointer(&col)), factor)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorContrast - Get color with contrast correction, contrast values between -1.0f and 1.0f
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func ColorContrast(col color.RGBA, contrast float32) color.RGBA {
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return color.RGBA{}
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ret := colorContrast(*(*uintptr)(unsafe.Pointer(&col)), contrast)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorAlpha - Get color with alpha applied, alpha goes from 0.0f to 1.0f
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func ColorAlpha(col color.RGBA, alpha float32) color.RGBA {
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return color.RGBA{}
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ret := colorAlpha(*(*uintptr)(unsafe.Pointer(&col)), alpha)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// ColorAlphaBlend - Get src alpha-blended into dst color with tint
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func ColorAlphaBlend(dst color.RGBA, src color.RGBA, tint color.RGBA) color.RGBA {
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return color.RGBA{}
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ret := colorAlphaBlend(*(*uintptr)(unsafe.Pointer(&dst)), *(*uintptr)(unsafe.Pointer(&src)), *(*uintptr)(unsafe.Pointer(&tint)))
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// GetColor - Get Color structure from hexadecimal value
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func GetColor(hexValue uint32) color.RGBA {
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return color.RGBA{}
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ret := getColor(hexValue)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// GetPixelColor - Get Color from a source pixel pointer of certain format
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func GetPixelColor(srcPtr unsafe.Pointer, format int32) color.RGBA {
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return color.RGBA{}
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ret := getPixelColor(srcPtr, format)
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return *(*color.RGBA)(unsafe.Pointer(&ret))
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}
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// SetPixelColor - Set color formatted into destination pixel pointer
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func SetPixelColor(dstPtr unsafe.Pointer, col color.RGBA, format int32) {}
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func SetPixelColor(dstPtr unsafe.Pointer, col color.RGBA, format int32) {
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setPixelColor(dstPtr, *(*uintptr)(unsafe.Pointer(&col)), format)
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}
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// GetPixelDataSize - Get pixel data size in bytes for certain format
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func GetPixelDataSize(width int32, height int32, format int32) int32 {
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return 0
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return getPixelDataSize(width, height, format)
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}
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// GetFontDefault - Get the default Font
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func GetFontDefault() Font {
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return Font{}
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var font Font
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getFontDefault(uintptr(unsafe.Pointer(&font)))
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return font
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}
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// LoadFont - Load font from file into GPU memory (VRAM)
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func LoadFont(fileName string) Font {
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return Font{}
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var font Font
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loadFont(uintptr(unsafe.Pointer(&font)), fileName)
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return font
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}
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|
||||
// LoadFontEx - Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont
|
||||
func LoadFontEx(fileName string, fontSize int32, codepoints []int32, codepointCount int32) Font {
|
||||
return Font{}
|
||||
func LoadFontEx(fileName string, fontSize int32, codepoints []rune) Font {
|
||||
var font Font
|
||||
codepointCount := int32(len(codepoints))
|
||||
loadFontEx(uintptr(unsafe.Pointer(&font)), fileName, fontSize, codepoints, codepointCount)
|
||||
return font
|
||||
}
|
||||
|
||||
// LoadFontFromImage - Load font from Image (XNA style)
|
||||
func LoadFontFromImage(image Image, key color.RGBA, firstChar int32) Font {
|
||||
return Font{}
|
||||
func LoadFontFromImage(image Image, key color.RGBA, firstChar rune) Font {
|
||||
var font Font
|
||||
loadFontFromImage(uintptr(unsafe.Pointer(&font)), uintptr(unsafe.Pointer(&image)), *(*uintptr)(unsafe.Pointer(&key)), firstChar)
|
||||
return font
|
||||
}
|
||||
|
||||
// LoadFontFromMemory - Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
func LoadFontFromMemory(fileType string, fileData []byte, dataSize int32, fontSize int32, codepoints []int32, codepointCount int32) Font {
|
||||
return Font{}
|
||||
func LoadFontFromMemory(fileType string, fileData []byte, fontSize int32, codepoints []rune) Font {
|
||||
var font Font
|
||||
dataSize := int32(len(fileData))
|
||||
codepointCount := int32(len(codepoints))
|
||||
loadFontFromMemory(uintptr(unsafe.Pointer(&font)), fileType, fileData, dataSize, fontSize, codepoints, codepointCount)
|
||||
return font
|
||||
}
|
||||
|
||||
// IsFontReady - Check if a font is ready
|
||||
func IsFontReady(font Font) bool {
|
||||
return false
|
||||
return isFontReady(uintptr(unsafe.Pointer(&font)))
|
||||
}
|
||||
|
||||
// LoadFontData - Load font data for further use
|
||||
func LoadFontData(fileData []byte, dataSize int32, fontSize int32, codepoints []int32, codepointCount int32, _type int32) *GlyphInfo {
|
||||
return &GlyphInfo{}
|
||||
func LoadFontData(fileData []byte, fontSize int32, codepoints []rune, typ int32) []GlyphInfo {
|
||||
dataSize := int32(len(fileData))
|
||||
codepointCount := int32(len(codepoints))
|
||||
ret := loadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, typ)
|
||||
return unsafe.Slice(ret, codepointCount)
|
||||
}
|
||||
|
||||
// GenImageFontAtlas - Generate image font atlas using chars info
|
||||
func GenImageFontAtlas(glyphs *GlyphInfo, glyphRecs []*Rectangle, glyphCount int32, fontSize int32, padding int32, packMethod int32) Image {
|
||||
return Image{}
|
||||
func GenImageFontAtlas(glyphs []GlyphInfo, glyphRecs []*Rectangle, fontSize int32, padding int32, packMethod int32) Image {
|
||||
var image Image
|
||||
glyphCount := int32(len(glyphs))
|
||||
genImageFontAtlas(uintptr(unsafe.Pointer(&image)), unsafe.SliceData(glyphs), glyphRecs, glyphCount, fontSize, padding, packMethod)
|
||||
return image
|
||||
}
|
||||
|
||||
// UnloadFontData - Unload font chars info data (RAM)
|
||||
func UnloadFontData(glyphs *GlyphInfo, glyphCount int32) {}
|
||||
func UnloadFontData(glyphs []GlyphInfo) {
|
||||
glyphCount := int32(len(glyphs))
|
||||
unloadFontData(unsafe.SliceData(glyphs), glyphCount)
|
||||
}
|
||||
|
||||
// UnloadFont - Unload font from GPU memory (VRAM)
|
||||
func UnloadFont(font Font) {}
|
||||
func UnloadFont(font Font) {
|
||||
unloadFont(uintptr(unsafe.Pointer(&font)))
|
||||
}
|
||||
|
||||
// ExportFontAsCode - Export font as code file, returns true on success
|
||||
func ExportFontAsCode(font Font, fileName string) bool {
|
||||
return false
|
||||
return exportFontAsCode(uintptr(unsafe.Pointer(&font)), fileName)
|
||||
}
|
||||
|
||||
// DrawFPS - Draw current FPS
|
||||
func DrawFPS(posX int32, posY int32) {}
|
||||
func DrawFPS(posX int32, posY int32) {
|
||||
drawFPS(posX, posY)
|
||||
}
|
||||
|
||||
// DrawText - Draw text (using default font)
|
||||
func DrawText(text string, posX int32, posY int32, fontSize int32, col color.RGBA) {}
|
||||
func DrawText(text string, posX int32, posY int32, fontSize int32, col color.RGBA) {
|
||||
drawText(text, posX, posY, fontSize, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawTextEx - Draw text using font and additional parameters
|
||||
func DrawTextEx(font Font, text string, position Vector2, fontSize float32, spacing float32, tint color.RGBA) {
|
||||
drawTextEx(uintptr(unsafe.Pointer(&font)), text, *(*uintptr)(unsafe.Pointer(&position)), fontSize, spacing, *(*uintptr)(unsafe.Pointer(&tint)))
|
||||
}
|
||||
|
||||
// DrawTextPro - Draw text using Font and pro parameters (rotation)
|
||||
func DrawTextPro(font Font, text string, position Vector2, origin Vector2, rotation float32, fontSize float32, spacing float32, tint color.RGBA) {
|
||||
drawTextPro(uintptr(unsafe.Pointer(&font)), text, *(*uintptr)(unsafe.Pointer(&position)), *(*uintptr)(unsafe.Pointer(&origin)), rotation, fontSize, spacing, *(*uintptr)(unsafe.Pointer(&tint)))
|
||||
}
|
||||
|
||||
// DrawTextCodepoint - Draw one character (codepoint)
|
||||
func DrawTextCodepoint(font Font, codepoint int32, position Vector2, fontSize float32, tint color.RGBA) {
|
||||
func DrawTextCodepoint(font Font, codepoint rune, position Vector2, fontSize float32, tint color.RGBA) {
|
||||
drawTextCodepoint(uintptr(unsafe.Pointer(&font)), codepoint, *(*uintptr)(unsafe.Pointer(&position)), fontSize, *(*uintptr)(unsafe.Pointer(&tint)))
|
||||
}
|
||||
|
||||
// DrawTextCodepoints - Draw multiple character (codepoint)
|
||||
func DrawTextCodepoints(font Font, codepoints []int32, codepointCount int32, position Vector2, fontSize float32, spacing float32, tint color.RGBA) {
|
||||
func DrawTextCodepoints(font Font, codepoints []rune, position Vector2, fontSize float32, spacing float32, tint color.RGBA) {
|
||||
codepointCount := int32(len(codepoints))
|
||||
drawTextCodepoints(uintptr(unsafe.Pointer(&font)), codepoints, codepointCount, *(*uintptr)(unsafe.Pointer(&position)), fontSize, spacing, *(*uintptr)(unsafe.Pointer(&tint)))
|
||||
}
|
||||
|
||||
// SetTextLineSpacing - Set vertical line spacing when drawing with line-breaks
|
||||
func SetTextLineSpacing(spacing int32) {}
|
||||
func SetTextLineSpacing(spacing int32) {
|
||||
setTextLineSpacing(spacing)
|
||||
}
|
||||
|
||||
// MeasureText - Measure string width for default font
|
||||
func MeasureText(text string, fontSize int32) int32 {
|
||||
return 0
|
||||
return measureText(text, fontSize)
|
||||
}
|
||||
|
||||
// MeasureTextEx - Measure string size for Font
|
||||
func MeasureTextEx(font Font, text string, fontSize float32, spacing float32) Vector2 {
|
||||
return Vector2{}
|
||||
ret := measureTextEx(uintptr(unsafe.Pointer(&font)), text, fontSize, spacing)
|
||||
return *(*Vector2)(unsafe.Pointer(&ret))
|
||||
}
|
||||
|
||||
// GetGlyphIndex - Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||
func GetGlyphIndex(font Font, codepoint int32) int32 {
|
||||
return 0
|
||||
func GetGlyphIndex(font Font, codepoint rune) int32 {
|
||||
return getGlyphIndex(uintptr(unsafe.Pointer(&font)), codepoint)
|
||||
}
|
||||
|
||||
// GetGlyphInfo - Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
||||
func GetGlyphInfo(font Font, codepoint int32) GlyphInfo {
|
||||
return GlyphInfo{}
|
||||
func GetGlyphInfo(font Font, codepoint rune) GlyphInfo {
|
||||
var glyphInfo GlyphInfo
|
||||
getGlyphInfo(uintptr(unsafe.Pointer(&glyphInfo)), uintptr(unsafe.Pointer(&font)), codepoint)
|
||||
return glyphInfo
|
||||
}
|
||||
|
||||
// GetGlyphAtlasRec - Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||
func GetGlyphAtlasRec(font Font, codepoint int32) Rectangle {
|
||||
return Rectangle{}
|
||||
func GetGlyphAtlasRec(font Font, codepoint rune) Rectangle {
|
||||
var rec Rectangle
|
||||
getGlyphAtlasRec(uintptr(unsafe.Pointer(&rec)), uintptr(unsafe.Pointer(&font)), codepoint)
|
||||
return rec
|
||||
}
|
||||
|
||||
// LoadUTF8 - Load UTF-8 text encoded from codepoints array
|
||||
func LoadUTF8(codepoints []int32, length int32) string {
|
||||
return ""
|
||||
}
|
||||
// // LoadUTF8 - Load UTF-8 text encoded from codepoints array
|
||||
// func LoadUTF8(codepoints []int32, length int32) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// UnloadUTF8 - Unload UTF-8 text encoded from codepoints array
|
||||
func UnloadUTF8(text string) {}
|
||||
// // UnloadUTF8 - Unload UTF-8 text encoded from codepoints array
|
||||
// func UnloadUTF8(text string) {}
|
||||
|
||||
// LoadCodepoints - Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
func LoadCodepoints(text string, count []int32) []int32 {
|
||||
return nil
|
||||
}
|
||||
// // LoadCodepoints - Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
// func LoadCodepoints(text string, count []int32) []int32 {
|
||||
// return nil
|
||||
// }
|
||||
|
||||
// UnloadCodepoints - Unload codepoints data from memory
|
||||
func UnloadCodepoints(codepoints []int32) {}
|
||||
// // UnloadCodepoints - Unload codepoints data from memory
|
||||
// func UnloadCodepoints(codepoints []int32) {}
|
||||
|
||||
// GetCodepointCount - Get total number of codepoints in a UTF-8 encoded string
|
||||
func GetCodepointCount(text string) int32 {
|
||||
return 0
|
||||
}
|
||||
// // GetCodepointCount - Get total number of codepoints in a UTF-8 encoded string
|
||||
// func GetCodepointCount(text string) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// GetCodepoint - Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
func GetCodepoint(text string, codepointSize []int32) int32 {
|
||||
return 0
|
||||
}
|
||||
// // GetCodepoint - Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
// func GetCodepoint(text string, codepointSize []int32) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// GetCodepointNext - Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
func GetCodepointNext(text string, codepointSize []int32) int32 {
|
||||
return 0
|
||||
}
|
||||
// // GetCodepointNext - Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
// func GetCodepointNext(text string, codepointSize []int32) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// GetCodepointPrevious - Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
func GetCodepointPrevious(text string, codepointSize []int32) int32 {
|
||||
return 0
|
||||
}
|
||||
// // GetCodepointPrevious - Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
// func GetCodepointPrevious(text string, codepointSize []int32) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// CodepointToUTF8 - Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
func CodepointToUTF8(codepoint int32, utf8Size []int32) string {
|
||||
return ""
|
||||
}
|
||||
// // CodepointToUTF8 - Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
// func CodepointToUTF8(codepoint int32, utf8Size []int32) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextCopy - Copy one string to another, returns bytes copied
|
||||
func TextCopy(dst string, src string) int32 {
|
||||
return 0
|
||||
}
|
||||
// // TextCopy - Copy one string to another, returns bytes copied
|
||||
// func TextCopy(dst string, src string) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// TextIsEqual - Check if two text string are equal
|
||||
func TextIsEqual(text1 string, text2 string) bool {
|
||||
return false
|
||||
}
|
||||
// // TextIsEqual - Check if two text string are equal
|
||||
// func TextIsEqual(text1 string, text2 string) bool {
|
||||
// return false
|
||||
// }
|
||||
|
||||
// TextLength - Get text length, checks for '\0' ending
|
||||
func TextLength(text string) uint32 {
|
||||
return 0
|
||||
}
|
||||
// // TextLength - Get text length, checks for '\0' ending
|
||||
// func TextLength(text string) uint32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// TextFormat - Text formatting with variables (sprintf() style)
|
||||
func TextFormat(text string, args ...any) string {
|
||||
return ""
|
||||
}
|
||||
// // TextFormat - Text formatting with variables (sprintf() style)
|
||||
// func TextFormat(text string, args ...any) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextSubtext - Get a piece of a text string
|
||||
func TextSubtext(text string, position int32, length int32) string {
|
||||
return ""
|
||||
}
|
||||
// // TextSubtext - Get a piece of a text string
|
||||
// func TextSubtext(text string, position int32, length int32) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextReplace - Replace text string (WARNING: memory must be freed!)
|
||||
func TextReplace(text string, replace string, by string) string {
|
||||
return ""
|
||||
}
|
||||
// // TextReplace - Replace text string (WARNING: memory must be freed!)
|
||||
// func TextReplace(text string, replace string, by string) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextInsert - Insert text in a position (WARNING: memory must be freed!)
|
||||
func TextInsert(text string, insert string, position int32) string {
|
||||
return ""
|
||||
}
|
||||
// // TextInsert - Insert text in a position (WARNING: memory must be freed!)
|
||||
// func TextInsert(text string, insert string, position int32) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextJoin - Join text strings with delimiter
|
||||
func TextJoin(textList []string, count int32, delimiter string) string {
|
||||
return ""
|
||||
}
|
||||
// // TextJoin - Join text strings with delimiter
|
||||
// func TextJoin(textList []string, count int32, delimiter string) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextSplit - Split text into multiple strings
|
||||
func TextSplit(text string, delimiter int8, count []int32) []string {
|
||||
return nil
|
||||
}
|
||||
// // TextSplit - Split text into multiple strings
|
||||
// func TextSplit(text string, delimiter int8, count []int32) []string {
|
||||
// return nil
|
||||
// }
|
||||
|
||||
// TextAppend - Append text at specific position and move cursor!
|
||||
func TextAppend(text string, _append string, position []int32) {}
|
||||
// // TextAppend - Append text at specific position and move cursor!
|
||||
// func TextAppend(text string, _append string, position []int32) {}
|
||||
|
||||
// TextFindIndex - Find first text occurrence within a string
|
||||
func TextFindIndex(text string, find string) int32 {
|
||||
return 0
|
||||
}
|
||||
// // TextFindIndex - Find first text occurrence within a string
|
||||
// func TextFindIndex(text string, find string) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// TextToUpper - Get upper case version of provided string
|
||||
func TextToUpper(text string) string {
|
||||
return ""
|
||||
}
|
||||
// // TextToUpper - Get upper case version of provided string
|
||||
// func TextToUpper(text string) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextToLower - Get lower case version of provided string
|
||||
func TextToLower(text string) string {
|
||||
return ""
|
||||
}
|
||||
// // TextToLower - Get lower case version of provided string
|
||||
// func TextToLower(text string) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextToPascal - Get Pascal case notation version of provided string
|
||||
func TextToPascal(text string) string {
|
||||
return ""
|
||||
}
|
||||
// // TextToPascal - Get Pascal case notation version of provided string
|
||||
// func TextToPascal(text string) string {
|
||||
// return ""
|
||||
// }
|
||||
|
||||
// TextToInteger - Get integer value from text (negative values not supported)
|
||||
func TextToInteger(text string) int32 {
|
||||
return 0
|
||||
}
|
||||
// // TextToInteger - Get integer value from text (negative values not supported)
|
||||
// func TextToInteger(text string) int32 {
|
||||
// return 0
|
||||
// }
|
||||
|
||||
// DrawLine3D - Draw a line in 3D world space
|
||||
func DrawLine3D(startPos Vector3, endPos Vector3, col color.RGBA) {}
|
||||
func DrawLine3D(startPos Vector3, endPos Vector3, col color.RGBA) {
|
||||
drawLine3D(uintptr(unsafe.Pointer(&startPos)), uintptr(unsafe.Pointer(&endPos)), *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawPoint3D - Draw a point in 3D space, actually a small line
|
||||
func DrawPoint3D(position Vector3, col color.RGBA) {}
|
||||
func DrawPoint3D(position Vector3, col color.RGBA) {
|
||||
drawPoint3D(uintptr(unsafe.Pointer(&position)), *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawCircle3D - Draw a circle in 3D world space
|
||||
func DrawCircle3D(center Vector3, radius float32, rotationAxis Vector3, rotationAngle float32, col color.RGBA) {
|
||||
drawCircle3D(uintptr(unsafe.Pointer(¢er)), radius, uintptr(unsafe.Pointer(&rotationAxis)), rotationAngle, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawTriangle3D - Draw a color-filled triangle (vertex in counter-clockwise order!)
|
||||
func DrawTriangle3D(v1 Vector3, v2 Vector3, v3 Vector3, col color.RGBA) {}
|
||||
func DrawTriangle3D(v1 Vector3, v2 Vector3, v3 Vector3, col color.RGBA) {
|
||||
drawTriangle3D(uintptr(unsafe.Pointer(&v1)), uintptr(unsafe.Pointer(&v2)), uintptr(unsafe.Pointer(&v3)), *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawTriangleStrip3D - Draw a triangle strip defined by points
|
||||
func DrawTriangleStrip3D(points *Vector3, pointCount int32, col color.RGBA) {}
|
||||
func DrawTriangleStrip3D(points []Vector3, col color.RGBA) {
|
||||
pointCount := int32(len(points))
|
||||
drawTriangleStrip3D(unsafe.SliceData(points), pointCount, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawCube - Draw cube
|
||||
func DrawCube(position Vector3, width float32, height float32, length float32, col color.RGBA) {}
|
||||
func DrawCube(position Vector3, width float32, height float32, length float32, col color.RGBA) {
|
||||
drawCube(uintptr(unsafe.Pointer(&position)), width, height, length, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawCubeV - Draw cube (Vector version)
|
||||
func DrawCubeV(position Vector3, size Vector3, col color.RGBA) {}
|
||||
func DrawCubeV(position Vector3, size Vector3, col color.RGBA) {
|
||||
drawCubeV(uintptr(unsafe.Pointer(&position)), uintptr(unsafe.Pointer(&size)), *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawCubeWires - Draw cube wires
|
||||
func DrawCubeWires(position Vector3, width float32, height float32, length float32, col color.RGBA) {
|
||||
drawCubeWires(uintptr(unsafe.Pointer(&position)), width, height, length, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawCubeWiresV - Draw cube wires (Vector version)
|
||||
func DrawCubeWiresV(position Vector3, size Vector3, col color.RGBA) {}
|
||||
func DrawCubeWiresV(position Vector3, size Vector3, col color.RGBA) {
|
||||
drawCubeWiresV(uintptr(unsafe.Pointer(&position)), uintptr(unsafe.Pointer(&size)), *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawSphere - Draw sphere
|
||||
func DrawSphere(centerPos Vector3, radius float32, col color.RGBA) {}
|
||||
func DrawSphere(centerPos Vector3, radius float32, col color.RGBA) {
|
||||
drawSphere(uintptr(unsafe.Pointer(¢erPos)), radius, *(*uintptr)(unsafe.Pointer(&col)))
|
||||
}
|
||||
|
||||
// DrawSphereEx - Draw sphere with extended parameters
|
||||
func DrawSphereEx(centerPos Vector3, radius float32, rings int32, slices int32, col color.RGBA) {}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue