Update C sources
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/**********************************************************************************************
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*
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* raudio - A simple and easy-to-use audio library based on miniaudio
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* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -138,13 +138,14 @@ void SetMasterVolume(float volume); // Set master vo
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// Wave/Sound loading/unloading functions
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Wave LoadWave(const char *fileName); // Load wave data from file
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Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
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Sound LoadSound(const char *fileName); // Load sound from file
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Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
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void UnloadWave(Wave wave); // Unload wave data
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void UnloadSound(Sound sound); // Unload sound
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void ExportWave(Wave wave, const char *fileName); // Export wave data to file
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void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
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bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
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bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
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// Wave/Sound management functions
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void PlaySound(Sound sound); // Play a sound
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@ -160,17 +161,19 @@ void SetSoundPitch(Sound sound, float pitch); // Set pitch for
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
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float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
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void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
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// Music management functions
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Music LoadMusicStream(const char *fileName); // Load music stream from file
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Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
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void UnloadMusicStream(Music music); // Unload music stream
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void PlayMusicStream(Music music); // Start music playing
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bool IsMusicStreamPlaying(Music music); // Check if music is playing
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
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void StopMusicStream(Music music); // Stop music playing
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void PauseMusicStream(Music music); // Pause music playing
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void ResumeMusicStream(Music music); // Resume playing paused music
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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