Update C sources
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68 changed files with 34056 additions and 25957 deletions
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@ -6,7 +6,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2018-2020 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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* Copyright (c) 2018-2021 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -25,14 +25,6 @@
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*
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**********************************************************************************************/
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#define RAYLIB_VERSION "3.1-dev"
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// Edit to control what features Makefile'd raylib is compiled with
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#if defined(RAYLIB_CMAKE)
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// Edit CMakeOptions.txt for CMake instead
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#include "cmake/config.h"
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#else
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//------------------------------------------------------------------------------------
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// Module: core - Configuration Flags
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//------------------------------------------------------------------------------------
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@ -44,24 +36,25 @@
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#define SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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// Draw a mouse reference on screen (square cursor box)
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#define SUPPORT_MOUSE_CURSOR_RPI 1
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// Draw a mouse pointer on screen
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#define SUPPORT_MOUSE_CURSOR_NATIVE 1
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
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#define SUPPORT_HALFBUSY_WAIT_LOOP
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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//#define SUPPORT_EVENTS_WAITING 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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//#define SUPPORT_GIF_RECORDING 1
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// Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
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//#define SUPPORT_HIGH_DPI 1
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#define SUPPORT_GIF_RECORDING 1
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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#define SUPPORT_COMPRESSION_API 1
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// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
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#define SUPPORT_DATA_STORAGE 1
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#define SUPPORT_DATA_STORAGE 1
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// core: Configuration values
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//------------------------------------------------------------------------------------
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@ -79,15 +72,15 @@
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#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration Flags
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// Module: rlgl - Configuration values
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//------------------------------------------------------------------------------------
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// Support VR simulation functionality (stereo rendering)
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#define SUPPORT_VR_SIMULATOR 1
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// Show OpenGL extensions and capabilities detailed logs on init
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//#define SUPPORT_GL_DETAILS_INFO 1
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// rlgl: Configuration values
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//------------------------------------------------------------------------------------
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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#define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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//------------------------------------------------------------------------------------
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// Module: shapes - Configuration Flags
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//------------------------------------------------------------------------------------
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// Draw rectangle shapes using font texture white character instead of default white texture
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// Allows drawing rectangles and text with a single draw call, very useful for GUI systems!
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#define SUPPORT_FONT_TEXTURE 1
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// Use QUADS instead of TRIANGLES for drawing when possible
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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//------------------------------------------------------------------------------------
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// Selecte desired fileformats to be supported for image data loading
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#define SUPPORT_FILEFORMAT_PNG 1
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#define SUPPORT_FILEFORMAT_BMP 1
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#define SUPPORT_FILEFORMAT_TGA 1
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//#define SUPPORT_FILEFORMAT_JPG 1
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//#define SUPPORT_FILEFORMAT_BMP 1
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//#define SUPPORT_FILEFORMAT_TGA 1
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//#define SUPPORT_FILEFORMAT_JPG 1
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#define SUPPORT_FILEFORMAT_GIF 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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#define SUPPORT_FILEFORMAT_DDS 1
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#define SUPPORT_FILEFORMAT_HDR 1
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#define SUPPORT_FILEFORMAT_KTX 1
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#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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//#define SUPPORT_FILEFORMAT_KTX 1
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//#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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// Support image export functionality (.png, .bmp, .tga, .jpg)
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#define SUPPORT_IMAGE_EXPORT 1
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#define SUPPORT_FILEFORMAT_OGG 1
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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#define SUPPORT_FILEFORMAT_MP3 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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// audio: Configuration values
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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//------------------------------------------------------------------------------------
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// Module: utils - Configuration Flags
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//------------------------------------------------------------------------------------
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// Standard file io library (stdio.h) included
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#define SUPPORT_STANDARD_FILEIO
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// Show TRACELOG() output messages
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// NOTE: By default LOG_DEBUG traces not shown
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#define SUPPORT_TRACELOG 1
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//------------------------------------------------------------------------------------
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#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
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#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
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#endif //defined(RAYLIB_CMAKE)
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