Update C sources
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02424e2e10
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53 changed files with 62247 additions and 9914 deletions
140
raylib/raylib.go
140
raylib/raylib.go
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@ -74,17 +74,8 @@ func newWaveFromPointer(ptr unsafe.Pointer) Wave {
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// Sound source type
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type Sound struct {
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// Audio source id
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Source uint32
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// Audio buffer id
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Buffer uint32
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// Audio format specifier
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Format int32
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}
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// NewSound - Returns new Sound
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func NewSound(source, buffer uint32, format int32) Sound {
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return Sound{source, buffer, format}
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SampleCount uint32
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Stream AudioStream
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}
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// newSoundFromPointer - Returns new Sound from pointer
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@ -95,16 +86,11 @@ func newSoundFromPointer(ptr unsafe.Pointer) Sound {
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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type Music struct {
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CtxType uint32
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_ [4]byte
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ctxOgg unsafe.Pointer
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ctxFlac unsafe.Pointer
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ctxXm unsafe.Pointer
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ctxMod unsafe.Pointer
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Stream AudioStream
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LoopCount int32
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TotalSamples uint32
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SamplesLeft uint32
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CtxType int32
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CtxData unsafe.Pointer
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SampleCount uint32
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LoopCount uint32
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Stream AudioStream
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}
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// newMusicFromPointer - Returns new Music from pointer
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@ -121,17 +107,8 @@ type AudioStream struct {
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SampleSize uint32
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// Number of channels (1-mono, 2-stereo)
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Channels uint32
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// Audio format specifier
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Format int32
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// Audio source id
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Source uint32
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// Audio buffers (double buffering)
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Buffers [2]uint32
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}
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// NewAudioStream - Returns new AudioStream
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func NewAudioStream(sampleRate, sampleSize, channels uint32, format int32, source uint32, buffers [2]uint32) AudioStream {
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return AudioStream{sampleRate, sampleSize, channels, format, source, buffers}
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// Buffer
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Buffer *_Ctype_struct_rAudioBuffer
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}
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// newAudioStreamFromPointer - Returns new AudioStream from pointer
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@ -772,28 +749,31 @@ type Mesh struct {
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// Number of triangles stored (indexed or not)
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TriangleCount int32
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// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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Vertices *[]float32
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Vertices *float32
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// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
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Texcoords *[]float32
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Texcoords *float32
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// Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
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Texcoords2 *[]float32
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Texcoords2 *float32
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// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
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Normals *[]float32
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Normals *float32
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// Vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
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Tangents *[]float32
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Tangents *float32
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// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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Colors *[]uint8
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Colors *uint8
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// Vertex indices (in case vertex data comes indexed)
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Indices *[]uint16
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Indices *uint16
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// AnimVertices
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AnimVertices *float32
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// AnimNormals
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AnimNormals *float32
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// BoneIds
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BoneIds *int32
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// BoneWeights
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BoneWeights *float32
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// OpenGL Vertex Array Object id
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VaoID uint32
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// OpenGL Vertex Buffer Objects id (7 types of vertex data)
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VboID [7]uint32
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}
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// NewMesh - Returns new Mesh
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func NewMesh(vertexCount, triangleCount int32, vertices, texcoords, texcoords2, normals, tangents *[]float32, colors *[]uint8, indices *[]uint16, vaoID uint32, vboID [7]uint32) Mesh {
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return Mesh{vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, vaoID, vboID}
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VboID *uint32
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}
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// newMeshFromPointer - Returns new Mesh from pointer
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@ -807,15 +787,8 @@ type Material struct {
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Shader Shader
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// Maps
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Maps [MaxMaterialMaps]MaterialMap
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// Padding
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_ [4]byte
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// Generic parameters (if required)
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Params *[]float32
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}
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// NewMaterial - Returns new Material
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func NewMaterial(shader Shader, maps [MaxMaterialMaps]MaterialMap, params *[]float32) Material {
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return Material{shader, maps, [4]byte{}, params}
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Params *float32
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}
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// newMaterialFromPointer - Returns new Material from pointer
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@ -833,21 +806,17 @@ type MaterialMap struct {
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Value float32
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}
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// Model type
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type Model struct {
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// Vertex data buffers (RAM and VRAM)
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Mesh Mesh
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// Local transform matrix
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Transform Matrix
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// Shader and textures data
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Material Material
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// Padding
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_ [4]byte
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}
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// NewModel - Returns new Model
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func NewModel(mesh Mesh, transform Matrix, material Material) Model {
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return Model{mesh, transform, material, [4]byte{}}
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Transform Matrix
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MeshCount int32
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Meshes []Mesh
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MaterialCount int32
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Materials []Material
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MeshMaterial *int32
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BoneCount int32
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Bones []BoneInfo
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BindPose []Transform
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}
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// newModelFromPointer - Returns new Model from pointer
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@ -855,6 +824,19 @@ func newModelFromPointer(ptr unsafe.Pointer) Model {
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return *(*Model)(ptr)
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}
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// BoneInfo type.
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type BoneInfo struct {
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Name [32]int8
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Parent int32
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}
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// Transform type.
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type Transform struct {
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Translation Vector3
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Rotation Vector4
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Scale Vector3
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}
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// Ray type (useful for raycast)
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type Ray struct {
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// Ray position (origin)
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@ -889,9 +871,9 @@ const (
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// VrDeviceInfo - Head-Mounted-Display device parameters
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type VrDeviceInfo struct {
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// HMD horizontal resolution in pixels
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HResolution int
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HResolution int32
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// HMD vertical resolution in pixels
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VResolution int
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VResolution int32
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// HMD horizontal size in meters
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HScreenSize float32
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// HMD vertical size in meters
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@ -911,7 +893,7 @@ type VrDeviceInfo struct {
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}
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// NewVrDeviceInfo - Returns new VrDeviceInfo
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func NewVrDeviceInfo(hResolution, vResolution int, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance,
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func NewVrDeviceInfo(hResolution, vResolution int32, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance,
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lensSeparationDistance, interpupillaryDistance float32, lensDistortionValues, chromaAbCorrection [4]float32) VrDeviceInfo {
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return VrDeviceInfo{hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance,
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@ -977,21 +959,18 @@ func newCharInfoFromPointer(ptr unsafe.Pointer) CharInfo {
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// Font type, includes texture and charSet array data
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type Font struct {
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// Font texture
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Texture Texture2D
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// Base size (default chars height)
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BaseSize int32
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// Number of characters
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CharsCount int32
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// Characters texture atlas
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Texture Texture2D
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// Characters rectangles in texture
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Recs *Rectangle
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// Characters info data
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Chars *CharInfo
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}
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// NewFont - Returns new Font
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func NewFont(texture Texture2D, baseSize, charsCount int32, chars *CharInfo) Font {
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return Font{texture, baseSize, charsCount, chars}
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}
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// newFontFromPointer - Returns new Font from pointer
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func newFontFromPointer(ptr unsafe.Pointer) Font {
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return *(*Font)(ptr)
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@ -1167,11 +1146,14 @@ func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
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// Log message types
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const (
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LogInfo = 1 << iota
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LogAll = iota
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LogTrace
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LogDebug
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LogInfo
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LogWarning
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LogError
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LogDebug
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LogOther
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LogFatal
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LogNone
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)
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var logTypeFlags = LogInfo | LogWarning | LogError
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