Update C sources
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02424e2e10
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53 changed files with 62247 additions and 9914 deletions
20
raylib/external/stb_rect_pack.h
vendored
20
raylib/external/stb_rect_pack.h
vendored
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@ -1,4 +1,4 @@
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// stb_rect_pack.h - v0.11 - public domain - rectangle packing
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// stb_rect_pack.h - v1.00 - public domain - rectangle packing
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// Sean Barrett 2014
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//
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// Useful for e.g. packing rectangular textures into an atlas.
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@ -31,9 +31,12 @@
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//
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// Bugfixes / warning fixes
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// Jeremy Jaussaud
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// Fabian Giesen
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//
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// Version history:
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//
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// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
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// 0.99 (2019-02-07) warning fixes
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// 0.11 (2017-03-03) return packing success/fail result
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// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
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// 0.09 (2016-08-27) fix compiler warnings
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@ -347,6 +350,13 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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width -= width % c->align;
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STBRP_ASSERT(width % c->align == 0);
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// if it can't possibly fit, bail immediately
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if (width > c->width || height > c->height) {
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fr.prev_link = NULL;
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fr.x = fr.y = 0;
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return fr;
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}
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node = c->active_head;
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prev = &c->active_head;
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while (node->x + width <= c->width) {
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@ -410,7 +420,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
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}
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STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
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y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
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if (y + height < c->height) {
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if (y + height <= c->height) {
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if (y <= best_y) {
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if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
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best_x = xpos;
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@ -492,17 +502,14 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
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STBRP_ASSERT(cur->next == NULL);
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{
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stbrp_node *L1 = NULL, *L2 = NULL;
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int count=0;
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cur = context->active_head;
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while (cur) {
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L1 = cur;
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cur = cur->next;
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++count;
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}
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cur = context->free_head;
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while (cur) {
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L2 = cur;
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cur = cur->next;
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++count;
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}
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@ -544,9 +551,6 @@ STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int nu
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// we use the 'was_packed' field internally to allow sorting/unsorting
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for (i=0; i < num_rects; ++i) {
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rects[i].was_packed = i;
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#ifndef STBRP_LARGE_RECTS
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STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
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#endif
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}
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// sort according to heuristic
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