Update C sources
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02424e2e10
commit
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53 changed files with 62247 additions and 9914 deletions
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@ -1,6 +1,8 @@
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package main
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import (
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"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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)
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@ -21,11 +23,14 @@ func main() {
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cubicmap := rl.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
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mesh := rl.GenMeshCubicmap(*image, rl.NewVector3(1.0, 1.0, 1.0))
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fmt.Printf("%+v\n", mesh)
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model := rl.LoadModelFromMesh(mesh)
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// NOTE: By default each cube is mapped to one part of texture atlas
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texture := rl.LoadTexture("cubicmap_atlas.png") // Load map texture
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model.Material.Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
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texture := rl.LoadTexture("cubicmap_atlas.png") // Load map texture
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model.Materials = make([]rl.Material, 1)
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model.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
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mapPosition := rl.NewVector3(-16.0, 0.0, -8.0) // Set model position
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@ -1,6 +1,8 @@
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package main
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import (
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//"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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)
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@ -20,10 +22,12 @@ func main() {
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texture := rl.LoadTextureFromImage(image) // Convert image to texture (VRAM)
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mesh := rl.GenMeshHeightmap(*image, rl.NewVector3(16, 8, 16)) // Generate heightmap mesh (RAM and VRAM)
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model := rl.LoadModelFromMesh(mesh) // Load model from generated mesh
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model.Material.Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
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mapPosition := rl.NewVector3(-8.0, 0.0, -8.0) // Set model position
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//fmt.Printf("%+v\n", mesh)
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model := rl.LoadModelFromMesh(mesh) // Load model from generated mesh
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//fmt.Printf("%+v\n", model)
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model.Materials = make([]rl.Material, 1)
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model.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set map diffuse texture
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mapPosition := rl.NewVector3(-8.0, 0.0, -8.0) // Set model position
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rl.UnloadImage(image) // Unload heightmap image from RAM, already uploaded to VRAM
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@ -19,7 +19,8 @@ func main() {
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dwarf := rl.LoadModel("dwarf.obj") // Load OBJ model
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texture := rl.LoadTexture("dwarf_diffuse.png") // Load model texture
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dwarf.Material.Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
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dwarf.Materials = make([]rl.Material, 1)
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dwarf.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
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position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
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