Update C sources

This commit is contained in:
Milan Nikolic 2019-11-25 03:34:31 +01:00
parent 02424e2e10
commit bd6bf15356
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53 changed files with 62247 additions and 9914 deletions

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@ -5,17 +5,19 @@ import (
)
func main() {
hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1
rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator")
//hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1
//rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator")
rl.InitWindow(800, 450, "raylib [core] example - vr simulator")
// NOTE: default device (simulator)
rl.InitVrSimulator(hmd) // Init VR device
//rl.InitVrSimulator(hmd) // Init VR device
rl.InitVrSimulator() // Init VR device
camera := rl.Camera{}
camera.Position = rl.NewVector3(5.0, 2.0, 5.0) // Camera position
camera.Target = rl.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
camera.Fovy = 60.0 // Camera field-of-view Y
camera.Fovy = 60.0 // Camera field-of-view Y
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)