Update C sources

This commit is contained in:
Milan Nikolic 2019-11-25 03:34:31 +01:00
parent 02424e2e10
commit bd6bf15356
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GPG key ID: 9229D0EAA3AA4E75
53 changed files with 62247 additions and 9914 deletions

View file

@ -38,19 +38,17 @@ func main() {
camera := rl.Camera2D{}
camera.Target = rl.NewVector2(float32(player.X+20), float32(player.Y+20))
camera.Offset = rl.NewVector2(0, 0)
camera.Offset = rl.NewVector2(float32(screenWidth/2), float32(screenHeight/2))
camera.Rotation = 0.0
camera.Zoom = 1.0
rl.SetTargetFPS(30)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if rl.IsKeyDown(rl.KeyRight) {
player.X += 2 // Player movement
camera.Offset.X -= 2 // Camera displacement with player movement
player.X += 2 // Player movement
} else if rl.IsKeyDown(rl.KeyLeft) {
player.X -= 2 // Player movement
camera.Offset.X += 2 // Camera displacement with player movement
player.X -= 2 // Player movement
}
// Camera target follows player

View file

@ -5,17 +5,19 @@ import (
)
func main() {
hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1
rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator")
//hmd := rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1) // Oculus Rift CV1
//rl.InitWindow(int32(hmd.HScreenSize), int32(hmd.VScreenSize), "raylib [core] example - vr simulator")
rl.InitWindow(800, 450, "raylib [core] example - vr simulator")
// NOTE: default device (simulator)
rl.InitVrSimulator(hmd) // Init VR device
//rl.InitVrSimulator(hmd) // Init VR device
rl.InitVrSimulator() // Init VR device
camera := rl.Camera{}
camera.Position = rl.NewVector3(5.0, 2.0, 5.0) // Camera position
camera.Target = rl.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
camera.Fovy = 60.0 // Camera field-of-view Y
camera.Fovy = 60.0 // Camera field-of-view Y
cubePosition := rl.NewVector3(0.0, 0.0, 0.0)