New example : shapes/draw_ring

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Per Hultqvist 2024-10-24 17:15:30 +02:00
parent 6807b5cc47
commit bd66c8b623

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/*******************************************************************************************
*
* raylib [shapes] example - draw ring (with gui options)
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
package main
import (
"fmt"
"math"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
screenWidth = 800
screenHeight = 450
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring")
center := rl.Vector2{X: (float32(rl.GetScreenWidth()) - 300) / 2.0, Y: float32(rl.GetScreenHeight()) / 2.0}
var innerRadius, outerRadius float32 = 80.0, 190.0
var startAngle, endAngle float32 = 0.0, 360
var segments float32 = 0.0
drawRing, drawRingLines, drawSectorLines := true, false, false
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
// Update
// NOTE: All variables update happens inside GUI control functions
// Draw
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawLine(500, 0, 500, int32(rl.GetScreenHeight()), rl.Fade(rl.LightGray, 0.6))
rl.DrawRectangle(500, 0, int32(rl.GetScreenWidth())-500, int32(rl.GetScreenHeight()),
rl.Fade(rl.LightGray, 0.3))
if drawRing {
rl.DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, int32(
segments), rl.Fade(rl.Maroon, 0.3))
}
if drawRingLines {
rl.DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, int32(
segments), rl.Fade(rl.Black, 0.4))
}
if drawSectorLines {
rl.DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, int32(
segments), rl.Fade(rl.Black, 0.4))
}
// Draw GUI controls
//------------------------------------------------------------------------------
startAngle = gui.Slider(rl.Rectangle{
X: 600, Y: 40, Width: 120, Height: 20,
}, "StartAngle", fmt.Sprintf("%.2f", startAngle), startAngle, -450, 450)
endAngle = gui.Slider(rl.Rectangle{
X: 600, Y: 70, Width: 120, Height: 20,
}, "EndAngle", fmt.Sprintf("%.2f", endAngle), endAngle, -450, 450)
innerRadius = gui.Slider(rl.Rectangle{
X: 600, Y: 140, Width: 120, Height: 20,
}, "InnerRadius", fmt.Sprintf("%.2f", innerRadius), innerRadius, 0, 100)
outerRadius = gui.Slider(rl.Rectangle{
X: 600, Y: 170, Width: 120, Height: 20,
}, "OuterRadius", fmt.Sprintf("%.2f", outerRadius), outerRadius, 0, 200)
segments = gui.Slider(rl.Rectangle{
X: 600, Y: 240, Width: 120, Height: 20,
}, "Segments", fmt.Sprintf("%.2f", segments), segments, 0, 100)
drawRing = gui.CheckBox(rl.Rectangle{
X: 600, Y: 320, Width: 20, Height: 20,
}, "Draw Ring", drawRing)
drawRingLines = gui.CheckBox(rl.Rectangle{
X: 600, Y: 350, Width: 20, Height: 20,
}, "Draw Ring Lines", drawRingLines)
drawSectorLines = gui.CheckBox(rl.Rectangle{
X: 600, Y: 380, Width: 20, Height: 20,
}, "Draw Sector Lines", drawSectorLines)
minSegments := ceil((endAngle - startAngle) / 90)
var color = rl.DarkGray
if segments >= minSegments {
color = rl.Maroon
}
var mode = "AUTO"
if segments >= minSegments {
mode = "MANUAL"
}
rl.DrawText(fmt.Sprintf("MODE: %s", mode), 600, 270, 10, color)
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
// De-Initialization
rl.CloseWindow() // Close window and OpenGL context
}
func ceil(value float32) float32 {
return float32(math.Ceil(float64(value)))
}