diff --git a/raylib/raudio.go b/raylib/raudio.go index 01243e4..ee0aba7 100644 --- a/raylib/raudio.go +++ b/raylib/raudio.go @@ -462,10 +462,10 @@ func LoadAudioStream(sampleRate uint32, sampleSize uint32, channels uint32) Audi return v } -// IsAudioStreamReady - Checks if an audio stream is ready -func IsAudioStreamReady(stream AudioStream) bool { +// IsAudioStreamValid - Checks if an audio stream is valid (buffers initialized) +func IsAudioStreamValid(stream AudioStream) bool { cstream := stream.cptr() - ret := C.IsAudioStreamReady(*cstream) + ret := C.IsAudioStreamValid(*cstream) v := bool(ret) return v } diff --git a/raylib/raylib_purego.go b/raylib/raylib_purego.go index 2f482c5..71e103d 100644 --- a/raylib/raylib_purego.go +++ b/raylib/raylib_purego.go @@ -511,7 +511,7 @@ var setMusicPan func(music uintptr, pan float32) var getMusicTimeLength func(music uintptr) float32 var getMusicTimePlayed func(music uintptr) float32 var loadAudioStream func(audioStream uintptr, sampleRate uint32, sampleSize uint32, channels uint32) -var isAudioStreamReady func(stream uintptr) bool +var isAudioStreamValid func(stream uintptr) bool var unloadAudioStream func(stream uintptr) var updateAudioStream func(stream uintptr, data []float32, frameCount int32) var isAudioStreamProcessed func(stream uintptr) bool @@ -1027,7 +1027,7 @@ func init() { purego.RegisterLibFunc(&getMusicTimeLength, raylibDll, "GetMusicTimeLength") purego.RegisterLibFunc(&getMusicTimePlayed, raylibDll, "GetMusicTimePlayed") purego.RegisterLibFunc(&loadAudioStream, raylibDll, "LoadAudioStream") - purego.RegisterLibFunc(&isAudioStreamReady, raylibDll, "IsAudioStreamReady") + purego.RegisterLibFunc(&isAudioStreamValid, raylibDll, "IsAudioStreamValid") purego.RegisterLibFunc(&unloadAudioStream, raylibDll, "UnloadAudioStream") purego.RegisterLibFunc(&updateAudioStream, raylibDll, "UpdateAudioStream") purego.RegisterLibFunc(&isAudioStreamProcessed, raylibDll, "IsAudioStreamProcessed") @@ -3813,9 +3813,9 @@ func LoadAudioStream(sampleRate uint32, sampleSize uint32, channels uint32) Audi return audioStream } -// IsAudioStreamReady - Checks if an audio stream is ready -func IsAudioStreamReady(stream AudioStream) bool { - return isAudioStreamReady(uintptr(unsafe.Pointer(&stream))) +// IsAudioStreamValid - Checks if an audio stream is valid (buffers initialized) +func IsAudioStreamValid(stream AudioStream) bool { + return isAudioStreamValid(uintptr(unsafe.Pointer(&stream))) } // UnloadAudioStream - Unload audio stream and free memory