Merge pull request #432 from Hultan/master

New example : Core/storage_values
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Milan Nikolic 2024-10-19 17:09:00 +02:00 committed by GitHub
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/*******************************************************************************************
*
* raylib [core] example - Storage save/load values
*
* Example originally created with raylib 1.4, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
package main
import (
"encoding/binary"
"fmt"
"os"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
screenWidth = 800
screenHeight = 450
storageDataFile = "storage.data"
// NOTE: Storage positions must start with 0, directly related to file memory layout
storagePositionScore = 0
storagePositionHiscore = 1
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values")
var score int32
var hiscore int32
var framesCounter int32
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
// Update
if rl.IsKeyPressed(rl.KeyR) {
score = rl.GetRandomValue(1000, 2000)
hiscore = rl.GetRandomValue(2000, 4000)
}
if rl.IsKeyPressed(rl.KeyEnter) {
_ = SaveStorageValue(storagePositionScore, score)
_ = SaveStorageValue(storagePositionHiscore, hiscore)
} else if rl.IsKeyPressed(rl.KeySpace) {
// NOTE: If requested position could not be found, value 0 is returned
score, _ = LoadStorageValue(storagePositionScore)
hiscore, _ = LoadStorageValue(storagePositionHiscore)
}
framesCounter++
// Draw
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText(fmt.Sprintf("SCORE: %d", score), 280, 130, 40, rl.Maroon)
rl.DrawText(fmt.Sprintf("HI-SCORE: %d", hiscore), 210, 200, 50, rl.Black)
rl.DrawText(fmt.Sprintf("frames: %d", framesCounter), 10, 10, 20, rl.Lime)
rl.DrawText("Press R to generate random numbers", 220, 40, 20, rl.LightGray)
rl.DrawText("Press ENTER to SAVE values", 250, 310, 20, rl.LightGray)
rl.DrawText("Press SPACE to LOAD values", 252, 350, 20, rl.LightGray)
rl.EndDrawing()
}
// De-Initialization
rl.CloseWindow() // Close window and OpenGL context
}
// SaveStorageValue saves an integer value to storage file (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
func SaveStorageValue(position uint32, value int32) error {
// Load the file data
fileData, err := os.ReadFile(storageDataFile)
if err != nil && !os.IsNotExist(err) {
return fmt.Errorf("failed to load file: %v", err)
}
dataSize := len(fileData)
requiredSize := int((position + 1) * 4) // Each int32 is 4 bytes
newFileData := make([]byte, requiredSize)
// Copy existing file data to newFileData
if dataSize > 0 {
copy(newFileData, fileData)
}
// Update the value at the specified position
binary.LittleEndian.PutUint32(newFileData[position*4:], uint32(value))
// Save the updated data back to the file
err = os.WriteFile(storageDataFile, newFileData, 0644)
if err != nil {
return fmt.Errorf("failed to save file: %v", err)
}
return nil
}
// LoadStorageValue loads an integer value from storage file (from defined position)
// NOTE: If requested position could not be found, value 0 is returned
func LoadStorageValue(position uint32) (int32, error) {
// Load the file data
fileData, err := os.ReadFile(storageDataFile)
if err != nil {
return 0, fmt.Errorf("failed to load file: %v", err)
}
dataSize := len(fileData)
if dataSize < int((position+1)*4) {
return 0, fmt.Errorf("position out of bounds")
}
// Read the value at the specified position
value := int32(binary.LittleEndian.Uint32(fileData[position*4:]))
return value, nil
}