Added MouseButton newtype

This commit is contained in:
Aurora 2024-08-12 22:52:35 +01:00
parent 8861ee437d
commit afca9ac4b5
2 changed files with 7 additions and 5 deletions

View file

@ -1082,7 +1082,7 @@ func SetGamepadMappings(mappings string) int32 {
}
// IsMouseButtonPressed - Detect if a mouse button has been pressed once
func IsMouseButtonPressed(button int32) bool {
func IsMouseButtonPressed(button MouseButton) bool {
cbutton := (C.int)(button)
ret := C.IsMouseButtonPressed(cbutton)
v := bool(ret)
@ -1090,7 +1090,7 @@ func IsMouseButtonPressed(button int32) bool {
}
// IsMouseButtonDown - Detect if a mouse button is being pressed
func IsMouseButtonDown(button int32) bool {
func IsMouseButtonDown(button MouseButton) bool {
cbutton := (C.int)(button)
ret := C.IsMouseButtonDown(cbutton)
v := bool(ret)
@ -1098,7 +1098,7 @@ func IsMouseButtonDown(button int32) bool {
}
// IsMouseButtonReleased - Detect if a mouse button has been released once
func IsMouseButtonReleased(button int32) bool {
func IsMouseButtonReleased(button MouseButton) bool {
cbutton := (C.int)(button)
ret := C.IsMouseButtonReleased(cbutton)
v := bool(ret)
@ -1106,7 +1106,7 @@ func IsMouseButtonReleased(button int32) bool {
}
// IsMouseButtonUp - Detect if a mouse button is NOT being pressed
func IsMouseButtonUp(button int32) bool {
func IsMouseButtonUp(button MouseButton) bool {
cbutton := (C.int)(button)
ret := C.IsMouseButtonUp(cbutton)
v := bool(ret)