Fix examples
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c42d027833
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ad07f2586d
14 changed files with 5164 additions and 55024 deletions
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@ -40,20 +40,19 @@ func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.SetConfigFlags(rl.FlagMsaa4xHint | rl.FlagVsyncHint) // Enable Multi Sampling Anti Aliasing 4x (if available)
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rl.SetConfigFlags(rl.FlagMsaa4xHint) // Enable Multi Sampling Anti Aliasing 4x (if available)
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rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader")
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(3.0, 3.0, 3.0)
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camera.Target = rl.NewVector3(0.0, 1.5, 0.0)
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camera.Position = rl.NewVector3(2.0, 3.0, 2.0)
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camera.Target = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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dwarf := rl.LoadModel("dwarf.obj") // Load OBJ model
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texture := rl.LoadTexture("dwarf_diffuse.png") // Load model texture
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dwarf.Materials = make([]rl.Material, 1)
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dwarf.Materials[0].Maps[rl.MapDiffuse].Texture = texture // Set dwarf model diffuse texture
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obj := rl.LoadModel("church.obj") // Load OBJ model
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texture := rl.LoadTexture("church_diffuse.png") // Load model texture
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rl.SetMaterialTexture(obj.Materials, rl.MapDiffuse, texture) // Set obj model diffuse texture
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position := rl.NewVector3(0.0, 0.0, 0.0) // Set model position
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@ -105,7 +104,7 @@ func main() {
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rl.BeginMode3D(camera)
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rl.DrawModel(dwarf, position, 2.0, rl.White) // Draw 3d model with texture
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rl.DrawModel(obj, position, 0.1, rl.White) // Draw 3d model with texture
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rl.DrawGrid(10, 1.0) // Draw a grid
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@ -123,7 +122,7 @@ func main() {
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rl.DrawRectangle(0, 9, 580, 30, rl.Fade(rl.LightGray, 0.7))
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rl.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, rl.DarkGray)
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rl.DrawText("(c) Church 3D model by Alberto Cano", screenWidth-200, screenHeight-20, 10, rl.DarkGray)
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rl.DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, rl.Black)
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rl.DrawText(postproShaderText[currentShader], 330, 15, 20, rl.Red)
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@ -140,7 +139,7 @@ func main() {
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}
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rl.UnloadTexture(texture) // Unload texture
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rl.UnloadModel(dwarf) // Unload model
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rl.UnloadModel(obj) // Unload model
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rl.UnloadRenderTexture(target) // Unload render texture
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rl.CloseWindow()
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