Support Windows 7, issue #392

This commit is contained in:
Milan Nikolic 2024-05-24 09:43:10 +02:00
parent b7c9eeec1b
commit a997a44fb9
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GPG key ID: 9229D0EAA3AA4E75
5 changed files with 171 additions and 85 deletions

98
raylib/compat.go Normal file
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//go:build go1.21
// +build go1.21
package rl
/*
#include "raylib.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"slices"
)
// List of VaoIDs of meshes created by calling UploadMesh()
// Used by UnloadMesh() to determine if mesh is go-managed or C-allocated
var goManagedMeshIDs = make([]uint32, 0)
// UploadMesh - Upload vertex data into a VAO (if supported) and VBO
func UploadMesh(mesh *Mesh, dynamic bool) {
// check if mesh has already been uploaded to prevent duplication
if mesh.VaoID != 0 {
TraceLog(LogWarning, "VAO: [ID %d] Trying to re-load an already loaded mesh", mesh.VaoID)
return
}
pinner := runtime.Pinner{}
// Mesh pointer fields must be pinned to allow a Mesh pointer to be passed to C.UploadMesh() below
// nil checks are required because Pin() will panic if passed nil
if mesh.Vertices != nil {
pinner.Pin(mesh.Vertices)
}
if mesh.Texcoords != nil {
pinner.Pin(mesh.Texcoords)
}
if mesh.Texcoords2 != nil {
pinner.Pin(mesh.Texcoords2)
}
if mesh.Normals != nil {
pinner.Pin(mesh.Normals)
}
if mesh.Tangents != nil {
pinner.Pin(mesh.Tangents)
}
if mesh.Colors != nil {
pinner.Pin(mesh.Colors)
}
if mesh.Indices != nil {
pinner.Pin(mesh.Indices)
}
if mesh.AnimVertices != nil {
pinner.Pin(mesh.AnimVertices)
}
if mesh.AnimNormals != nil {
pinner.Pin(mesh.AnimNormals)
}
if mesh.BoneIds != nil {
pinner.Pin(mesh.BoneIds)
}
if mesh.BoneWeights != nil {
pinner.Pin(mesh.BoneWeights)
}
// VboID of a new mesh should always be nil before uploading, but including this in case a mesh happens to have it set.
if mesh.VboID != nil {
pinner.Pin(mesh.VboID)
}
cMesh := mesh.cptr()
C.UploadMesh(cMesh, C.bool(dynamic))
// Add new mesh VaoID to list
goManagedMeshIDs = append(goManagedMeshIDs, mesh.VaoID)
pinner.Unpin()
}
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
func UnloadMesh(mesh *Mesh) {
// Check list of go-managed mesh IDs
if slices.Contains(goManagedMeshIDs, mesh.VaoID) {
// C.UnloadMesh() only needs to read the VaoID & VboID
// passing a temporary struct with all other fields nil makes it safe for the C code to call free()
tempMesh := Mesh{
VaoID: mesh.VaoID,
VboID: mesh.VboID,
}
cmesh := tempMesh.cptr()
C.UnloadMesh(*cmesh)
// remove mesh VaoID from list
goManagedMeshIDs = slices.DeleteFunc(goManagedMeshIDs, func(id uint32) bool { return id == mesh.VaoID })
} else {
cmesh := mesh.cptr()
C.UnloadMesh(*cmesh)
}
}