Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2018-05-06 09:34:11 +02:00
parent e6a1abb290
commit a6d36a3699
98 changed files with 7964 additions and 2985 deletions

View file

@ -24,7 +24,7 @@
* #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency)
*
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
* #define SUPPORT_VR_SIMULATOR
* Support VR simulation functionality (stereo rendering)
*
* #define SUPPORT_DISTORTION_SHADER
@ -187,7 +187,7 @@ typedef unsigned char byte;
float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// vertex indices (in case vertex data comes indexed)
@ -321,7 +321,7 @@ typedef unsigned char byte;
LOC_MAP_METALNESS, // LOC_MAP_SPECULAR
LOC_MAP_NORMAL,
LOC_MAP_ROUGHNESS,
LOC_MAP_OCCUSION,
LOC_MAP_OCCLUSION,
LOC_MAP_EMISSION,
LOC_MAP_HEIGHT,
LOC_MAP_CUBEMAP,
@ -496,4 +496,4 @@ void TraceLog(int msgType, const char *text, ...); // Show trace log messag
}
#endif
#endif // RLGL_H
#endif // RLGL_H