Update C sources, add new functions
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98 changed files with 7964 additions and 2985 deletions
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@ -13,14 +13,14 @@ func main() {
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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scarfy := raylib.LoadTexture("scarfy.png") // Texture loading
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frameWidth := scarfy.Width / 7
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frameHeight := scarfy.Height
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frameWidth := float32(scarfy.Width) / 7
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frameHeight := float32(scarfy.Height)
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// NOTE: Source rectangle (part of the texture to use for drawing)
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sourceRec := raylib.NewRectangle(0, 0, int32(frameWidth), int32(frameHeight))
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sourceRec := raylib.NewRectangle(0, 0, frameWidth, frameHeight)
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// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
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destRec := raylib.NewRectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
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destRec := raylib.NewRectangle(float32(screenWidth)/2, float32(screenHeight)/2, frameWidth*2, frameHeight*2)
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// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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origin := raylib.NewVector2(float32(frameWidth), float32(frameHeight))
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@ -45,8 +45,8 @@ func main() {
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// rotation defines the texture rotation (using origin as rotation point)
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raylib.DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, raylib.White)
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raylib.DrawLine(destRec.X, 0, destRec.X, screenHeight, raylib.Gray)
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raylib.DrawLine(0, destRec.Y, screenWidth, destRec.Y, raylib.Gray)
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raylib.DrawLine(int32(destRec.X), 0, int32(destRec.X), screenHeight, raylib.Gray)
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raylib.DrawLine(0, int32(destRec.Y), screenWidth, int32(destRec.Y), raylib.Gray)
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raylib.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, raylib.Gray)
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