Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2018-05-06 09:34:11 +02:00
parent e6a1abb290
commit a6d36a3699
98 changed files with 7964 additions and 2985 deletions

View file

@ -21,8 +21,8 @@ func main() {
scarfy := raylib.LoadTexture("scarfy.png") // Texture loading
position := raylib.NewVector2(350.0, 280.0)
frameRec := raylib.NewRectangle(0, 0, scarfy.Width/6, scarfy.Height)
currentFrame := int32(0)
frameRec := raylib.NewRectangle(0, 0, float32(scarfy.Width/6), float32(scarfy.Height))
currentFrame := float32(0)
framesCounter := 0
framesSpeed := 8 // Number of spritesheet frames shown by second
@ -40,7 +40,7 @@ func main() {
currentFrame = 0
}
frameRec.X = currentFrame * scarfy.Width / 6
frameRec.X = currentFrame * float32(scarfy.Width) / 6
}
if raylib.IsKeyPressed(raylib.KeyRight) {
@ -61,7 +61,7 @@ func main() {
raylib.DrawTexture(scarfy, 15, 40, raylib.White)
raylib.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, raylib.Lime)
raylib.DrawRectangleLines(15+frameRec.X, 40+frameRec.Y, frameRec.Width, frameRec.Height, raylib.Red)
raylib.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), raylib.Red)
raylib.DrawText("FRAME SPEED: ", 165, 210, 10, raylib.DarkGray)
raylib.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, raylib.DarkGray)