Update C sources, add new functions
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98 changed files with 7964 additions and 2985 deletions
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@ -95,8 +95,8 @@ func main() {
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if mouseTail[i].Active {
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raylib.DrawTexturePro(
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smoke,
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raylib.NewRectangle(0, 0, smoke.Width, smoke.Height),
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raylib.NewRectangle(int32(mouseTail[i].Position.X), int32(mouseTail[i].Position.Y), smoke.Width*int32(mouseTail[i].Size), smoke.Height*int32(mouseTail[i].Size)),
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raylib.NewRectangle(0, 0, float32(smoke.Width), float32(smoke.Height)),
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raylib.NewRectangle(mouseTail[i].Position.X, mouseTail[i].Position.Y, float32(smoke.Width)*mouseTail[i].Size, float32(smoke.Height)*mouseTail[i].Size),
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raylib.NewVector2(float32(smoke.Width)*mouseTail[i].Size/2, float32(smoke.Height)*mouseTail[i].Size/2),
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mouseTail[i].Rotation,
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raylib.Fade(mouseTail[i].Color, mouseTail[i].Alpha),
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