Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2018-05-06 09:34:11 +02:00
parent e6a1abb290
commit a6d36a3699
98 changed files with 7964 additions and 2985 deletions

View file

@ -15,9 +15,9 @@ func main() {
msg3 := "...and a THIRD one! GREAT! :D"
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading
font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading
font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading
font1 := raylib.LoadFont("fonts/custom_mecha.png") // Font loading
font2 := raylib.LoadFont("fonts/custom_alagard.png") // Font loading
font3 := raylib.LoadFont("fonts/custom_jupiter_crash.png") // Font loading
var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
@ -44,9 +44,9 @@ func main() {
raylib.EndDrawing()
}
raylib.UnloadSpriteFont(font1) // SpriteFont unloading
raylib.UnloadSpriteFont(font2) // SpriteFont unloading
raylib.UnloadSpriteFont(font3) // SpriteFont unloading
raylib.UnloadFont(font1) // Font unloading
raylib.UnloadFont(font2) // Font unloading
raylib.UnloadFont(font3) // Font unloading
raylib.CloseWindow()
}