Update C sources, add new functions
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98 changed files with 7964 additions and 2985 deletions
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@ -15,9 +15,9 @@ func main() {
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msg3 := "...and a THIRD one! GREAT! :D"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading
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font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading
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font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading
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font1 := raylib.LoadFont("fonts/custom_mecha.png") // Font loading
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font2 := raylib.LoadFont("fonts/custom_alagard.png") // Font loading
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font3 := raylib.LoadFont("fonts/custom_jupiter_crash.png") // Font loading
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var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
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@ -44,9 +44,9 @@ func main() {
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raylib.EndDrawing()
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}
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raylib.UnloadSpriteFont(font1) // SpriteFont unloading
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raylib.UnloadSpriteFont(font2) // SpriteFont unloading
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raylib.UnloadSpriteFont(font3) // SpriteFont unloading
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raylib.UnloadFont(font1) // Font unloading
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raylib.UnloadFont(font2) // Font unloading
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raylib.UnloadFont(font3) // Font unloading
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raylib.CloseWindow()
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}
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