Update C sources, add new functions
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98 changed files with 7964 additions and 2985 deletions
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@ -14,8 +14,8 @@ func main() {
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msgTtf := "THIS SPRITE FONT has been GENERATED from a TTF"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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fontBm := raylib.LoadSpriteFont("fonts/bmfont.fnt") // BMFont (AngelCode)
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fontTtf := raylib.LoadSpriteFont("fonts/pixantiqua.ttf") // TTF font
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fontBm := raylib.LoadFont("fonts/bmfont.fnt") // BMFont (AngelCode)
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fontTtf := raylib.LoadFont("fonts/pixantiqua.ttf") // TTF font
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fontPosition := raylib.Vector2{}
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@ -35,8 +35,8 @@ func main() {
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raylib.EndDrawing()
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}
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raylib.UnloadSpriteFont(fontBm) // AngelCode SpriteFont unloading
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raylib.UnloadSpriteFont(fontTtf) // TTF SpriteFont unloading
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raylib.UnloadFont(fontBm) // AngelCode Font unloading
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raylib.UnloadFont(fontTtf) // TTF Font unloading
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raylib.CloseWindow()
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}
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