Update C sources, add new functions
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e6a1abb290
commit
a6d36a3699
98 changed files with 7964 additions and 2985 deletions
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@ -15,6 +15,7 @@ func main() {
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camera.Target = raylib.NewVector3(0.0, 2.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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bill := raylib.LoadTexture("billboard.png") // Our texture billboard
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billPosition := raylib.NewVector3(0.0, 2.0, 0.0) // Position where draw billboard
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@ -30,13 +31,13 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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raylib.DrawBillboard(camera, bill, billPosition, 2.0, raylib.White)
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raylib.DrawGrid(10, 1.0) // Draw a grid
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.EndDrawing()
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}
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@ -15,6 +15,7 @@ func main() {
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camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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playerPosition := raylib.NewVector3(0.0, 1.0, 2.0)
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playerSize := raylib.NewVector3(1.0, 2.0, 1.0)
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@ -81,7 +82,7 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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// Draw enemy-box
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raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray)
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@ -96,7 +97,7 @@ func main() {
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raylib.DrawGrid(10, 1.0) // Draw a grid
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray)
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@ -15,6 +15,7 @@ func main() {
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camera.Target = raylib.NewVector3(0.0, 0.0, 0.0)
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Type = raylib.CameraPerspective
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image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM)
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cubicmap := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM)
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@ -45,11 +46,11 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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raylib.DrawModel(model, mapPosition, 1.0, raylib.White)
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.DrawTextureEx(cubicmap, raylib.NewVector2(float32(screenWidth-cubicmap.Width*4-20), 20), 0.0, 4.0, raylib.White)
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raylib.DrawRectangleLines(screenWidth-cubicmap.Width*4-20, 20, cubicmap.Width*4, cubicmap.Height*4, raylib.Green)
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@ -23,7 +23,7 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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raylib.DrawCube(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Red)
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raylib.DrawCubeWires(raylib.NewVector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, raylib.Gold)
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@ -41,7 +41,7 @@ func main() {
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raylib.DrawGrid(10, 1.0) // Draw a grid
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.DrawFPS(10, 10)
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@ -42,13 +42,13 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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raylib.DrawModel(model, mapPosition, 1.0, raylib.Red)
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raylib.DrawGrid(20, 1.0)
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White)
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raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green)
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@ -30,7 +30,7 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.BeginMode3D(camera)
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raylib.DrawModel(dwarf, position, 2.0, raylib.White) // Draw 3d model with texture
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@ -38,7 +38,7 @@ func main() {
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raylib.DrawGizmo(position) // Draw gizmo
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raylib.End3dMode()
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raylib.EndMode3D()
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raylib.DrawText("(c) Dwarf 3D model by David Moreno", screenWidth-200, screenHeight-20, 10, raylib.Gray)
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