Update C sources, add new functions
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e6a1abb290
commit
a6d36a3699
98 changed files with 7964 additions and 2985 deletions
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@ -19,13 +19,13 @@ func main() {
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buildings := make([]raylib.Rectangle, maxBuildings)
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buildColors := make([]raylib.Color, maxBuildings)
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spacing := int32(0)
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spacing := float32(0)
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for i := 0; i < maxBuildings; i++ {
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r := raylib.Rectangle{}
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r.Width = raylib.GetRandomValue(50, 200)
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r.Height = raylib.GetRandomValue(100, 800)
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r.Y = screenHeight - 130 - r.Height
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r.Width = float32(raylib.GetRandomValue(50, 200))
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r.Height = float32(raylib.GetRandomValue(100, 800))
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r.Y = float32(screenHeight) - 130 - r.Height
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r.X = -6000 + spacing
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spacing += r.Width
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@ -89,7 +89,7 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin2dMode(camera)
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raylib.BeginMode2D(camera)
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raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray)
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@ -102,7 +102,7 @@ func main() {
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raylib.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, raylib.Green)
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raylib.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, raylib.Green)
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raylib.End2dMode()
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raylib.EndMode2D()
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raylib.DrawText("SCREEN AREA", 640, 10, 20, raylib.Red)
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