Update C sources, add new functions

This commit is contained in:
Milan Nikolic 2018-05-06 09:34:11 +02:00
parent e6a1abb290
commit a6d36a3699
98 changed files with 7964 additions and 2985 deletions

View file

@ -19,13 +19,13 @@ func main() {
buildings := make([]raylib.Rectangle, maxBuildings)
buildColors := make([]raylib.Color, maxBuildings)
spacing := int32(0)
spacing := float32(0)
for i := 0; i < maxBuildings; i++ {
r := raylib.Rectangle{}
r.Width = raylib.GetRandomValue(50, 200)
r.Height = raylib.GetRandomValue(100, 800)
r.Y = screenHeight - 130 - r.Height
r.Width = float32(raylib.GetRandomValue(50, 200))
r.Height = float32(raylib.GetRandomValue(100, 800))
r.Y = float32(screenHeight) - 130 - r.Height
r.X = -6000 + spacing
spacing += r.Width
@ -89,7 +89,7 @@ func main() {
raylib.ClearBackground(raylib.RayWhite)
raylib.Begin2dMode(camera)
raylib.BeginMode2D(camera)
raylib.DrawRectangle(-6000, 320, 13000, 8000, raylib.DarkGray)
@ -102,7 +102,7 @@ func main() {
raylib.DrawRectangle(int32(camera.Target.X), -500, 1, screenHeight*4, raylib.Green)
raylib.DrawRectangle(-500, int32(camera.Target.Y), screenWidth*4, 1, raylib.Green)
raylib.End2dMode()
raylib.EndMode2D()
raylib.DrawText("SCREEN AREA", 640, 10, 20, raylib.Red)