Update C sources
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7637a03441
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3 changed files with 120 additions and 65 deletions
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@ -73,7 +73,7 @@ static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Local Variables Definition
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//----------------------------------------------------------------------------------
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#define SCANCODE_MAPPED_NUM 100
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#define SCANCODE_MAPPED_NUM 232
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static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
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KEY_NULL, // SDL_SCANCODE_UNKNOWN
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0,
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@ -174,7 +174,28 @@ static const KeyboardKey ScancodeToKey[SCANCODE_MAPPED_NUM] = {
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KEY_KP_8, // SDL_SCANCODE_KP_8
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KEY_KP_9, // SDL_SCANCODE_KP_9
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KEY_KP_0, // SDL_SCANCODE_KP_0
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KEY_KP_DECIMAL // SDL_SCANCODE_KP_PERIOD
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KEY_KP_DECIMAL, // SDL_SCANCODE_KP_PERIOD
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0,
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KEY_LEFT_CONTROL, //SDL_SCANCODE_LCTRL
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KEY_LEFT_SHIFT, //SDL_SCANCODE_LSHIFT
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KEY_LEFT_ALT, //SDL_SCANCODE_LALT
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KEY_LEFT_SUPER, //SDL_SCANCODE_LGUI
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KEY_RIGHT_CONTROL, //SDL_SCANCODE_RCTRL
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KEY_RIGHT_SHIFT, //SDL_SCANCODE_RSHIFT
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KEY_RIGHT_ALT, //SDL_SCANCODE_RALT
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KEY_RIGHT_SUPER //SDL_SCANCODE_RGUI
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};
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static const int CursorsLUT[] = {
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@ -1084,14 +1105,26 @@ void PollInputEvents(void)
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// Check mouse events
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case SDL_MOUSEBUTTONDOWN:
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{
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CORE.Input.Mouse.currentButtonState[event.button.button - 1] = 1;
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// NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW
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// The following conditions align SDL with raylib.h MouseButton enum order
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int btn = event.button.button - 1;
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if (btn == 2) btn = 1;
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else if (btn == 1) btn = 2;
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CORE.Input.Mouse.currentButtonState[btn] = 1;
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touchAction = 1;
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gestureUpdate = true;
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} break;
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case SDL_MOUSEBUTTONUP:
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{
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CORE.Input.Mouse.currentButtonState[event.button.button - 1] = 0;
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// NOTE: SDL2 mouse button order is LEFT, MIDDLE, RIGHT, but raylib uses LEFT, RIGHT, MIDDLE like GLFW
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// The following conditions align SDL with raylib.h MouseButton enum order
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int btn = event.button.button - 1;
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if (btn == 2) btn = 1;
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else if (btn == 1) btn = 2;
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CORE.Input.Mouse.currentButtonState[btn] = 0;
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touchAction = 0;
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gestureUpdate = true;
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