Fix translate matrix creation.
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1 changed files with 4 additions and 4 deletions
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@ -526,10 +526,10 @@ func MatrixSubtract(left, right raylib.Matrix) raylib.Matrix {
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// MatrixTranslate - Returns translation matrix
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func MatrixTranslate(x, y, z float32) raylib.Matrix {
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return raylib.NewMatrix(
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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x, y, z, 1.0)
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1.0, 0.0, 0.0, x,
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0.0, 1.0, 0.0, y,
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0.0, 0.0, 1.0, z,
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0, 0, 0, 1.0)
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}
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// MatrixRotate - Returns rotation matrix for an angle around an specified axis (angle in radians)
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