Add GopherJS build constraints
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5db89e7c35
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9ddb7731e9
32 changed files with 49 additions and 17 deletions
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// +build !noaudio
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// +build !noaudio,!js
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/**********************************************************************************************
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*
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// +build !noaudio
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// +build !noaudio,!js
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package raylib
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// +build !android
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// +build !android,!js
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package raylib
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// +build !js
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package raylib
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/*
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// +build android
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// +build android,!js
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package raylib
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// +build darwin
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// +build darwin,!js
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package raylib
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// +build linux,!arm,!arm64
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// +build linux,!arm,!arm64,!js
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package raylib
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// +build linux,arm,!android
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// +build linux,arm,!android,!js
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package raylib
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// +build windows
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// +build windows,!js
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package raylib
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// +build !js
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/**********************************************************************************************
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*
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* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
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// +build !js
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package raylib
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/*
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// +build !js
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package raylib
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/*
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// +build !js
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// The implementation of mini_al needs to #include windows.h which means it needs to go into
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// it's own translation unit. Not doing this will cause conflicts with CloseWindow(), etc.
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#define MAL_IMPLEMENTATION
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#include "mini_al.h"
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#include "mini_al.h"
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// +build !js
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/**********************************************************************************************
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*
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* raylib.models - Basic functions to deal with 3d shapes and 3d models
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// +build !js
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package raylib
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/*
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// +build android
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// +build android,!js
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#include "_cgo_export.h"
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// +build android
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// +build android,!js
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package raylib
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// +build !android,arm
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// +build !android,arm,!js
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package raylib
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// +build !android,!arm
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// +build !android,!arm,!js
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package raylib
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// +build !js
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/**********************************************************************************************
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*
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* rlgl - raylib OpenGL abstraction layer
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// +build !js
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package raylib
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/*
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// +build !js
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/**********************************************************************************************
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*
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* raylib.shapes - Basic functions to draw 2d Shapes and check collisions
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// +build !js
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package raylib
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/*
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// +build !js
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/**********************************************************************************************
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*
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* raylib.text - Basic functions to load SpriteFonts and draw Text
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// +build !js
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package raylib
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/*
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// +build !js
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/**********************************************************************************************
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*
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* raylib.textures - Basic functions to load and draw Textures (2d)
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// +build !js
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package raylib
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/*
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// +build !js
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/**********************************************************************************************
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*
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* raylib.utils - Some common utility functions
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// +build !android,!windows
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// +build !android,!windows,!js
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package raylib
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// +build android
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// +build android,!js
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#include "_cgo_export.h"
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#include <android/log.h>
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// +build android
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// +build android,!js
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package raylib
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// +build windows
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// +build windows,!js
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package raylib
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