Unexport New*FromPointer functions
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parent
753e09ba2b
commit
9dd006a2c9
8 changed files with 107 additions and 107 deletions
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@ -57,8 +57,8 @@ func NewVrDeviceInfo(hResolution, vResolution int, hScreenSize, vScreenSize, vSc
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lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection}
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}
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// NewVrDeviceInfoFromPointer - Returns new VrDeviceInfo from pointer
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func NewVrDeviceInfoFromPointer(ptr unsafe.Pointer) VrDeviceInfo {
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// newVrDeviceInfoFromPointer - Returns new VrDeviceInfo from pointer
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func newVrDeviceInfoFromPointer(ptr unsafe.Pointer) VrDeviceInfo {
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return *(*VrDeviceInfo)(ptr)
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}
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@ -89,8 +89,8 @@ func NewShader(id uint32, locs [MaxShaderLocations]int32) Shader {
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return Shader{id, locs}
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}
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// NewShaderFromPointer - Returns new Shader from pointer
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func NewShaderFromPointer(ptr unsafe.Pointer) Shader {
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// newShaderFromPointer - Returns new Shader from pointer
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func newShaderFromPointer(ptr unsafe.Pointer) Shader {
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return *(*Shader)(ptr)
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}
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@ -105,10 +105,10 @@ func LoadShader(vsFileName string, fsFileName string) Shader {
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var v Shader
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if vsFileName == "" {
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ret := C.LoadShader(nil, cfsFileName)
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v = NewShaderFromPointer(unsafe.Pointer(&ret))
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v = newShaderFromPointer(unsafe.Pointer(&ret))
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} else {
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ret := C.LoadShader(cvsFileName, cfsFileName)
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v = NewShaderFromPointer(unsafe.Pointer(&ret))
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v = newShaderFromPointer(unsafe.Pointer(&ret))
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}
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return v
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@ -123,14 +123,14 @@ func UnloadShader(shader Shader) {
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// GetShaderDefault - Get default shader
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func GetShaderDefault() Shader {
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ret := C.GetShaderDefault()
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v := NewShaderFromPointer(unsafe.Pointer(&ret))
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v := newShaderFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetTextureDefault - Get default texture
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func GetTextureDefault() *Texture2D {
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ret := C.GetTextureDefault()
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return &v
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}
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@ -190,7 +190,7 @@ func GenTextureCubemap(shader Shader, skyHDR Texture2D, size int) Texture2D {
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csize := (C.int)(size)
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ret := C.GenTextureCubemap(*cshader, *cskyHDR, csize)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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@ -201,7 +201,7 @@ func GenTextureIrradiance(shader Shader, cubemap Texture2D, size int) Texture2D
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csize := (C.int)(size)
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ret := C.GenTextureIrradiance(*cshader, *ccubemap, csize)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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@ -212,7 +212,7 @@ func GenTexturePrefilter(shader Shader, cubemap Texture2D, size int) Texture2D {
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csize := (C.int)(size)
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ret := C.GenTexturePrefilter(*cshader, *ccubemap, csize)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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@ -223,7 +223,7 @@ func GenTextureBRDF(shader Shader, cubemap Texture2D, size int) Texture2D {
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csize := (C.int)(size)
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ret := C.GenTextureBRDF(*cshader, *ccubemap, csize)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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@ -253,7 +253,7 @@ func EndBlendMode() {
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func GetVrDeviceInfo(vrDevice VrDevice) VrDeviceInfo {
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cvrDevice := (C.int)(vrDevice)
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ret := C.GetVrDeviceInfo(cvrDevice)
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v := NewVrDeviceInfoFromPointer(unsafe.Pointer(&ret))
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v := newVrDeviceInfoFromPointer(unsafe.Pointer(&ret))
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return v
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}
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