Unexport New*FromPointer functions

This commit is contained in:
Milan Nikolic 2017-12-07 15:49:19 +01:00
parent 753e09ba2b
commit 9dd006a2c9
8 changed files with 107 additions and 107 deletions

View file

@ -57,8 +57,8 @@ func NewVrDeviceInfo(hResolution, vResolution int, hScreenSize, vScreenSize, vSc
lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection}
}
// NewVrDeviceInfoFromPointer - Returns new VrDeviceInfo from pointer
func NewVrDeviceInfoFromPointer(ptr unsafe.Pointer) VrDeviceInfo {
// newVrDeviceInfoFromPointer - Returns new VrDeviceInfo from pointer
func newVrDeviceInfoFromPointer(ptr unsafe.Pointer) VrDeviceInfo {
return *(*VrDeviceInfo)(ptr)
}
@ -89,8 +89,8 @@ func NewShader(id uint32, locs [MaxShaderLocations]int32) Shader {
return Shader{id, locs}
}
// NewShaderFromPointer - Returns new Shader from pointer
func NewShaderFromPointer(ptr unsafe.Pointer) Shader {
// newShaderFromPointer - Returns new Shader from pointer
func newShaderFromPointer(ptr unsafe.Pointer) Shader {
return *(*Shader)(ptr)
}
@ -105,10 +105,10 @@ func LoadShader(vsFileName string, fsFileName string) Shader {
var v Shader
if vsFileName == "" {
ret := C.LoadShader(nil, cfsFileName)
v = NewShaderFromPointer(unsafe.Pointer(&ret))
v = newShaderFromPointer(unsafe.Pointer(&ret))
} else {
ret := C.LoadShader(cvsFileName, cfsFileName)
v = NewShaderFromPointer(unsafe.Pointer(&ret))
v = newShaderFromPointer(unsafe.Pointer(&ret))
}
return v
@ -123,14 +123,14 @@ func UnloadShader(shader Shader) {
// GetShaderDefault - Get default shader
func GetShaderDefault() Shader {
ret := C.GetShaderDefault()
v := NewShaderFromPointer(unsafe.Pointer(&ret))
v := newShaderFromPointer(unsafe.Pointer(&ret))
return v
}
// GetTextureDefault - Get default texture
func GetTextureDefault() *Texture2D {
ret := C.GetTextureDefault()
v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return &v
}
@ -190,7 +190,7 @@ func GenTextureCubemap(shader Shader, skyHDR Texture2D, size int) Texture2D {
csize := (C.int)(size)
ret := C.GenTextureCubemap(*cshader, *cskyHDR, csize)
v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
@ -201,7 +201,7 @@ func GenTextureIrradiance(shader Shader, cubemap Texture2D, size int) Texture2D
csize := (C.int)(size)
ret := C.GenTextureIrradiance(*cshader, *ccubemap, csize)
v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
@ -212,7 +212,7 @@ func GenTexturePrefilter(shader Shader, cubemap Texture2D, size int) Texture2D {
csize := (C.int)(size)
ret := C.GenTexturePrefilter(*cshader, *ccubemap, csize)
v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
@ -223,7 +223,7 @@ func GenTextureBRDF(shader Shader, cubemap Texture2D, size int) Texture2D {
csize := (C.int)(size)
ret := C.GenTextureBRDF(*cshader, *ccubemap, csize)
v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
@ -253,7 +253,7 @@ func EndBlendMode() {
func GetVrDeviceInfo(vrDevice VrDevice) VrDeviceInfo {
cvrDevice := (C.int)(vrDevice)
ret := C.GetVrDeviceInfo(cvrDevice)
v := NewVrDeviceInfoFromPointer(unsafe.Pointer(&ret))
v := newVrDeviceInfoFromPointer(unsafe.Pointer(&ret))
return v
}