Unexport New*FromPointer functions

This commit is contained in:
Milan Nikolic 2017-12-07 15:49:19 +01:00
parent 753e09ba2b
commit 9dd006a2c9
8 changed files with 107 additions and 107 deletions

View file

@ -251,8 +251,8 @@ func NewVector2(x, y float32) Vector2 {
return Vector2{x, y}
}
// NewVector2FromPointer - Returns new Vector2 from pointer
func NewVector2FromPointer(ptr unsafe.Pointer) Vector2 {
// newVector2FromPointer - Returns new Vector2 from pointer
func newVector2FromPointer(ptr unsafe.Pointer) Vector2 {
return *(*Vector2)(ptr)
}
@ -272,8 +272,8 @@ func NewVector3(X, Y, Z float32) Vector3 {
return Vector3{X, Y, Z}
}
// NewVector3FromPointer - Returns new Vector3 from pointer
func NewVector3FromPointer(ptr unsafe.Pointer) Vector3 {
// newVector3FromPointer - Returns new Vector3 from pointer
func newVector3FromPointer(ptr unsafe.Pointer) Vector3 {
return *(*Vector3)(ptr)
}
@ -294,8 +294,8 @@ func NewMatrix(m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11,
return Matrix{m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15}
}
// NewMatrixFromPointer - Returns new Matrix from pointer
func NewMatrixFromPointer(ptr unsafe.Pointer) Matrix {
// newMatrixFromPointer - Returns new Matrix from pointer
func newMatrixFromPointer(ptr unsafe.Pointer) Matrix {
return *(*Matrix)(ptr)
}
@ -342,8 +342,8 @@ func NewColor(r, g, b, a uint8) Color {
return Color{r, g, b, a}
}
// NewColorFromPointer - Returns new Color from pointer
func NewColorFromPointer(ptr unsafe.Pointer) Color {
// newColorFromPointer - Returns new Color from pointer
func newColorFromPointer(ptr unsafe.Pointer) Color {
return *(*Color)(ptr)
}
@ -364,8 +364,8 @@ func NewRectangle(x, y, width, height int32) Rectangle {
return Rectangle{x, y, width, height}
}
// NewRectangleFromPointer - Returns new Rectangle from pointer
func NewRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
// newRectangleFromPointer - Returns new Rectangle from pointer
func newRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
return *(*Rectangle)(ptr)
}
@ -390,8 +390,8 @@ func NewCamera(pos, target, up Vector3, fovy float32) Camera {
return Camera{pos, target, up, fovy}
}
// NewCameraFromPointer - Returns new Camera from pointer
func NewCameraFromPointer(ptr unsafe.Pointer) Camera {
// newCameraFromPointer - Returns new Camera from pointer
func newCameraFromPointer(ptr unsafe.Pointer) Camera {
return *(*Camera)(ptr)
}
@ -416,8 +416,8 @@ func NewCamera2D(offset, target Vector2, rotation, zoom float32) Camera2D {
return Camera2D{offset, target, rotation, zoom}
}
// NewCamera2DFromPointer - Returns new Camera2D from pointer
func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
// newCamera2DFromPointer - Returns new Camera2D from pointer
func newCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
return *(*Camera2D)(ptr)
}
@ -438,8 +438,8 @@ func NewBoundingBox(min, max Vector3) BoundingBox {
return BoundingBox{min, max}
}
// NewBoundingBoxFromPointer - Returns new BoundingBox from pointer
func NewBoundingBoxFromPointer(ptr unsafe.Pointer) BoundingBox {
// newBoundingBoxFromPointer - Returns new BoundingBox from pointer
func newBoundingBoxFromPointer(ptr unsafe.Pointer) BoundingBox {
return *(*BoundingBox)(ptr)
}
@ -567,7 +567,7 @@ func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
cmousePosition := mousePosition.cptr()
ccamera := camera.cptr()
ret := C.GetMouseRay(*cmousePosition, *ccamera)
v := NewRayFromPointer(unsafe.Pointer(&ret))
v := newRayFromPointer(unsafe.Pointer(&ret))
return v
}
@ -576,7 +576,7 @@ func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
cposition := position.cptr()
ccamera := camera.cptr()
ret := C.GetWorldToScreen(*cposition, *ccamera)
v := NewVector2FromPointer(unsafe.Pointer(&ret))
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
@ -584,7 +584,7 @@ func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
func GetCameraMatrix(camera Camera) Matrix {
ccamera := camera.cptr()
ret := C.GetCameraMatrix(*ccamera)
v := NewMatrixFromPointer(unsafe.Pointer(&ret))
v := newMatrixFromPointer(unsafe.Pointer(&ret))
return v
}
@ -612,7 +612,7 @@ func GetFrameTime() float32 {
func GetColor(hexValue int32) Color {
chexValue := (C.int)(hexValue)
ret := C.GetColor(chexValue)
v := NewColorFromPointer(unsafe.Pointer(&ret))
v := newColorFromPointer(unsafe.Pointer(&ret))
return v
}
@ -683,7 +683,7 @@ func Fade(color Color, alpha float32) Color {
ccolor := color.cptr()
calpha := (C.float)(alpha)
ret := C.Fade(*ccolor, calpha)
v := NewColorFromPointer(unsafe.Pointer(&ret))
v := newColorFromPointer(unsafe.Pointer(&ret))
return v
}
@ -900,7 +900,7 @@ func GetMouseY() int32 {
// GetMousePosition - Returns mouse position XY
func GetMousePosition() Vector2 {
ret := C.GetMousePosition()
v := NewVector2FromPointer(unsafe.Pointer(&ret))
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}
@ -935,6 +935,6 @@ func GetTouchY() int32 {
func GetTouchPosition(index int32) Vector2 {
cindex := (C.int)(index)
ret := C.GetTouchPosition(cindex)
v := NewVector2FromPointer(unsafe.Pointer(&ret))
v := newVector2FromPointer(unsafe.Pointer(&ret))
return v
}