Golint
This commit is contained in:
parent
0682698f0b
commit
969ba1dc21
8 changed files with 125 additions and 81 deletions
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@ -9,119 +9,138 @@ import (
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// Linear Easing functions
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// Linear None
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func LinearNone(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// Linear In
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func LinearIn(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// Linear Out
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func LinearOut(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// Linear In Out
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func LinearInOut(t, b, c, d float32) float32 {
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return c*t/d + b
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}
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// Sine Easing functions
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// Sine In
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func SineIn(t, b, c, d float32) float32 {
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return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
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}
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// Sine Out
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func SineOut(t, b, c, d float32) float32 {
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return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
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}
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// Sine In Out
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func SineInOut(t, b, c, d float32) float32 {
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return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
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}
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// Circular Easing functions
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// Circ In
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func CircIn(t, b, c, d float32) float32 {
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t = t / d
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return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
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}
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// Circ Out
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func CircOut(t, b, c, d float32) float32 {
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return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
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}
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// Circ In Out
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func CircInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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if t < 1 {
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return -c/2*(float32(math.Sqrt(float64(1-t*t)))-1) + b
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} else {
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}
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t = t - 2
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return c/2*(float32(math.Sqrt(1-float64(t*t)))+1) + b
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}
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}
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// Cubic Easing functions
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// Cubic In
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func CubicIn(t, b, c, d float32) float32 {
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t = t / d
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return c*t*t*t + b
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}
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// Cubic Out
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func CubicOut(t, b, c, d float32) float32 {
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t = t/d - 1
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return c*(t*t*t+1) + b
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}
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// Cubic In Out
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func CubicInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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if t < 1 {
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return (c/2*t*t*t + b)
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} else {
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}
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t = t - 2
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return c/2*(t*t*t+2) + b
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}
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}
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// Quadratic Easing functions
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// Quad In
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func QuadIn(t, b, c, d float32) float32 {
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t = t / d
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return c*t*t + b
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}
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// Quad Out
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func QuadOut(t, b, c, d float32) float32 {
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t = t / d
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return (-c*t*(t-2) + b)
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}
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// Quad In Out
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func QuadInOut(t, b, c, d float32) float32 {
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t = t / d * 2
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if t < 1 {
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return ((c / 2) * (t * t)) + b
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} else {
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return -c/2*((t-1)*(t-3)-1) + b
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}
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return -c/2*((t-1)*(t-3)-1) + b
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}
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// Exponential Easing functions
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// Expo In
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func ExpoIn(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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} else {
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return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
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}
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}
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return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
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}
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// Expo Out
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func ExpoOut(t, b, c, d float32) float32 {
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if t == d {
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return (b + c)
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} else {
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return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
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}
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}
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return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
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}
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// Expo In Out
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func ExpoInOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -134,26 +153,29 @@ func ExpoInOut(t, b, c, d float32) float32 {
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if t < 1 {
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return (c/2*float32(math.Pow(2, 10*float64(t-1))) + b)
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} else {
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}
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t = t - 1
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return (c/2*(-float32(math.Pow(2, -10*float64(t)))+2) + b)
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}
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}
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// Back Easing functions
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// Back In
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func BackIn(t, b, c, d float32) float32 {
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s := float32(1.70158)
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t = t / d
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return c*t*t*((s+1)*t-s) + b
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}
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// Back Out
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func BackOut(t, b, c, d float32) float32 {
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s := float32(1.70158)
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t = t/d - 1
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return c*(t*t*((s+1)*t+s)+1) + b
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}
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// Back In Out
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func BackInOut(t, b, c, d float32) float32 {
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s := float32(1.70158)
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s = s * 1.525
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@ -161,18 +183,20 @@ func BackInOut(t, b, c, d float32) float32 {
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if t < 1 {
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return c/2*(t*t*((s+1)*t-s)) + b
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} else {
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}
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t = t - 2
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return c/2*(t*t*((s+1)*t+s)+2) + b
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}
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}
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// Bounce Easing functions
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// Bounce In
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func BounceIn(t, b, c, d float32) float32 {
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return (c - BounceOut(d-t, 0, c, d) + b)
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}
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// Bounce Out
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func BounceOut(t, b, c, d float32) float32 {
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t = t / d
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if t < (1 / 2.75) {
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@ -183,22 +207,24 @@ func BounceOut(t, b, c, d float32) float32 {
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} else if t < (2.5 / 2.75) {
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t = t - (2.25 / 2.75)
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return c*(7.5625*t*t+0.9375) + b
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} else {
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}
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t = t - (2.625 / 2.75)
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return c*(7.5625*t*t+0.984375) + b
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}
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}
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// Bounce In Out
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func BounceInOut(t, b, c, d float32) float32 {
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if t < d/2 {
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return BounceIn(t*2, 0, c, d)*0.5 + b
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} else {
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return BounceOut(t*2-d, 0, c, d)*0.5 + c*0.5 + b
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}
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return BounceOut(t*2-d, 0, c, d)*0.5 + c*0.5 + b
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}
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// Elastic Easing functions
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// Elastic In
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func ElasticIn(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -218,6 +244,7 @@ func ElasticIn(t, b, c, d float32) float32 {
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return -(postFix * float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
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}
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// Elastic Out
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func ElasticOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -236,6 +263,7 @@ func ElasticOut(t, b, c, d float32) float32 {
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return a*float32(math.Pow(2, -10*float64(t)))*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p))) + c + b
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}
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// Elastic In Out
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func ElasticInOut(t, b, c, d float32) float32 {
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if t == 0 {
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return b
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@ -255,9 +283,9 @@ func ElasticInOut(t, b, c, d float32) float32 {
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t = t - 1
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postFix := a * float32(math.Pow(2, 10*float64(t)))
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return -0.5*(postFix*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
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} else {
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}
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t = t - 1
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postFix := a * float32(math.Pow(2, -10*(float64(t))))
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return postFix*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))*0.5 + c + b
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}
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}
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@ -119,7 +119,6 @@ const (
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)
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// GUI elements states
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const (
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ButtonDefault = iota
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ButtonHover
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@ -127,6 +126,7 @@ const (
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ButtonClicked
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)
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// GUI elements states
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const (
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ToggleUnactive = iota
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ToggleHover
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@ -134,6 +134,7 @@ const (
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ToggleActive
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)
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// GUI elements states
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const (
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ComboboxUnactive = iota
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ComboboxHover
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ComboboxActive
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)
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// GUI elements states
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const (
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SpinnerDefault = iota
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SpinnerHover
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SpinnerPressed
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)
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// GUI elements states
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const (
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CheckboxStatus = iota
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CheckboxHover
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CheckboxPressed
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)
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// GUI elements states
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const (
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SliderDefault = iota
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SliderHover
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)
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// Current GUI style (default light)
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var style []int = []int{
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var style = []int{
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0xf5f5f5ff, // GLOBAL_BASE_COLOR
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0xf5f5f5ff, // GLOBAL_BORDER_COLOR
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0xf5f5f5ff, // GLOBAL_TEXT_COLOR
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}
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// GUI property names (to read/write style text files)
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var propertyName []string = []string{
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var propertyName = []string{
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"GLOBAL_BASE_COLOR",
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"GLOBAL_BORDER_COLOR",
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"GLOBAL_TEXT_COLOR",
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@ -457,9 +461,9 @@ func Button(bounds raylib.Rectangle, text string) bool {
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if buttonState == ButtonClicked {
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return true
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} else {
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return false
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}
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return false
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}
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// Toggle Button element, returns true when active
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@ -624,7 +628,7 @@ func ComboBox(bounds raylib.Rectangle, comboText []string, comboActive int) int
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if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), bounds) || raylib.CheckCollisionPointRec(raylib.GetMousePosition(), click) {
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
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comboActive += 1
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comboActive++
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if comboActive >= comboNum {
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comboActive = 0
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}
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@ -852,8 +856,8 @@ func Spinner(bounds raylib.Rectangle, value, minValue, maxValue int) int {
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buttonSide := 0
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framesCounter := 0
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valueSpeed := false
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var framesCounter int
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var valueSpeed bool
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// Update control
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if raylib.CheckCollisionPointRec(mousePoint, leftButtonBound) || raylib.CheckCollisionPointRec(mousePoint, rightButtonBound) || raylib.CheckCollisionPointRec(mousePoint, labelBoxBound) {
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@ -862,14 +866,14 @@ func Spinner(bounds raylib.Rectangle, value, minValue, maxValue int) int {
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buttonSide = 1
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if value > minValue {
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value -= 1
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value--
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}
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} else if raylib.IsKeyDown(raylib.KeyRight) {
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spinnerState = SpinnerPressed
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buttonSide = 2
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if value < maxValue {
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value += 1
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value++
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}
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}
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}
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@ -892,7 +896,7 @@ func Spinner(bounds raylib.Rectangle, value, minValue, maxValue int) int {
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if value > minValue {
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if framesCounter >= 30 {
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value -= 1
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value--
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}
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}
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}
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@ -914,7 +918,7 @@ func Spinner(bounds raylib.Rectangle, value, minValue, maxValue int) int {
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if value < maxValue {
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if framesCounter >= 30 {
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value += 1
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value++
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}
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}
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}
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@ -8,8 +8,8 @@ import "C"
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import "unsafe"
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import "reflect"
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const (
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// Some basic Defines
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const (
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Pi = 3.1415927
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Deg2rad = 0.017453292
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Rad2deg = 57.295776
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GamepadXboxAxisRt = 5
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)
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// Gestures
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type Gestures int32
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// Gestures type
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GesturePinchOut Gestures = C.GESTURE_PINCH_OUT
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)
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// Camera mode
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type CameraMode int32
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// Camera system modes
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// NOTE: Custom raylib color palette for amazing visuals on WHITE background
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var (
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// Light Gray
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LightGray Color = NewColor(200, 200, 200, 255)
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LightGray = NewColor(200, 200, 200, 255)
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// Gray
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Gray Color = NewColor(130, 130, 130, 255)
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Gray = NewColor(130, 130, 130, 255)
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// Dark Gray
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DarkGray Color = NewColor(80, 80, 80, 255)
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DarkGray = NewColor(80, 80, 80, 255)
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// Yellow
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Yellow Color = NewColor(253, 249, 0, 255)
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Yellow = NewColor(253, 249, 0, 255)
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// Gold
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Gold Color = NewColor(255, 203, 0, 255)
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Gold = NewColor(255, 203, 0, 255)
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// Orange
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Orange Color = NewColor(255, 161, 0, 255)
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Orange = NewColor(255, 161, 0, 255)
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// Pink
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Pink Color = NewColor(255, 109, 194, 255)
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Pink = NewColor(255, 109, 194, 255)
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// Red
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Red Color = NewColor(230, 41, 55, 255)
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Red = NewColor(230, 41, 55, 255)
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// Maroon
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Maroon Color = NewColor(190, 33, 55, 255)
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Maroon = NewColor(190, 33, 55, 255)
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// Green
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Green Color = NewColor(0, 228, 48, 255)
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Green = NewColor(0, 228, 48, 255)
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// Lime
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Lime Color = NewColor(0, 158, 47, 255)
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Lime = NewColor(0, 158, 47, 255)
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// Dark Green
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DarkGreen Color = NewColor(0, 117, 44, 255)
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DarkGreen = NewColor(0, 117, 44, 255)
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// Sky Blue
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SkyBlue Color = NewColor(102, 191, 255, 255)
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SkyBlue = NewColor(102, 191, 255, 255)
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// Blue
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Blue Color = NewColor(0, 121, 241, 255)
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Blue = NewColor(0, 121, 241, 255)
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// Dark Blue
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DarkBlue Color = NewColor(0, 82, 172, 255)
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DarkBlue = NewColor(0, 82, 172, 255)
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// Purple
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Purple Color = NewColor(200, 122, 255, 255)
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Purple = NewColor(200, 122, 255, 255)
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// Violet
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Violet Color = NewColor(135, 60, 190, 255)
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Violet = NewColor(135, 60, 190, 255)
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// Dark Purple
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DarkPurple Color = NewColor(112, 31, 126, 255)
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DarkPurple = NewColor(112, 31, 126, 255)
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// Beige
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Beige Color = NewColor(211, 176, 131, 255)
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Beige = NewColor(211, 176, 131, 255)
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// Brown
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Brown Color = NewColor(127, 106, 79, 255)
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Brown = NewColor(127, 106, 79, 255)
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// Dark Brown
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DarkBrown Color = NewColor(76, 63, 47, 255)
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DarkBrown = NewColor(76, 63, 47, 255)
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// White
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White Color = NewColor(255, 255, 255, 255)
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White = NewColor(255, 255, 255, 255)
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// Black
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Black Color = NewColor(0, 0, 0, 255)
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Black = NewColor(0, 0, 0, 255)
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// Blank (Transparent)
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Blank Color = NewColor(0, 0, 0, 0)
|
||||
Blank = NewColor(0, 0, 0, 0)
|
||||
// Magenta
|
||||
Magenta Color = NewColor(255, 0, 255, 255)
|
||||
Magenta = NewColor(255, 0, 255, 255)
|
||||
// Ray White (RayLib Logo White)
|
||||
RayWhite Color = NewColor(245, 245, 245, 255)
|
||||
RayWhite = NewColor(245, 245, 245, 255)
|
||||
)
|
||||
|
||||
// Vector2 type
|
||||
|
|
|
@ -28,9 +28,9 @@ type Mesh struct {
|
|||
// Vertex indices (in case vertex data comes indexed)
|
||||
Indices *uint16
|
||||
// OpenGL Vertex Array Object id
|
||||
VaoId uint32
|
||||
VaoID uint32
|
||||
// OpenGL Vertex Buffer Objects id (7 types of vertex data)
|
||||
VboId [7]uint32
|
||||
VboID [7]uint32
|
||||
}
|
||||
|
||||
func (m *Mesh) cptr() *C.Mesh {
|
||||
|
@ -38,8 +38,8 @@ func (m *Mesh) cptr() *C.Mesh {
|
|||
}
|
||||
|
||||
// Returns new Mesh
|
||||
func NewMesh(vertexCount, triangleCount int32, vertices, texcoords, texcoords2, normals, tangents *float32, colors *uint8, indices *uint16, vaoId uint32, vboId [7]uint32) Mesh {
|
||||
return Mesh{vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, vaoId, vboId}
|
||||
func NewMesh(vertexCount, triangleCount int32, vertices, texcoords, texcoords2, normals, tangents *float32, colors *uint8, indices *uint16, vaoID uint32, vboID [7]uint32) Mesh {
|
||||
return Mesh{vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, vaoID, vboID}
|
||||
}
|
||||
|
||||
// Returns new Mesh from pointer
|
||||
|
|
|
@ -12,7 +12,7 @@ import (
|
|||
// rRES file header (8 byte)
|
||||
type RRESFileHeader struct {
|
||||
// File identifier: rRES (4 byte)
|
||||
Id [4]int8
|
||||
ID [4]int8
|
||||
// File version and subversion (2 byte)
|
||||
Version uint16
|
||||
// Number of resources in this file (2 byte)
|
||||
|
@ -22,7 +22,7 @@ type RRESFileHeader struct {
|
|||
// rRES info header, every resource includes this header (16 byte + 16 byte)
|
||||
type RRESInfoHeader struct {
|
||||
// Resource unique identifier (4 byte)
|
||||
Id uint32
|
||||
ID uint32
|
||||
// Resource data type (1 byte)
|
||||
DataType uint8
|
||||
// Resource data compression type (1 byte)
|
||||
|
@ -71,6 +71,7 @@ const (
|
|||
RRESCompBrotli
|
||||
)
|
||||
|
||||
// Image formats
|
||||
const (
|
||||
// 8 bit per pixel (no alpha)
|
||||
RRESImUncompGrayscale = iota + 1
|
||||
|
@ -110,6 +111,7 @@ const (
|
|||
RRESImCompAstc8x8Rgba
|
||||
)
|
||||
|
||||
// RRESVert
|
||||
const (
|
||||
RRESVertPosition = iota
|
||||
RRESVertTexcoord1
|
||||
|
@ -122,6 +124,7 @@ const (
|
|||
RRESVertIndex
|
||||
)
|
||||
|
||||
// RRESVert
|
||||
const (
|
||||
RRESVertByte = iota
|
||||
RRESVertShort
|
||||
|
@ -133,12 +136,12 @@ const (
|
|||
// Load resource from file (only one)
|
||||
// NOTE: Returns uncompressed data with parameters, only first resource found
|
||||
func LoadResource(fileName string) []byte {
|
||||
return LoadResourceById(fileName, 0)
|
||||
return LoadResourceByID(fileName, 0)
|
||||
}
|
||||
|
||||
// Load resource from file by id
|
||||
// NOTE: Returns uncompressed data with parameters, search resource by id
|
||||
func LoadResourceById(fileName string, rresId int) (data []byte) {
|
||||
func LoadResourceByID(fileName string, rresID int) (data []byte) {
|
||||
file, err := os.Open(fileName)
|
||||
if err != nil {
|
||||
TraceLog(LogWarning, "[%s] rRES raylib resource file could not be opened", fileName)
|
||||
|
@ -159,7 +162,7 @@ func LoadResourceById(fileName string, rresId int) (data []byte) {
|
|||
//fmt.Printf("%+v\n", fileHeader)
|
||||
|
||||
// Verify "rRES" identifier
|
||||
id := fmt.Sprintf("%c", fileHeader.Id)
|
||||
id := fmt.Sprintf("%c", fileHeader.ID)
|
||||
if id != "[r R E S]" {
|
||||
TraceLog(LogWarning, "[%s] This is not a valid raylib resource file", fileName)
|
||||
return
|
||||
|
@ -179,7 +182,7 @@ func LoadResourceById(fileName string, rresId int) (data []byte) {
|
|||
|
||||
file.Seek(int64(unsafe.Sizeof(infoHeader)), os.SEEK_CUR)
|
||||
|
||||
if int(infoHeader.Id) == rresId {
|
||||
if int(infoHeader.ID) == rresID {
|
||||
// Read resource data block
|
||||
data = make([]byte, infoHeader.DataSize)
|
||||
file.Read(data)
|
||||
|
@ -194,7 +197,7 @@ func LoadResourceById(fileName string, rresId int) (data []byte) {
|
|||
}
|
||||
|
||||
if len(data) > 0 {
|
||||
TraceLog(LogInfo, "[%s][ID %d] Resource data loaded successfully", fileName, infoHeader.Id)
|
||||
TraceLog(LogInfo, "[%s][ID %d] Resource data loaded successfully", fileName, infoHeader.ID)
|
||||
}
|
||||
} else {
|
||||
// Skip required data to read next resource infoHeader
|
||||
|
@ -203,7 +206,7 @@ func LoadResourceById(fileName string, rresId int) (data []byte) {
|
|||
}
|
||||
|
||||
if len(data) == 0 {
|
||||
TraceLog(LogInfo, "[%s][ID %d] Requested resource could not be found", fileName, rresId)
|
||||
TraceLog(LogInfo, "[%s][ID %d] Requested resource could not be found", fileName, rresID)
|
||||
}
|
||||
|
||||
return
|
||||
|
|
|
@ -8,6 +8,7 @@ import "C"
|
|||
import "unsafe"
|
||||
import "reflect"
|
||||
|
||||
// Vr device
|
||||
type VrDevice int32
|
||||
|
||||
// Head Mounted Display devices
|
||||
|
@ -23,6 +24,7 @@ const (
|
|||
HmdFoveVr VrDevice = C.HMD_FOVE_VR
|
||||
)
|
||||
|
||||
// Blend mode
|
||||
type BlendMode int32
|
||||
|
||||
// Color blending modes (pre-defined)
|
||||
|
@ -35,7 +37,7 @@ const (
|
|||
// Shader type (generic shader)
|
||||
type Shader struct {
|
||||
// Shader program id
|
||||
Id uint32
|
||||
ID uint32
|
||||
// Vertex attribute location point (default-location = 0)
|
||||
VertexLoc int32
|
||||
// Texcoord attribute location point (default-location = 1)
|
||||
|
|
|
@ -7,6 +7,7 @@ package raylib
|
|||
import "C"
|
||||
import "unsafe"
|
||||
|
||||
// Texture format
|
||||
type TextureFormat int32
|
||||
|
||||
// Texture formats
|
||||
|
@ -50,6 +51,7 @@ const (
|
|||
CompressedAstc8x8Rgba TextureFormat = C.COMPRESSED_ASTC_8x8_RGBA
|
||||
)
|
||||
|
||||
// Texture filter mode
|
||||
type TextureFilterMode int32
|
||||
|
||||
// Texture parameters: filter mode
|
||||
|
@ -70,6 +72,7 @@ const (
|
|||
FilterAnisotropic16x TextureFilterMode = C.FILTER_ANISOTROPIC_16X
|
||||
)
|
||||
|
||||
// Texture wrap mode
|
||||
type TextureWrapMode int32
|
||||
|
||||
// Texture parameters: wrap mode
|
||||
|
@ -112,7 +115,7 @@ func NewImageFromPointer(ptr unsafe.Pointer) *Image {
|
|||
// NOTE: Data stored in GPU memory
|
||||
type Texture2D struct {
|
||||
// OpenGL texture id
|
||||
Id uint32
|
||||
ID uint32
|
||||
// Texture base width
|
||||
Width int32
|
||||
// Texture base height
|
||||
|
@ -140,7 +143,7 @@ func NewTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
|
|||
// RenderTexture2D type, for texture rendering
|
||||
type RenderTexture2D struct {
|
||||
// Render texture (fbo) id
|
||||
Id uint32
|
||||
ID uint32
|
||||
// Color buffer attachment texture
|
||||
Texture Texture2D
|
||||
// Depth buffer attachment texture
|
||||
|
|
|
@ -17,6 +17,7 @@ const (
|
|||
|
||||
var traceDebugMsgs = false
|
||||
|
||||
// Trace log
|
||||
func TraceLog(msgType int, text string, v ...interface{}) {
|
||||
switch msgType {
|
||||
case LogInfo:
|
||||
|
@ -33,6 +34,7 @@ func TraceLog(msgType int, text string, v ...interface{}) {
|
|||
}
|
||||
}
|
||||
|
||||
// Set debug messages
|
||||
func SetDebug(enabled bool) {
|
||||
traceDebugMsgs = enabled
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue