This commit is contained in:
Milan Nikolic 2017-02-01 01:50:51 +01:00
parent 0682698f0b
commit 969ba1dc21
8 changed files with 125 additions and 81 deletions

View file

@ -9,119 +9,138 @@ import (
// Linear Easing functions
// Linear None
func LinearNone(t, b, c, d float32) float32 {
return c*t/d + b
}
// Linear In
func LinearIn(t, b, c, d float32) float32 {
return c*t/d + b
}
// Linear Out
func LinearOut(t, b, c, d float32) float32 {
return c*t/d + b
}
// Linear In Out
func LinearInOut(t, b, c, d float32) float32 {
return c*t/d + b
}
// Sine Easing functions
// Sine In
func SineIn(t, b, c, d float32) float32 {
return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
}
// Sine Out
func SineOut(t, b, c, d float32) float32 {
return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
}
// Sine In Out
func SineInOut(t, b, c, d float32) float32 {
return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
}
// Circular Easing functions
// Circ In
func CircIn(t, b, c, d float32) float32 {
t = t / d
return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
}
// Circ Out
func CircOut(t, b, c, d float32) float32 {
return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
}
// Circ In Out
func CircInOut(t, b, c, d float32) float32 {
t = t / d * 2
if t < 1 {
return -c/2*(float32(math.Sqrt(float64(1-t*t)))-1) + b
} else {
t = t - 2
return c/2*(float32(math.Sqrt(1-float64(t*t)))+1) + b
}
t = t - 2
return c/2*(float32(math.Sqrt(1-float64(t*t)))+1) + b
}
// Cubic Easing functions
// Cubic In
func CubicIn(t, b, c, d float32) float32 {
t = t / d
return c*t*t*t + b
}
// Cubic Out
func CubicOut(t, b, c, d float32) float32 {
t = t/d - 1
return c*(t*t*t+1) + b
}
// Cubic In Out
func CubicInOut(t, b, c, d float32) float32 {
t = t / d * 2
if t < 1 {
return (c/2*t*t*t + b)
} else {
t = t - 2
return c/2*(t*t*t+2) + b
}
t = t - 2
return c/2*(t*t*t+2) + b
}
// Quadratic Easing functions
// Quad In
func QuadIn(t, b, c, d float32) float32 {
t = t / d
return c*t*t + b
}
// Quad Out
func QuadOut(t, b, c, d float32) float32 {
t = t / d
return (-c*t*(t-2) + b)
}
// Quad In Out
func QuadInOut(t, b, c, d float32) float32 {
t = t / d * 2
if t < 1 {
return ((c / 2) * (t * t)) + b
} else {
return -c/2*((t-1)*(t-3)-1) + b
}
return -c/2*((t-1)*(t-3)-1) + b
}
// Exponential Easing functions
// Expo In
func ExpoIn(t, b, c, d float32) float32 {
if t == 0 {
return b
} else {
return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
}
return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
}
// Expo Out
func ExpoOut(t, b, c, d float32) float32 {
if t == d {
return (b + c)
} else {
return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
}
return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
}
// Expo In Out
func ExpoInOut(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -134,26 +153,29 @@ func ExpoInOut(t, b, c, d float32) float32 {
if t < 1 {
return (c/2*float32(math.Pow(2, 10*float64(t-1))) + b)
} else {
t = t - 1
return (c/2*(-float32(math.Pow(2, -10*float64(t)))+2) + b)
}
t = t - 1
return (c/2*(-float32(math.Pow(2, -10*float64(t)))+2) + b)
}
// Back Easing functions
// Back In
func BackIn(t, b, c, d float32) float32 {
s := float32(1.70158)
t = t / d
return c*t*t*((s+1)*t-s) + b
}
// Back Out
func BackOut(t, b, c, d float32) float32 {
s := float32(1.70158)
t = t/d - 1
return c*(t*t*((s+1)*t+s)+1) + b
}
// Back In Out
func BackInOut(t, b, c, d float32) float32 {
s := float32(1.70158)
s = s * 1.525
@ -161,18 +183,20 @@ func BackInOut(t, b, c, d float32) float32 {
if t < 1 {
return c/2*(t*t*((s+1)*t-s)) + b
} else {
t = t - 2
return c/2*(t*t*((s+1)*t+s)+2) + b
}
t = t - 2
return c/2*(t*t*((s+1)*t+s)+2) + b
}
// Bounce Easing functions
// Bounce In
func BounceIn(t, b, c, d float32) float32 {
return (c - BounceOut(d-t, 0, c, d) + b)
}
// Bounce Out
func BounceOut(t, b, c, d float32) float32 {
t = t / d
if t < (1 / 2.75) {
@ -183,22 +207,24 @@ func BounceOut(t, b, c, d float32) float32 {
} else if t < (2.5 / 2.75) {
t = t - (2.25 / 2.75)
return c*(7.5625*t*t+0.9375) + b
} else {
t = t - (2.625 / 2.75)
return c*(7.5625*t*t+0.984375) + b
}
t = t - (2.625 / 2.75)
return c*(7.5625*t*t+0.984375) + b
}
// Bounce In Out
func BounceInOut(t, b, c, d float32) float32 {
if t < d/2 {
return BounceIn(t*2, 0, c, d)*0.5 + b
} else {
return BounceOut(t*2-d, 0, c, d)*0.5 + c*0.5 + b
}
return BounceOut(t*2-d, 0, c, d)*0.5 + c*0.5 + b
}
// Elastic Easing functions
// Elastic In
func ElasticIn(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -218,6 +244,7 @@ func ElasticIn(t, b, c, d float32) float32 {
return -(postFix * float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
}
// Elastic Out
func ElasticOut(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -236,6 +263,7 @@ func ElasticOut(t, b, c, d float32) float32 {
return a*float32(math.Pow(2, -10*float64(t)))*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p))) + c + b
}
// Elastic In Out
func ElasticInOut(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -255,9 +283,9 @@ func ElasticInOut(t, b, c, d float32) float32 {
t = t - 1
postFix := a * float32(math.Pow(2, 10*float64(t)))
return -0.5*(postFix*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
} else {
t = t - 1
postFix := a * float32(math.Pow(2, -10*(float64(t))))
return postFix*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))*0.5 + c + b
}
t = t - 1
postFix := a * float32(math.Pow(2, -10*(float64(t))))
return postFix*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))*0.5 + c + b
}