pretty it up
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18035cee69
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95c2f5679a
1 changed files with 5 additions and 15 deletions
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@ -18,13 +18,13 @@ const (
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func main() {
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rl.InitWindow(800, 450, "raylib [audio] example - raw audio streaming")
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position := rl.NewVector2(0, 0)
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rl.InitAudioDevice()
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// Init raw audio stream (sample rate: <maxSamples>, sample size: 32bit-float, channels: 1-mono)
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stream := rl.LoadAudioStream(maxSamples, 32, 1)
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//// Fill create sine wave to play
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//// Create sine wave to play
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data := make([]float32, maxSamples)
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for i := 0; i < maxSamples; i++ {
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@ -32,18 +32,13 @@ func main() {
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data[i] = float32(math.Sin(float64((2 * rl.Pi * f * t))))
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}
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// NOTE: The buffer can only be updated when it has been processed, so there is clipping in the time between
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// buffer exhaustion and next load.
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// NOTE: The buffer can only be updated when it has been processed. Time between buffer processing and next load and causes clipping
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rl.PlayAudioStream(stream)
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position := rl.NewVector2(0, 0)
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startTime := time.Now()
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rl.SetTargetFPS(targetFPS)
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for !rl.WindowShouldClose() {
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// Refill audio stream if buffer is processed
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if rl.IsAudioStreamProcessed(stream) {
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elapsedTime := time.Since(startTime).Seconds()
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@ -52,18 +47,13 @@ func main() {
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if nextSampleIndex > maxSamples {
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nextSampleIndex = maxSamplesPerUpdate - (maxSamples - currentSampleIndex)
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samplesToWrite := append(data[currentSampleIndex:], data[:nextSampleIndex]...)
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rl.UpdateAudioStream(stream, samplesToWrite)
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rl.UpdateAudioStream(stream, append(data[currentSampleIndex:], data[:nextSampleIndex]...))
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} else {
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samplesToWrite := data[currentSampleIndex:nextSampleIndex]
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rl.UpdateAudioStream(stream, samplesToWrite)
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rl.UpdateAudioStream(stream, data[currentSampleIndex:nextSampleIndex])
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}
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fmt.Printf("Writing samples from %d to %d \n", currentSampleIndex, nextSampleIndex)
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText(fmt.Sprintf("%d Hz SINE WAVE SHOULD BE PLAYING!", f), 200, 140, 20, rl.LightGray)
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