New example: text/codepoints_loading
This commit is contained in:
parent
5e9516b94f
commit
9108b3b7b0
2 changed files with 108 additions and 0 deletions
108
examples/text/codepoints_loading/main.go
Normal file
108
examples/text/codepoints_loading/main.go
Normal file
|
@ -0,0 +1,108 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [text] example - Codepoints loading
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.2, last time updated with raylib 2.5
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2022-2024 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
rl "github.com/gen2brain/raylib-go/raylib"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
screenWidth = 800
|
||||||
|
screenHeight = 450
|
||||||
|
)
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading")
|
||||||
|
|
||||||
|
// Text to be displayed, must be UTF-8 (save this code file as UTF-8)
|
||||||
|
// NOTE: It can contain all the required text for the game,
|
||||||
|
// this text will be scanned to get all the required codepoints
|
||||||
|
text := "いろはにほへと ちりぬるを\nわかよたれそ つねならむ\nうゐのおくやま けふこえて\nあさきゆめみし ゑひもせす"
|
||||||
|
|
||||||
|
// Get codepoints from text
|
||||||
|
allCodepoints := []rune(text)
|
||||||
|
|
||||||
|
// Removed duplicate codepoints to generate smaller font atlas
|
||||||
|
codepoints := CodepointRemoveDuplicates(allCodepoints)
|
||||||
|
codepointsCount := len(codepoints)
|
||||||
|
|
||||||
|
// Load font containing all the provided codepoint glyphs
|
||||||
|
// A texture font atlas is automatically generated
|
||||||
|
font := rl.LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepoints, int32(codepointsCount))
|
||||||
|
|
||||||
|
// Set bi-linear scale filter for better font scaling
|
||||||
|
rl.SetTextureFilter(font.Texture, rl.FilterBilinear)
|
||||||
|
// Set line spacing for multiline text (when line breaks are included '\n')
|
||||||
|
rl.SetTextLineSpacing(20)
|
||||||
|
|
||||||
|
showFontAtlas := false
|
||||||
|
|
||||||
|
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
for !rl.WindowShouldClose() { // Detect window close button or ESC key
|
||||||
|
// Update
|
||||||
|
if rl.IsKeyPressed(rl.KeySpace) {
|
||||||
|
showFontAtlas = !showFontAtlas
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
rl.BeginDrawing()
|
||||||
|
rl.ClearBackground(rl.RayWhite)
|
||||||
|
|
||||||
|
rl.DrawRectangle(0, 0, screenWidth, 70, rl.Black)
|
||||||
|
msg := fmt.Sprintf("Total codepoints contained in provided text: %d", len(allCodepoints))
|
||||||
|
rl.DrawText(msg, 10, 10, 20, rl.Green)
|
||||||
|
msg = fmt.Sprintf("Total codepoints required for font atlas (duplicates excluded): %d", codepointsCount)
|
||||||
|
rl.DrawText(msg, 10, 40, 20, rl.Green)
|
||||||
|
|
||||||
|
if showFontAtlas {
|
||||||
|
// Draw generated font texture atlas containing provided codepoints
|
||||||
|
rl.DrawTexture(font.Texture, 150, 100, rl.Black)
|
||||||
|
rl.DrawRectangleLines(150, 100, font.Texture.Width, font.Texture.Height, rl.Black)
|
||||||
|
} else {
|
||||||
|
// Draw provided text with loaded font, containing all required codepoint glyphs
|
||||||
|
pos := rl.Vector2{
|
||||||
|
X: 160,
|
||||||
|
Y: 110,
|
||||||
|
}
|
||||||
|
rl.DrawTextEx(font, text, pos, 48, 5, rl.Black)
|
||||||
|
}
|
||||||
|
|
||||||
|
msg = "Press SPACE to toggle font atlas view!"
|
||||||
|
rl.DrawText(msg, 10, screenHeight-30, 20, rl.Gray)
|
||||||
|
|
||||||
|
rl.EndDrawing()
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
rl.UnloadFont(font) // Unload font
|
||||||
|
rl.CloseWindow() // Close window and OpenGL context
|
||||||
|
}
|
||||||
|
|
||||||
|
// CodepointRemoveDuplicates removes codepoint duplicates if requested
|
||||||
|
func CodepointRemoveDuplicates[T comparable](sliceList []T) []T {
|
||||||
|
allKeys := make(map[T]bool)
|
||||||
|
var list []T
|
||||||
|
|
||||||
|
for _, item := range sliceList {
|
||||||
|
if _, value := allKeys[item]; !value {
|
||||||
|
allKeys[item] = true
|
||||||
|
list = append(list, item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return list
|
||||||
|
}
|
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue