Add binding for GetWorldToScreen2D and GetCameraMatrix2D
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7f51b78220
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1 changed files with 18 additions and 0 deletions
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@ -89,6 +89,7 @@ func IsWindowHidden() bool {
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v := bool(ret)
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v := bool(ret)
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return v
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return v
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}
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}
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// ToggleFullscreen - Fullscreen toggle (only PLATFORM_DESKTOP)
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// ToggleFullscreen - Fullscreen toggle (only PLATFORM_DESKTOP)
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func ToggleFullscreen() {
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func ToggleFullscreen() {
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C.ToggleFullscreen()
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C.ToggleFullscreen()
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@ -286,6 +287,15 @@ func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
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return v
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return v
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}
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}
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// GetWorldToScreen2D - Returns the screen space position for a 2d camera world space position
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func GetWorldToScreen2D(position Vector2, camera Camera2D) Vector2 {
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cposition := position.cptr()
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ccamera := camera.cptr()
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ret := C.GetWorldToScreen2D(*cposition, *ccamera)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetCameraMatrix - Returns camera transform matrix (view matrix)
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// GetCameraMatrix - Returns camera transform matrix (view matrix)
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func GetCameraMatrix(camera Camera) Matrix {
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func GetCameraMatrix(camera Camera) Matrix {
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ccamera := camera.cptr()
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ccamera := camera.cptr()
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@ -294,6 +304,14 @@ func GetCameraMatrix(camera Camera) Matrix {
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return v
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return v
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}
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}
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// GetCameraMatrix2D - Returns camera 2d transform matrix
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func GetCameraMatrix2D(camera Camera2D) Matrix {
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ccamera := camera.cptr()
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ret := C.GetCameraMatrix2D(*ccamera)
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v := newMatrixFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// SetTargetFPS - Set target FPS (maximum)
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// SetTargetFPS - Set target FPS (maximum)
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func SetTargetFPS(fps int32) {
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func SetTargetFPS(fps int32) {
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cfps := (C.int)(fps)
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cfps := (C.int)(fps)
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