Add return value to LoadTextureDepth

This commit is contained in:
sugarvoid 2024-12-27 07:59:46 -06:00
parent 453bad2769
commit 8e035f761c

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@ -621,11 +621,12 @@ func SetVertexAttributeDivisor(index uint32, divisor int32) {
} }
// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo) // LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo)
func LoadTextureDepth(width, height int32, useRenderBuffer bool) { func LoadTextureDepth(width, height int32, useRenderBuffer bool) uint32 {
cwidth := C.int(width) cwidth := C.int(width)
cheight := C.int(height) cheight := C.int(height)
cuseRenderBuffer := C.bool(useRenderBuffer) cuseRenderBuffer := C.bool(useRenderBuffer)
C.rlLoadTextureDepth(cwidth, cheight, cuseRenderBuffer) cid := C.rlLoadTextureDepth(cwidth, cheight, cuseRenderBuffer)
return uint32(cid)
} }
// LoadFramebuffer - Load an empty framebuffer // LoadFramebuffer - Load an empty framebuffer